Electricity Primer: Difference between revisions

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==Introduction==
#REDIRECT [[Improving Phidgets Hardware Reliability]]
 
This primer will help you power your Phidgets while being safe to the electronics.  It mostly applies to Phidgets that:
* Use additional or external power such as being plugged into the wall power or a battery, or
* Need to be sensitive to external power such as powered digital inputs or analog voltage outputs
 
You've come to the right place if:
* You're looking to learn concepts for how to properly power a self-sufficient, wireless, battery-powered robot
* You're looking to use more than one motor controller or relay board and not destroy your controller or your PC in the process
* You need to isolate power in our out of the Phidget to control systems or make measurements as precisely as possible
 
We begin with the basic concepts and walk through hooking together a system.
 
You do not need to know much about electrical engineering to design a relatively robust system.  However, without some forethought to power needs, cables, and hookups, you can generate problems ranging from spurious and strange to even destroying your Phidget and/or your computer.
 
==Power Needs==
 
This section will help you choose a power supply for your Phidget.  Let's say you want to run the [[SBC|Single Board Computer]] off of a battery.  Or you want to run a motor controller with a power supply you bought from the hobby store.  What do you need to buy?  Will one you already have work?  It is worth it to spend a moment with pencil and paper to work through this section and identify your power needs.
 
===Voltage And Amperage===
 
Power supplies - whether wall power or batteries - are rated based on voltage and amperage. 
 
These two concepts can be described with an analogy: a circuit is kind of like a water faucet.  '''Voltage''' is the pressure on the faucet, and the water supply is '''amperage''', also known as current.  Too much pressure behind your faucet, and the water mains or faucet will break.  Likewise, if you have too much voltage from a power supply, your circuit will break. 
 
But the faucet doesn't care whether there is a big reservoir or small reservoir feeding the system, as long as the pressure is managed.  Likewise, you can choose a power supply with more amperage than you need (a big reservoir to draw from) as long as the voltage matches.
 
===Picking a Power Supply===
 
The power requirements for Phidgets are given in volts, watts, or amps.
 
You should choose a supply with voltage that ''matches the range the Phidget can accept''.  The voltage cannot be over the maximum (otherwise, like pressure in a pipe, the pipe will burst), and the voltage cannot be under the minimum (otherwise, like pressure in a pipe, no flow will occur).
 
You can safely choose a power supply with amperage over what the Phidget draws.  In the same way that a faucet restricts water by design, electrical circuits draw and allow only the amperage that they need. However, the amperage cannot be less than the Phidget needs.  In that case, you will either overextend (and break) your power supply, or the circuit simply will not turn on at all.
 
To obtain your power, you can get it from the wall mains, or from a battery bank.
 
====Wall Power====
 
Wall power sources usually take the alternating current (AC) from the wall and convert it into a direct current (DC).  These power supplies often take your familiar two-or-three prong wall connector and output power into a barrel plug-type connector.  AC power (typically 110 to 240 volts) goes in the typical wall plug, and DC power (typically 5 to 24 volts) comes out the barrel plug.  Most power supplies of this type list the conversion explicitly, such as: 110-240 Volts to 12 Volts at 2 Amps.  You'll want to match your needs against the 12 Volts at 2 Amps
 
A wall power supply is essentially an inexhaustible supply of current, so you don't need to worry about it running out like you would with batteries.
 
====Battery Power====
 
If you intend to use a battery bank (even of only one battery) to power your Phidget, you probably want to know what type of battery to purchase. 
 
Batteries are chosen first by their voltage (V).  Match the voltage exactly to the voltage the Phidget needs.  Over or under this value, you could harm the board or have it simply fail to turn on.
 
Next, choose a battery that has adequate amperage to feed your device for the time you need. The lifespan of the battery will usually be listed in Amp-Hours (or Ah).  For example, a double wide 12 V lantern battery will have usually around 7-8 amp hours.  This means if you drew one amp from it for seven to eight hours, the battery would be totally drained.  Or you could draw two amps from it and drain it in 3.5-4 hours.  A deep cycle rechargeable 12 V car or marine battery for use in a solar setup would have 70-100 amp hours.
 
