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|  | [[Category:OS]] |  | [[Category:OS]] | 
|  | [[File:Icon-iOS.png|64x64px|link=OS - Windows]]iOS isa mobile OS used on iOS devicesincluding the iPad, iPhone, and iPod touch. |  | {{OSLang|[[File:Icon-iOS.png|64x64px|link=OS - iOS]]|iOS is the operating system used on iOS devices such as the iPad, iPhone, and iPod touch.}} | 
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|  | __TOC__ |  | __TOC__ | 
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|  | Phidgets are designed to run on devices with an iOS version of 3.0 or later. It isstrontly recommended that your device have the latest iOS version installed. As iOS devices do not have USB ports, the Phidgets will have to be connected on a computer with USB ports, and the iOS device will be able to interact with the Phidget over theWebservice. If you are looking for a compact andcheaper-than-a-tablet way to host Phidgets over a network, take a look at our [[1072 0 - PhidgetSBC2|Single Board Computer]]. |  | Phidgets are designed to run on devices with an iOS version of 5.1.1 or later. It is strongly recommended that your device have the latest iOS version available to the device installed. As iOS devices do not have USB ports, the Phidgets will have to be connected on a computer with USB ports, and the iOS device will be able to interact with the Phidget over the [[Phidget_WebService|WebService]]. If you are looking for a compact and an inexpensive way to host Phidgets over a network, take a look at our [{{SERVER}}/products.php?product_id=1073 Single Board Computer]. | 
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|  | ==Getting Started (Libraries and Drivers)== |  | ==Quick Downloads== | 
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|  | If this is your first Phidget, we highly recommend working through the Getting Started guide [[Device List|for your specific Phidget device]]. |  | If this is your first Phidget, we highly recommend working through the ''Getting Started'' guide for your specific Phidget device, which may be found in its [[:Category:UserGuide|user guide]]. | 
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|  | iOS code is developed on an external OS X machine, andso getting your Phidget to work locally on that platform first will help you distinguish any issues from network ones later.
 |  | If you are already a pro, and just want the iOS drivers: | 
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|  | If you are already a pro, and just want the drivers:
 |  | *[{{SERVER}}/downloads/phidget21/libraries/ios/Phidget-iPhone.zip iOS Libraries] | 
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|  | *[http://www.phidgets.com/downloads/libraries/Phidget-iPhone_2.1.8.20120216.zip iOSDrivers]
 |  | ==Getting Started with iOS== | 
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|  | ===Installing=== |  | ===Installing=== | 
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|  | The 'installation' of the Phidget iOSlibraries issimply linking anddistributing thelibraries with your code.As themost common platform to do this is through Xcode,we provide brief instructions on how to easily follow along with our already-linked examples later.
 |  | iOS code is developed on an OS X machine, and so getting your Phidget to work locally on the OS X machine first will help you distinguish any issues from network ones later. The OS X machine will need the Phidget drivers installed, please see the [[OS - OS X | OS X]] page for more information.   | 
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|  | To install the libraries, followthese steps:
 |  | You will also need to [{{SERVER}}/downloads/phidget21/libraries/ios/Phidget-iPhone.zip iOS drivers] to code your program against.  | 
|  |  | The "installation" of the Phidget iOS libraries is simply linking and distributing the libraries with your project. As the most common platform to do this is through Xcode, we provide brief instructions on how to easily follow along with our already-linked examples later. | 
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|  | 1. Download one of thePhidget installer for your system,depending onwhether your system is 32 or 64-bit. 
 |  | To install the libraries, follow these steps on the development computer: | 
|  | *[http://www.phidgets.com/downloads/libraries/Phidget-iPhone_2.1.8.20120216.zip iOS Drivers]
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|  |  | 1. Download the Phidget [{{SERVER}}/downloads/phidget21/libraries/ios/Phidget-iPhone.zip drivers for iOS]. | 
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|  | 2. Unzip the file, and you will find three things: |  | 2. Unzip the file, and you will find three things: | 
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|  | # Libraries for the iOS device and iOS simulator |  | # Libraries for the iOS device and iOS simulator. | 
|  | # Example code for the PhidgetInterfaceKit and PhidgetManager |  | # Example Xcode project for the PhidgetInterfaceKit and PhidgetManager. | 
|  | # Skeleton project - contains the minimal project settings already filled in for Phidgets development.   |  | # Skeleton Xcode project - contains the minimal project settings already filled in for Phidgets development.   | 
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|  | [[File:Windows Install.PNG|link=|alt=Windows Install]]
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|  | Please note that by default, the installer places the [[#Description of Library files | Phidget libraries]] in {{Code|C:\Program Files\Phidgets}}. 
