Products for USB Sensing and Control
Products for USB Sensing and Control

PhidgetSpatial 0/0/3

ID: 1049_0

This spatial board had a 3-axis, ±5g accelerometer and connects to your computer via USB.

Replaced by 1043_1B

Replaced by the 1043 - PhidgetSpatial 0/0/3 High Resolution.

The 1049 - PhidgetSpatial 0/0/3 measures static and dynamic acceleration in 3 axes, up to 5g, and provides a high sampling speed of up to 1000 samples per second.

Each accelerometer axis is calibrated at the factory for cross-axis misalignment, sensitivity to positive and negative acceleration, and offset.

The 1049 can be used to:

  • Sense tilt in remotely operated vehicles.
  • Capture motion input for gaming or for Human Interface Research.
  • Capture long term vibration data to help with the analysis of machinery performance.
  • Detect movement or presence by measuring structural vibration.

Comes packaged with

Product Specifications

Acceleration Measurement Resolution 3.7 mg
Acceleration Bandwidth 110 Hz
Acceleration Measurement Max ± 5 g
Axis 0 Noise Level (X-Axis) 2 mg
Axis 1 Noise Level (Y-Axis) 2 mg
Axis 2 Noise Level (Z-Axis) 2 mg
API Object Name Accelerometer
Sampling Speed Min 1 s/sample
Sampling Speed Max 1 ms/sample
Sampling Speed Min (Webservice) 1 s/sample
Sampling Speed Max (Webservice) 16 ms/sample
USB Voltage Min 4.4 V DC
USB Voltage Max 5.3 V DC
Current Consumption Max 22 mA
USB Speed Full Speed
Operating Temperature Min 0 °C
Operating Temperature Max 70 °C
Customs Information
Canadian HS Export Code 8471.80.00
American HTS Import Code 8471.80.40.00
Country of Origin CN (China)

Software Objects

Device Object Name Channel
3-Axis Accelerometer Accelerometer 0

Related Products

If you need an accelerometer with higher resolution and lower noise have a look at:

The 1056 PhidgetSpatial 3/3/3 provides 16 times better resolution on the acceleration data, but is limited to 250 samples per second.


You can protect your board by purchasing the 3811 - Acrylic Enclosure for the 1049.


Code Samples


Accelerometer Visual Studio GUI C# Windows Download
Accelerometer Java Android Download
Accelerometer JavaScript Browser Download
Accelerometer Objective-C macOS Download
Accelerometer Swift macOS Download
Accelerometer Swift iOS Download
Accelerometer Visual Basic .NET Windows Download
Accelerometer Max/MSP Multiple Download

Product History

Date Board Revision Device Version Comment
June 20100100Product Release
June 20100101setLabel fix
May 2011 0102getLabelString fix for lables > 7 characters
April 2012 Product Discontinued. Succeeded by the 1041 - PhidgetSpatial 0/0/3 Basic or the 1043 - PhidgetSpatial Precision 0/0/3.

Getting Started

Welcome to the 1049 user guide! In order to get started, make sure you have the following hardware on hand:

Next, you will need to connect the pieces:

1049 0 Connecting The Hardware.jpg
  1. Connect the PhidgetSpatial to your computer using the USB cable.

Now that you have everything together, let's start using the 1049!

Using the 1049

Phidget Control Panel

In order to demonstrate the functionality of the 1049, the Phidget Control Panel running on a Windows machine will be used.

The Phidget Control Panel is available for use on both macOS and Windows machines.


To open the Phidget Control Panel on Windows, find the Ph.jpg icon in the taskbar. If it is not there, open up the start menu and search for Phidget Control Panel

Windows PhidgetTaskbar.PNG


To open the Phidget Control Panel on macOS, open Finder and navigate to the Phidget Control Panel in the Applications list. Double click on the Ph.jpg icon to bring up the Phidget Control Panel.

For more information, take a look at the getting started guide for your operating system:

Linux users can follow the getting started with Linux guide and continue reading here for more information about the 1049.

First Look

After plugging the 1049 into your computer and opening the Phidget Control Panel, you will see something like this:

1049 Panel.jpg

The Phidget Control Panel will list all connected Phidgets and associated objects, as well as the following information:

  • Serial number: allows you to differentiate between similar Phidgets.
  • Channel: allows you to differentiate between similar objects on a Phidget.
  • Version number: corresponds to the firmware version your Phidget is running. If your Phidget is listed in red, your firmware is out of date. Update the firmware by double-clicking the entry.

The Phidget Control Panel can also be used to test your device. Double-clicking on an object will open an example.


Double-click on the Accelerometer object, labelled PhidgetSpatial 0/0/3, in order to run the example:

1049 Accelerometer Example.jpg

General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page. Try tilting the 1049 in different directions to see the labels and graphics change.
  • An extremely accurate timestamp is also reported with the g-force values.

Finding The Addressing Information

Before you can access the device in your own code, and from our examples, you'll need to take note of the addressing parameters for your Phidget. These will indicate how the Phidget is physically connected to your application. For simplicity, these parameters can be found by clicking the button at the top of the Control Panel example for that Phidget.

The locate Phidget button is found in the device information box

In the Addressing Information window, the section above the line displays information you will need to connect to your Phidget from any application. In particular, note the Channel Class field as this will be the API you will need to use with your Phidget, and the type of example you should use to get started with it. The section below the line provides information about the network the Phidget is connected on if it is attached remotely. Keep track of these parameters moving forward, as you will need them once you start running our examples or your own code.

All the information you need to address your Phidget

Using Your Own Program

You are now ready to start writing your own code for the device. The best way to do that is to start from our Code Samples.

Select your programming language of choice from the drop-down list to get an example for your device. You can use the options provided to further customize the example to best suit your needs.

Code Sample Choose Language.png

Once you have your example, you will need to follow the instructions on the page for your programming language to get it running. To find these instructions, select your programming language from the Programming Languages page.

Technical Details

For more information on testing and calibrating this device, check the Accelerometer Primer.

What to do Next

  • Programming Languages - Find your preferred programming language here and learn how to write your own code with Phidgets!
  • Phidget Programming Basics - Once you have set up Phidgets to work with your programming environment, we recommend you read our page on to learn the fundamentals of programming with Phidgets.

Software Objects

Channel NameAPIChannel
3-Axis Accelerometer Accelerometer 0


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