I just registered here to post this.
I am also very interested in using Phidgets within a Universal Windows Platform App.
I am new to UWP but I am an experienced Unity ( with C# ) developer.
My plan is to communicate from/to Unity to/from Phidgets hardware via a UWP using sockets because I don't want to write a wrapper for Unity ( other hardware like servo motors )
and want to be flexible to maybe also support e.g. the Unreal Engine.
Is there anything special I need to do or consider to use the NuGet package compared to the standard library ?
( this one?: https://www.nuget.org/packages/Phidget2 ... 0.20180412