Finding the amperage or voltage sometimes needs to be done indirectly by using a specification of Watts.  The relationship between amperage, voltage, and watts is:
 
<math>
\text{Amperage} =\frac{\text{Watts}}{\text{Voltage}}
</math>
 
For an example, let us say you want to use battery power to run the [[SBC|Phidget Single Board Computer]].  The specifications say that it uses 1.2 watts as a base value.  The specifications also say that it can take 12 V DC power.  If we choose to use a 12 V battery, at 1.2 watts it will use 0.1 amps according to the equation above.  Going by amp-hours alone, if our battery is a double-wide lantern type 12 V battery, with 7 amp hours, with 0.1 amp draw it will last 70 hours, or almost three days.
 
<math>
\text{Maximum Running Days} =\frac{\text{Battery Amp Hours}}{\text{Device Amps} * \text{24}}
</math>
 
However, to estimate ''average'' running time, amp-hours cannot be used so directly.  Over time, batteries decrease in voltage as their power is used up.  Practically speaking, this means that a connected device will draw more amperage.  Say that our 12 V battery has decreased to 10.9 volts.  Using the SBC example above, at 1.2 watts the SBC would now draw 0.11 amps, which would escalate the draining of the battery.  You should usually only count on about 60% of the stated amp hour rating to apply before you expect to run into problems from escalated drain due to battery voltage drop.  This is especially true for deep cycle rechargeable batteries left in an installation, where draining more than 60% could also harm the battery. 
 
Then, for lead-acid batteries, a typical battery is tested from full to complete drain over 20 hours by the manufacturer to obtain the advertised amp-hour rating.  Draining a battery faster than this will result in even more reduction in capacity, by 10% or more.  This due to [http://en.wikipedia.org/wiki/Peukert%27s_law Peukert's Law].
 
There are plenty of [http://www.google.ca/search?&q=battery+calculator battery calculators] around the Internet which take most or all of these additional factors into account when recommending an amp-hour rating.  For longer-term installations, the solar power online community has some excellent resources.
 
You can hook up multiple batteries in series to get more voltage at the same amperage.  For example, you can hook up two single-wide 6 V lantern batteries in series to produce 12 V.  This system would still only have the amp hours of ''one'' of the lantern batteries, because you will be essentially using them both at once. Or, you can hook up multiple batteries in parallel to get more amperage at the same voltage.  For example, you could hook up two 12 V deep cycle batteries in parallel to provide more amperage at 12 V, which is like having a deeper reservoir of power for your device to use.
 
<span style="color:red;">Picture/schematic of batteries in parallel and series</span>
 
Finally, weight matters - a car battery is much heavier than a lantern battery.  Batteries vary widely by weight per amperage.  Lithium batteries are usually very light for their power, followed by alkaline, followed by lead acid.  This may not seem important at first, but if you are building a mobile robot it is worth calculating in the work of carting around a battery.  You may find that, for the length of time you want it to run, your battery requires some system redesign.
 
====Multiple Devices====
 
If you are using multiple of the same Phidgets, they probably take the same voltage.  Therefore, you can hook them up in parallel to one another, where the power supply is split into one branch per Phidget, and then the grounds are combined and connected to the power supply ground.  This will hold the voltage across all the Phidgets at the same value as the power supply.
 
However, the current (amperage) consumption of the Phidgets must be added together to determine the total amperage you need.
 
==Selecting Cables==
 
===USB Cables===
 
In general, use the shortest cables possible.  There are many reasons for this:
 
; Long cables reduce the voltage that reaches the Phidget.
: This happens in both directions.  So, for every unit cable length added, the voltage decreases by twice the electrical resistance of that length of cable. With especially long cables (&gt; 5m) the Phidget may drop below its 4.6 volt threshold and simply never turn on.
 
; Long cables increase the width of your circuit. 
:All circuits act as emitting antennas for the resonance frequency of the circuit structure.  The longer the wires in the circuit, the lower the frequency, and the higher chance that it will be emissions that will interfere with your data and system.
 