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|  | 3. Once the installation is complete, you are ready to program with Phidgets.
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|  | For a description of what was installed onto your system, please see the [[#Description of Library files | Description of Library Files}} section. 
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|  | Proceed onto to the [[#Phidget Control Panel | next]] section where the Phidget Control Panel will be discussed.
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|  | ====Phidget Control Panel====
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|  | The Phidget Control Panel is a tool to quickly determine whether your system is able to control Phidgets, and also act as a debugging tool. 
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|  | Once the Phidget libraries are installed using the installer, you should see the [[File:Ph.jpg]] icon in the taskbar. Double click on it to bring up the Phidget Control Panel. If the icon does not appear, just find and open the the Phidget Control Panel from the start menu.
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|  | [[File:Windows ControlPanel General.PNG|link=|alt=Windows Control Panel General]]
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|  | The general tab shows the list of Phidgets currently physically attached to the computer. You can also view the currently installed Phidget library version, as well as having the option to choose whether the Phidget Control Panel is to be started up automatically once Windows boots up. You can double click on a Phidget device to open up an example program for the device.
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|  | [[File:Windows ControlPanel Example.PNG|link=|alt=Windows Control Panel Example]]
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|  | In the above screenshot, the RFID example was opened. These examples are intended for demonstration and debugging purposes. If you have not yet already, please see the '''Getting Started''' guide [[Device List|for your device]]. It is important to keep in mind that when an example Phidget application is opened from the Phidget Control Panel, it holds a lock on the Phidget. This prevents any other program from accessing the Phidget. Please ensure that this example application is closed(the Phidget Control Panel can still be running) when you are running your own applications. 
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|  | The next tab is the {{Code|WebService}} tab, which allows you to control Phidgets over a network. There are four sub-tabs. The first sub-tab is the {{Code|Setup}} tab.
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|  | [[File:Windows ControlPanel WebService Setup Running.PNG|link=|alt=Windows Control Panel WebService Setup]]
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|  | Here, you can start and stop the Webservice. Details are provided in the [[#Webservice | Webservice]] section. You can also determine whether the Phidget Webservice is currently running. There is also a check box that you can select to turn on verbose output, which will display useful troubleshooting information for the Webservice.
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|  | The next sub-tab is the {{Code|Output}} tab, which provides useful debugging information while you are using the Webservice. This tab will only show up if the verbose output option is selected in the previous tab. 
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|  | [[File:Windows ControlPanel WebService Output.PNG|link=|alt=Windows Control Panel WebService Output]]
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|  | The {{Code|Dictionary}} sub-tab comes next; it lists all the key-value pairs that gets created when the Webservice runs. More information is provided in the [[General Phidget Programming#Using the Dictionary|Dictionary]] section of the [[General Phidget Programming|General Phidget Programming]] page. 
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|  | [[File:Windows ControlPanel WebService Dictionary.PNG|link=|alt=Windows Control WebService Dictionary]]
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|  | The {{Code|Bonjour}} sub-tab gives a list of all currently attached Phidgets that are connected to the Webservice. This tab will only appear if you have [http://www.apple.com/support/downloads/bonjourforwindows.html Bonjour] installed onto your system. You can also double click on the Phidget to connect to it over the network using one or more computers, and still use the Phidget on the computer it is directly connected to.
