Thumbstick Phidget with Pygame Zero

Learn how to use the Thumbstick Phidget with Pygame Zero!

Setup

Thumbstick Phidget

USB cable

Phidget cable

Install Pygame Zero

In order to use Pygame Zero, you first have to install it. You do this in the same way you previously installed the Phidget22 library. Simply navigate to your package manager, search for pgzero and press install!

Thonny

If you're using Thonny, select Tools > Manage Packages and search for pgzero.

PyCharm

If you're using PyCharm, select File > Settings > Python Interpreter and use the + symbol to install pgzero.

PyScripter

If you're using PyScripter, select Tools > Tools > Install Packages with pip and enter pgzero.

Create Project Structure

Create the following project structure on your computer in the location of your choice.

Download the following files and place them in the appropriate location.

Finally, create a new python file named phidgets_pygame.py and save it in the same location

Write Code (Python)

Copy the code below into phidgets_pygame.py.

  
#Add Phidgets Library
from Phidget22.Phidget import *
from Phidget22.Devices.VoltageRatioInput import *
from Phidget22.Devices.DigitalInput import *

import pgzrun

WIDTH = 500
HEIGHT = 500

alien = Actor('alien')
alien.pos = WIDTH/2, HEIGHT/2
alien.pos = 0,0

def draw():
    screen.clear()
    alien.draw()
    
def update():
    #Map thumbstick range to window size
    xpos = mapThumbstick(horizontal.getVoltageRatio(), WIDTH)
    ypos = mapThumbstick(vertical.getVoltageRatio(), HEIGHT)
    ypos = HEIGHT - ypos #Invert y axis. Try commenting this out to see the impact
    
    #Map alien to thumbstick
    alien.pos = xpos, ypos

def set_alien_hurt():
    alien.image = 'alien_hurt'
    sounds.eep.play()

def set_alien_normal():
    alien.image = 'alien'
    
#Phidgets Code Start
def mapThumbstick(value, size):
    #The thumbstick range is -1 to 1 and the window range is 0 to WIDTH and 0 to HEIGHT
    return ((value + 1) * size) / 2

#Button Event
def onStateChange(self, state):
    if(state):
        set_alien_hurt()
    else:
        set_alien_normal()
        
#Create, Address, Subscribe to Events and Open
button = DigitalInput()
vertical = VoltageRatioInput()
horizontal = VoltageRatioInput()
vertical.setChannel(0)
horizontal.setChannel(1)
button.setOnStateChangeHandler(onStateChange)
button.openWaitForAttachment(1000)
vertical.openWaitForAttachment(1000)
horizontal.openWaitForAttachment(1000)
#Set data interval to minimum | This will increase the data rate from the sensor and allow for smoother movement
vertical.setDataInterval(vertical.getMinDataInterval())
horizontal.setDataInterval(horizontal.getMinDataInterval())
#Phidgets Code End    
    
pgzrun.go()
  

Run Your Program

When you move the thumbstick, the alien will also move. When you press the thumbstick down, you will hear a sound and the alien sprite will change to an unhappy alien.

Code Review

As you may have noticed, the program above is based on the program from the Introduction to Pygame Zero. The main difference is that the code to handle mouse clicks has been removed and the screen size has been increased by adjusting the HEIGHT variable. To replace mouse clicks, the Thumbstick Phidget is used.

When using the Thumbstick Phidget, you have three objects to create and use:

  • Horizontal Axis
  • Vertical Axis
  • Push Button

When using the horizontal and vertical axes, it's important to set the data interval to the minimum as shown in the code above. This will ensure your sensor is as responsive as possible. In this program, you are controlling the position of the alien with the sensor, so you must map the thumbstick range to the window range. You can do this with the following formula:

Y = (X - A) / (B - A) * (D - C) + C

where:

  • A and B are the range of the Thumbstick (-1 to 1)
  • C and D are the range of values you want to map to (0 to WIDTH/HEIGHT)
  • X is the current value that falls between A and B
  • Y is the value you are looking for that falls between C and D

When using the push button, it's a good idea to use events. Events will allow you to easily determine when the button has been pushed or released. Polling can also be used, however, extra code will be required

Practice

  1. Try commenting out the section of your code that sets the data interval. What is the result?

What are Phidgets?

Phidgets are programmable USB sensors. Simply plug in your sensor, write code in your favorite language and go!

Phidgets have been used by STEM professionals for over 20 years and are now available to students.

Learn more

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