; Longer cables have more length exposed to external interfering emissions.
 
Also, use thick cables that are built to specification.  Some USB cables with thinner wiring have higher electrical resistance.  This can be equal to what a much longer wire would have, and thus create a similar voltage drop where the Phidget will not turn on. 
 
===Power Cables===
 
There are a few "DC Wire Table" references on the Internet which describe how to pick a wire appropriate for your voltage and amperage. 
 
As with the USB cables above, cut the cables to the shortest length possible.  This is again both for voltage drop reasons and frequency emission reasons.
 
==Hooking Up The Pieces==
 
Here, things can be tricky.  You might think: just plug everything in and go!  But often it is not that simple.  Systems that require special attention in hooking things up are:
* Projects with two different power supplies, including:
** Motor controllers
** Pure relay boards
** Interface kits with relays (0/0/4)
** Powered Interface Kits (0/16/16)
* Projects that need sensitivity to the local system being controlled or measured, including:
** Thermocouple control boards
** Analog output boards (1002)
 
Both types of projects require an understanding of [[#Ground|electric ground]], as discussed below.  Projects with two different power supplies but no measurement or control are only subject to the [[#Powered Phidgets|powered Phidgets problems]] below.  Projects that additionally need system sensitivity for measurement or control are subject to the [[#Powered Phidgets|powered Phidgets problems]] and the demands for [[#Precise Voltage Control|precise voltage control]].
 
===Ground===
 
All circuits have a '''ground'''.  This electric ground provides a voltage reference throughout the circuit.  Ground is always '''0''' volts as far as the circuit is concerned.  The reference allows all the parts of the circuit to speak the same language to each other, which matters a lot when a certain voltage means "1" and a certain voltage means "0". 
 
There is only one '''absolute''' ground, and that is the Earth, which is taken to be 0 volts as an absolute value.  Circuits not well-grounded to the Earth (of which there are many - your cell phone, car, etc) operate at a '''relative''' voltage.  Local ground is denoted by an upside-down triangle:
 
[[Image:ground.png]]
 
With relative voltage, only the difference between local ground and the local high voltage matters.  For example, a cell phone might operate as a 3 volt device, which means relative to its ground it always operates between 0 and 3 volts.  But if that cell phone were compared carefully to Earth ground, its absolute voltage could be, say, between 10 and 13 volts.  Until comparison, the device doesn't "feel" charged.  This is the same as how you don't "feel" charged after skidding your feet in socks across a carpeted floor.  But, when you "compare" yourself to Earth ground by touching some well-grounded metal, you receive a static electricity shock.
 
The same thing can happen when you combine two different power supplies, as we discuss [[#Projects With Different Power Sources|below]].
 
===Projects With Different Power Sources===
 
The simplest setup for a Phidget is to use the ground of the computer it gets data and power from over a USB port:
 
[[Image:ground_simple_case.png]]
 
In this case, there is only one relative ground, and it is the PC ground, which is ground #1 in the image.  The PC ground determines what is considered 0 volts for all signals on the Phidget.  When you add different power sources or sinks in the system, you are pulling the system relative to the PC ground. 
 
Recognizing the sharing of a ground is not always easy.  Two common situations where ground gets shared are discussed below - [[#Powered Phidgets | powered Phidgets]] and [[#Precise Voltage Control | precise voltage control]] - as well as ways to manage the sharing.
 
====Powered Phidgets====
 
Powered Phidgets are those Phidgets that run on USB power ''and'' some external power.  We examine two cases below: a single powered Phidget, and multiple powered Phidgets.
 