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|  | [[File:Windows ControlPanel WebService Bonjour.PNG|link=|alt=Windows Control Panel WebService Bonjour]]
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|  | The last tab is the{{Code|PhidgetSBC}} tab, which displays the complete list ofPhidgetSBCs connected to thenetwork.You candouble click on the PhidgetSBC tobring up the PhidgetSBC Adminstration Console. This tab will be enabled if youhave [http://www.apple.com/support/downloads/bonjourforwindows.html Bonjour] installed onto your system.
 |  | Feel free to browse around within the folders to get a sense of what will be going on the iOS side.  We describe how to link and use these library files later on the [[Language - iOS#Write Your Own Code | Write your own iOS code]] section of the iOS Cocoa Touch page.  For now, having found them means you can copy and install them to any project directory you want. | 
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|  | [[File:Windows ControlPanel WebService PhidgetSBC.PNG|link=|alt=Windows Control Panel WebService PhidgetSBC]]
 |  | First, though, it will be useful to check to make sure Phidgets work with your iOS system. | 
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|  | ===Checking=== |  | ===Checking=== | 
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|  | To confirm the librarieswere installed and workcorrectly,you can check both thehardware and software sides of theinterface.It is worth checking the softwareside first, because ifit worksthen you know the hardwareside is also okay.
 |  | When you run a Phidgets iOS example, you transfer and link the libraries and code all at the same time.  This should <i>just work</i> with our examples, but if problems arise this section gives more detail on pinpointing the source of the problem.  We recommend starting with running the software examples right away - if the software works, you know the hardware works too. | 
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|  | ====Software==== |  | ====Software==== | 
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|  | If you have the Phidgets library installed on yoursystem, you can verify that the software side isworking by seeing if thePhidget deviceis listed in the {{Code|General}}tab of thePhidget Control Panel.
 |  | The easiest way to see whether your libraries are set up correctly within our examples or your own project is just to download them to the iOS device and run them.  Detailed instructions for this (including choosing the right {{Code|HelloWorld}} project to run) are on the [[Language - iOS]] page.  That page will be your next step - but if the examples do not run using the instructions, return here to debug your hardware. | 
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|  | [[File:Windows_ControlPanel_General.PNG|link=|alt=Windows Control Panel General]] |  | 
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|  | The above screenshot shows that a PhidgetRFID and a PhidgetInterfaceKit are attached to the computer.If thePhidget is plugged into a USB port and you are notable to see that the Phidget is in thelist,there may be a hardware issue. Please see the [[#Hardware| hardware]] section for more details.
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|  | ====Hardware==== |  | ====Hardware==== | 
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|  | You can verify that your computer detects that the Phidget is plugged in through a USB connection by going to theWindows Device Manager. 
 |  | If you are having problems running the examples, you should check the hardware of the host computer. | 
|  | On Windows XP, youcan access theDevice Manager by right clicking on {{Code|My Computer}}, and selecting {{Code|Device Manager}} under the{{Code|Hardware}} tab. The Device Manager window will open.  
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|  | [[File:WindowsXP DeviceManager.PNG|link=|alt=Windows Device Manager]]
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|  | Under the{{Code|Human Interface Devices}} heading,you can view whether your computer detects that thePhidget is connected through the USBif it is in the list. There should be a {{Code|HID-compliant device}} and a {{Code|USB Human Interface Device}} entry for every Phidget that is attached to the computer.Please note that there is currently no way of directly determining which entry belongs to which Phidget. A simple way of verifying which entry belongs to which Phidget is to simply connect or disconnect thePhidget from the USB port of thecomputer. The list will automatically refresh to show theupdated list of all connected USBdevices.
 |  | When using the [[#WebService|WebService]] to control a Phidget, the problem may be with the USB connection on the remote computer.  Make sure both the server-side of (a) the webservice and (b) the USB connection are working by using the instructions on the [[OS - OS X|OS X page]] | 
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|  | If you don't see thethe Phidget in the list, then take a look at the [[#Troubleshooting|troubleshooting]] section below, as well as the '''Communications''' section of our [[General Troubleshooting#Communications Troubleshooting|general troubleshooting page]].
