MOT1100 User Guide
Welcome to the MOT1100 user guide! In order to get started, make sure you have the following hardware on hand:
Next, you will need to connect the pieces:
- Connect the MOT1100 to the VINT Hub using the Phidget cable.
- Connect the VINT Hub to your computer with a USB cable.
Using the MOT1100
Phidget Control Panel
In order to demonstrate the functionality of the MOT1100, the Phidget Control Panel running on a Windows machine will be used.
The Phidget Control Panel is available for use on both macOS and Windows machines.
To open the Phidget Control Panel on Windows, find the icon in the taskbar. If it is not there, open up the start menu and search for Phidget Control Panel
To open the Phidget Control Panel on macOS, open Finder and navigate to the Phidget Control Panel in the Applications list. Double click on the icon to bring up the Phidget Control Panel.
For more information, take a look at the getting started guide for your operating system:
Linux users can follow the getting started with Linux guide and continue reading here for more information about the MOT1100.
After plugging the MOT1100 into your computer and opening the Phidget Control Panel, you will see something like this:
The Phidget Control Panel will list all connected Phidgets and associated objects, as well as the following information:
- Serial number: allows you to differentiate between similar Phidgets.
- Channel: allows you to differentiate between similar objects on a Phidget.
- Version number: corresponds to the firmware version your Phidget is running. If your Phidget is listed in red, your firmware is out of date. Update the firmware by double-clicking the entry.
The Phidget Control Panel can also be used to test your device. Double-clicking on an object will open an example.
Double-click on the Accelerometer object "Accelerometer Phidget" in order to run the example:
General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:
- Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.
- The measured values reported in g-force can be seen via labels as well as graphical dials. Try tilting the MOT1100 in different directions to see the labels and graphics change.
- An extremely accurate timestamp is also reported with the g-force values.
Finding The Addressing Information
Before you can access the device in your own code, and from our examples, you'll need to take note of the addressing parameters for your Phidget. These will indicate how the Phidget is physically connected to your application. For simplicity, these parameters can be found by clicking the button at the top of the Control Panel example for that Phidget.
In the Addressing Information window, the section above the line displays information you will need to connect to your Phidget from any application. In particular, note the Channel Class field as this will be the API you will need to use with your Phidget, and the type of example you should use to get started with it. The section below the line provides information about the network the Phidget is connected on if it is attached remotely. Keep track of these parameters moving forward, as you will need them once you start running our examples or your own code.
Using Your Own Program
You are now ready to start writing your own code for the device. The best way to do that is to start from our examples:
This Phidget is compatible with the Accelerometer Examples.
Once you have your example, you will need to follow the instructions on the page for your programming language to get it running. To find these instructions, select your programming language from the Software Overview page.
The current consumption of this device depends on what the data interval is set to.
For more information on how to use an accelerometer, have a look at the Accelerometer Primer.
What to do Next
- Software Overview - Find your preferred programming language here and learn how to write your own code with Phidgets!
- Phidget22 API - The API is a universal library of all functions and definitions for programming with Phidgets. Just select your language and device and it'll give you a complete list of all properties, methods, events, and enumerations that are at your disposal.