=====One Powered Phidget=====
 
Let us say you have a motor controller, which takes power from USB, and also takes power from a second power source.  Although the second power source is usually just a wall plug, the simpler case for thinking about ground is actually a battery.  A battery creates a second ''relative'' ground.  Through the Phidget, relative ground #1 (from the PC) and #2 (from the battery) actually become the same ground:
 
[[Image:ground_wall_power.png]]
 
This is why systems with powered Phidgets have to carefully manage ground.  If ground #1 and ground #2 are different with respect to each other (see the static shock analogy in the [[#Ground|ground section]] above), then whatever circuitry along the red dashed arrow must deal with the initial static shock.  In this case it would be the circuitry of the Phidget.  In the case of a battery, after the initial equalizing shock the battery will be whatever relative voltage the PC ground needs it to be.  Hence a battery relative ground can 'float'.
 
If ground #2 comes from the wall, on the other hand, the ground does not 'float' and instead is always absolute 0 volts Earth ground.  With the PC giving the power, this is not a problem in practice because the PC can also float.  But if you were using a different and more powerful USB power supply instead of a PC, and then connected it to the absolute Earth ground through the Phidget, the Phidget would bear the brunt of any ground equalization that would occur.  If neither the new ground nor the old ground float, and the power supplies were powerful enough, this would eventually destroy the Phidget.  In this case, you would want to use isolation, as described in [[#How To Fix This|How To Fix This]] below.
 
=====Multiple Powered Phidgets=====
 
A worse case comes in when you are using two powered Phidgets and one external power source.  Again, say you are using a battery as the external power source.  It would be tempting to simply wire both grounds from the Phidgets to the ground on the battery:
 
[[Image:ground_two_phidget.png]]
 
Although this looks benign, you have actually created a new circuit.  The circuit is a second path, via ground, for the current to return to the voltage source.  This is also known as a '''ground loop'''. The path we intuitively think of the current returning by is  '''<span style="color:blue;">path A</span>''', but the sharing of grounds has created a new path through the motherboard, '''<span style="color:red;">path B</span>''':
 
[[Image:ground_two_paths.png]]
 
All current gets 'pumped' in a loop by voltage, and so it will use all return paths available to it, assuming all paths are equally easy (electrically) to use.  This extends the pipe analogy, where water will flow in every path that exists.  So, if your battery (or other power source with ground #2) is quite powerful, you can actually harm your motherboard within your PC (or at least your USB bus ground), because '''<span style="color:red;">path B</span>''' runs through the motherboard circuitry on the way back to the voltage source.
 
=====How To Fix This=====
 
Once you are aware of shared grounds in your system, you have two options. 
 
One, for ground loop problems, you could make the normal return path ('''<span style="color:blue;">path A</span>''') the most electrically desirable path.  This is best for simple systems where you have a lot of control over all of the ground wires within your system.  For the ground wires leading directly from the Phidget to the external power supply ('''<span style="color:blue;">path A</span>'''), lower the resistance in the wire as much as possible.  You can do this by keeping the wires short, and using a thick (large gague) wire for the hookups. 
 
Although this solution works, sometimes you do not have much choice on how long your ground return wires can be, because the location of your power supply and and Phidgets are set by your system design.  If you cannot be totally sure that the direct ground path is the shortest and most electrically desirable path, it is best to use the second option: a '''USB Isolator''' such as the Phidget 3060. 
 
You need isolators for every USB cable in your system, less one.  If you have two USB connections, you need one isolator; three USB connections, two isolators, and so on.  The one USB connection can remain non-isolated because a single ground connection cannot form a loop, as above.
 
This problem does ''not'' apply to using a different power source between a black power plug and for the green control terminal block on, say, a DC motor controller.  Although the grounds are connected, and they run across a part of a Phidget board, creating a ground loop does not actually run through any circuitry if only these types of boards are used.  If you have a complex system with other types of boards and therefore circuitry between black plug power port and green terminal block connections, draw out your system carefully to identify the loops, and use USB isolators where needed.
 
====Precise Voltage Control====
 
We make Phidgets that can create power precisely, or that can take it in and measure it.  One example is the 1002, which outputs a precise analog voltage with which to control an analog system.  Now that you know about [[#Ground|relative ground]], however, you would be right to expect that you do not want to combine the ground in the PC and the ground in the system.
 