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|  | ====Troubleshooting==== |  | ====Troubleshooting==== | 
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|  | If the examples '''do not''' work but USB '''does''' work (i.e. your computer can consistently see the device in the [[#Hardware|hardware]]), take a moment to check the basics: |  | If the examples '''do not''' work but USB '''does''' work (i.e. your remote computer or iOS device can consistently see the device in the [[#Hardware|hardware]]), take a moment to check the basics: | 
|  | * You are using Windows 2000 or newer. 
 |  | * No other programs, drivers, or processes are using the Phidget on the host computer. | 
|  | * The Phidget Control Panel require that you have .NET framework 2.0 or newer.
 |  | * You have copied and linked the Phidget iOS libraries (as described on the [[Language - iOS]] page) | 
|  | * No other programs, drivers, or processes are using that USB port in software |  | * The Phidget libraries are the latest version (visit the [[#Quick Downloads| quick downloads section]] to download them) | 
|  | * The Phidget libraries are the latest version (visit the [[#Getting Started (Libraries and Drivers)|getting started section]] to download them) |  | * Ensure that the webservice drivers and the iOS libraries are both the latest version | 
|  | * Some driversor software will sometimes mistakenly claim Phidget devices when waiting on some hardware tobe connected. Please see the section: [[Communication Protocols#Issue: Some third party software prevents communications with Phidgets|third party software prevents communications with Phidgets]] formore information. |  | * Ensure that you have the most up to date iOS version installed for your device. | 
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|  | * Check the [[#Common Problems and Solutions|common problems]] section below, some specific combinations can cause problems |  | * Check the [[#Common Problems and Solutions|common problems]] section below, some specific combinations can cause problems | 
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|  | If your problem doesn't seem to be fixed by these steps, make sure that the Phidget is seen '''consistently''' by USB (if it is erratic, try our [[General Troubleshooting|general troubleshooting guide]]).  If you are still having problems after using the troubleshooting guide, please [[Contact Information|ask us]]! |  | If your problem doesn't seem to be fixed by these steps, make sure that the Phidget is seen '''consistently''' by USB in [[#Hardware|hardware]] (if it is erratic, try our [[General Troubleshooting|general troubleshooting guide]]).  If you are still having problems after using the troubleshooting guide, please [[Contact Us|ask us]]! | 
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|  | ==Programming Languages== |  | ==Programming Languages== | 
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|  | After you have installed the drivers above, you should pick a programming language, install libraries, and run the examples for that specific language.
 |  | iOS programs are written in [[Language - iOS|Objective C]] using the Cocoa Touch framework. You can read on within this page to learn how to use iOS with the Webservice, or you can jump ahead right now to the [[Language - iOS|iOS]] page and start writing code! | 
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|  | Phidgets’ philosophy is that you do not have to be an electrical engineer inorder to do projects that use devices like sensors, motors, motor controllers, and interface boards. All you need to know is how to program. 
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|  | On Windows, we recommend the following languages:
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|  | *[[Language -C Sharp|C#]]
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|  | *[[Language - C/C++|C/C++]]
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|  | *[[Language - Flash AS3|Flash AS3]]
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|  | *[[Language - Java|Java]]
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|  | *[[Language - LabVIEW|LabView]]
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|  | *[[Language - Max/MSP|Max/MSP]]
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|  | *[[Language - Python|Python]]
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|  | *[[Language - Ruby|Ruby]]
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|  | *[[Language - Visual Basic .NET|Visual Basic .NET]]
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|  | *[[Language - Visual Basic 6.0|Visual Basic 6.0]]
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|  | You can also use these languages, but they do not support [[General Phidget Programming#Event Driven Code | event driven code]], and must use [[General Phidget Programming#Logic Code | logic code]] only:
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|  | *[[Language - MATLAB|MATLAB]]
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|  | *[[Language - Simulink|Simulink]]
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|  | The following languages are also supported, but to to a lack of demand, they full API is not implemented. Please refer to thespecific language for more information on what features are unsupported.
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|  | *[[Language - Delphi|Delphi]]
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|  | *[[Language - Visual Basic for Applications|Visual Basic for Applications]]
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|  | *[[Language - Visual Basic Script|Visual Basic Script]]
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|  | *[[Language - LiveCode|LiveCode]]
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|  | *[[Language - Adobe Director|Adobe Director]]
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|  | *[[Language - AutoIt|AutoIt]]
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|  | ==Webservice==
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|  | The Phidget Webservice allows you to remotely control a Phidget over a network.
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|  | Drivers for the Phidget Webservice on Windows are already included in the [[#Getting Started (Libraries and Drivers) | Drivers]] above. If you have a [[File:Ph.jpg]] icon in your taskbar, you already have the Webservice drivers installed.
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|  | You can connect to a Phidget hosted onanother computer if you know the IP address of the host computer. Phidgets optionally supports the use of mDNS, which allows Phidgets tobe found and opened on the network by a server id instead of an IP address and port. When using a server id, both the client and server will need to be running an implementation of zero configuration networking. The Phidget Webservice takes advantage [http://www.apple.com/support/downloads/bonjourforwindows.html Bonjour] software. It is a tool, developed by Apple to locate devices such as Phidgets, and printers. It allows you to connect to a Phidget over the Webservice while specifying the server id. Alternatively, an IP address and port can be supplied to connect to a Phidget over the Webservice. If you do not have Bonjour installed on your system, you will have to usethe second method to connect to a Phidget.  |  | 
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|  | This section helps you install, check, and use the Webserviceon Windows, but we also have an overview of the [[Phidget Webservice]] in general.
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|  | ===Turning the Webservice On and Off===
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|  | There are two methods that can be used to turn the Webservice on and off. The first method is through the Phidget Control Panel. In the {{Code|Webservice}} tab, you canstart, restart or stop the Webservice. You can also choose tohave the Webservice start up automatically upon Windows boot up by selecting {{Code|Automatic}} as the {{Code|Startup Type}}. By leaving the{{Code|Startup Type}} as {{Code|Manual}}, you will have to manually turn the Webservice on everytime you wish to use it. 
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|  | [[File:Windows ControlPanel WebService Setup Stopped.PNG|link=|alt=Windows Control Panel WebService Setup]] |  | 
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|  | The second method of turning the Webservice on andoff is through command line. If you used our installer, the Webservice utility is automatically installed in {{Code|C:\Program Files\Phidgets\PhidgetWebservice21.exe}}. 
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|  | You can get command line help with {{Code|PhidgetWebservice21.exe}} using the -h option:
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|  | <div class="source">
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|  | <syntaxhighlight lang=bash>
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|  |  PhidgetWebservice21 -h
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|  | </syntaxhighlight>
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|  | <syntaxhighlight lang=text>
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|  | 'phidgetwebservice21' is a Phidget and Dictionary server from Phidgets Inc. See www.phidgets.com for more information.
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|  | Usage: phidgetwebservice21 [OPTION]
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|  | All parameters are optional. The default parameters are: port=5001, ServerName=(Computer Name) and no password
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|  | Options:
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|  |   -p      Port
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|  |   -n      Server Name
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|  |   -P      Password
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|  |   -v      Debug mode
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|  |   -h      Display this help
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|  | </syntaxhighlight>
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|  | </div>
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|  | To find the defaults used by {{Code|phidget21webservice}}, the command line is the fastest way to learn the default server name and IP address of your computer:
 |  | ==WebService== | 
|  | *For the default server name, type {{Code|hostname}} in the command line.
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|  | *For your IP address, type {{Code|ipconfig -all}} in the command line.
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|  | **A line in the return text, will say something like {{Code|192.168.2.198}}, which is your IP.
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|  | Here are some example usage.  TheWindows command line is used.Traverse to the Phidgetinstallation directory(By default, it is located in{{Code|C:\Program Files\Phidgets}}).
 |  | The Phidget WebService allows you to remotely control a Phidget over a network.<br>This section helps you use the WebService on iOS, but we also have an overview of the [[Phidget WebService]] in general. | 
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|  | To start theWebservice with default parameters:
 |  | Currently, iOS devices cannot ''host'' the WebService, but they can use data streaming from another computer over the WebService. | 
|  | <div class="source">
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|  | <syntaxhighlight lang=bash>
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|  |  PhidgetWebservice21.exe
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|  | </syntaxhighlight>
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|  | </div>
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|  | To start theWebservice with a server name of {{Code|myServer}}:
 |  | ===Setting Up the WebService=== | 
|  | <div class="source">
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|  | <syntaxhighlight lang=bash>
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|  |  PhidgetWebservice21.exe -n myServer
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|  | </syntaxhighlight>
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|  | </div>
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|  | To stop the Webservice,simply close the command line window or press {{Code|Ctrl}} and {{Code|c}} at the same time in the command line window.
 |  | Using an iOS device, your network-controlled Phidget system will probably look something like this: | 
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|  | ===Using the Webservice=== |  | [[Image:webservice_general_pctoios.png|600px|link=|alt=]] | 
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|  | To use a Phidget over the Webservice,you'll want to: |  | To begin,   | 
|  | * Have two different computers connected to the same network. We will call the computer that has the Phidget directly connected to the USB port the host. The client will be the computer that runs a Phidget application to connect to the Phidget attached to the host. Please note that If you only have a single computer, you can also connect to the Phidget over the Webservice. The computer will simply act as both a host and client.