First, with multiple Phidgets, you can have the ground loop problems discussed above in the [[#Powered Phidgets|powered Phidgets section]].  In addition, if you are using the Phidget to control a large, powerful powered system, even a single Phidget can receive damage from connecting two powerful power sources
 
But there is another reason to separate (isolate) the electrical grounds in your system.  The reason is: to make your system control more precise.  For example, with the 1002, if you are trying to control an external system with an Phidget output voltage, that output voltage should be relative to the ''system you are trying to control'', not relative to the PC.  Rather than forcing the grounds - and therefore the relative voltages - to be equal to each other, you can provide more precise control by isolating the grounds and working with the relative voltage of the controlled system on its own terms.
 
<span style="color:red;">Schematic-type image of a ground isolated analog out on a 1002</span>
 
The solution to all of these problems is to use USB isolation, even for a single Phidget.  The Phidget 3060 is one such isolator.  It inserts along the USB connection between your PC and the Phidget, and it separates the Phidget (and controlled system) ground from the PC ground.  This fixes ground loops, separates relative voltage mis-matches, and isolates the control system for better precision. 
 
<span style="color:red;">Image of 1002 and Isolator connected, with lines superimposed on the image to show non-copper connection in isolator</span>
 
===Hubs===
 
Avoid hubs where possible.  Unpowered hubs are good for reading data from memory keys, but not for powering many external devices. 
 
Basics
* Your circuit is a collection of garden hoses
** Voltage is pressure
** Amperage is the amount of water
* Interference can be created and absorbed by your circuit, both are undesirable
** This interference is EM energy that travels through the air
** It is especially produced by sudden changes
*** Even common things do this such as plugging in a long extension cord with nothing on the other end
**** The cord must equalize its electron balance with the wall power
**** The electron flow that makes this happen creates EM waves that affect (and potentially disrupt) electronics in the area
 
Picking a power supply
* Over-voltage rating matters, this will probably kill your circuit
** Similar to putting so much pressure within a garden hose it blows up
* Over-amperage does not matter, the circuit can already control this
** Similar to using a smaller nozzle on a garden hose - less flow
* Under voltage or under amperage and your circuit will:
** Just not turn on
** Turn on and then realize demands are too high, then turn off
** Turn on and off, trying to fill the demands and then protecting itself for a short time before trying again
* Power supplies (even AC) have a set voltage, but that voltage is relative. 
** When a connection is first made, the board and supply settle their relative voltages.
** This can generate a spark and feedback loop within the board
*** The board will get hot and should be unplugged within the first few seconds to prevent permanent damage
*** How to prevent?
 
Shielding
* Hard to do right
* Emissions hit shield and travel back to ground with resonance
 
Cables
* USB cables should be thick, and to spec
* USB depends on the fluctuations going out on +5V and back on ground to be well matched in time and distance
** Their nearness causes their emissions to cancel each other out
** Some cables have ferrite beads, which are low-pass filters (low frequencies pass)
*** This helps prevent a situation called USB common mode, where
* Some voltage is lost along the USB cable
** Thin cables are more susceptible to this loss because they have higher resistance
** The loss happens both ways, so the Phidget is running on a slightly reduced voltage gap from 5V
** The thinner the cable, the more likely the Phidget will drop below its 4.5-4.6 V reset point
 
Size of circuit
* Circuits are always loops, and loops will resonate like antennas at a frequency determined by their size
* The smaller the loop, the higher the frequency
* Higher frequencies have a smaller potential to interfere with circuit frequencies
**Keep hookup wires short
 
Multiple power sources
* USB is one source, wall and battery power is another
* With only one device, not really a problem
* With more than one device, you create a closed loop between the two devices and the power source
** Electrons can return via the grounds connecting both devices and the PC motherboard rather than just straight to wall or battery ground
** Solutions:
*** Make the connections between all devices and battery or wall really desirable to electrons
**** Low resistance
**** Big fat wire
**** As short a wire as possible
***Use a USB isolator
***Use Ethernet for data rather than USB (or wireless), only for future Phidgets
* SBC complicates things...(three phidgets)

Latest revision as of 18:53, 22 October 2019