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|  | * Start theWebservice on the computerthat directly connects tothe Phidget
 |  | 1. Start the WebService on the host computer | 
|  | * Run your program onthe remote computer that will control the Phidgetover the network |  | * How to do this [[OS - Windows#WebService|on Windows]] | 
|  |  | * How to do this [[OS - OS X#WebService|on Mac OS]] | 
|  |  | * How to do this [[OS - Linux#WebService|on Linux]] | 
|  |  | * How to do this [[OS - Phidget SBC#WebService|on the Phidget Single Board Computer]] | 
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|  | The easiest way to test these steps on Windows is [http://www.apple.com/support/downloads/bonjourforwindows.html download]and install Bonjour onto both the host and client. Next, we will set up the Webservice and run the Phidget program on theclient.Please follow these steps:
 |  | 2. Download and unzip the [{{SERVER}}/downloads/phidget21/libraries/ios/Phidget-iPhone.zip iOS Examples] anywhere on the development computer. | 
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|  | 1.On the host, open upthe Phidget Control Panel and traverse to the {{Code|Setup}}tab of the{{Code|WebService}} section.
 |  | 3. Open up the {{Code|HelloWorld.xcodeproj}} into Xcode. Select either an iOS device or iOS simulator as the destination. For more information, please see the [[Language - iOS#Use OurExamples|Use Our Examples]] section of the iOS language page. | 
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|  | [[File:Windows ControlPanel WebService Setup Stopped.PNG|link=|alt=Windows Control Panel WebService Setup Stopped]]
 |  | 4. In Xcode, hit the {{Code|Run}} button to transfer the application to the device or simulator as well as run it. | 
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|  | 2. Leave all fields theway it is, and click on {{Code|Start}} to run the Webservice.
 |  | ===Using the WebService=== | 
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|  | 3. You can determine that theWebservice is running by looking at the WebServicestatus at thebottom of thewindow.
 |  | After performing the steps above, you will be using the WebService already.  Plugging in the Phidget to the host computer will give you a screen like this: | 
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|  | [[File:Windows ControlPanel WebService Setup Running.PNG|link=|alt=Windows Control Panel WebService Setup Running]] |  | [[File:iOS Webservice Example HelloWorld Output.png|link=|alt=HelloWorld Output]] | 
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|  | 4. Ensure that thePhidget is plugged in to the host.
 |  | The above screenshot shows that a number of Phidgets are attached to the USB ports of computer connected to the network. Go ahead and detach the Phidgets from the USB port of the host computer, and see what happens. | 
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 |  | 
 | 
|  | 5. On theclient's Phidget Control Panel, open up the {{Code|Bonjour}} tab in the {{Code|Webservice}} section. You will see the Phidget that is plugged into the host as one of the entries listed. Double click it to open the example application.
 |  | ===Debugging the WebService=== | 
|  | 
 |  | 
 | 
|  | [[File:Windows ControlPanel WebService Bonjour Running.PNG|link=|alt=Windows Control Panel WebServiceBonjour]]
 |  | Since an iOS device can only be a user and not a host of the WebService, you should use debugging server side.  Refer to the webservice sections for each operating system: | 
|  |   |  | * [[OS - Windows#WebService|Windows]] | 
|  | 6. The example application will open up,and youwill be able tointeract with thePhidget over the Webservice.
 |  | * [[OS - OS X#WebService|Mac OS]] | 
|  |   |  | * [[OS - Linux#WebService|Linux]] | 
|  | [[File:WindowsControlPanel Example.PNG|link=|alt=WindowsControl Panel Example]] |  | * [[OS - Phidget SBC#WebService|Phidget Single Board Computer]] | 
|  |   |  | In addition, if you are having WebService problems, you will probably find the webservice section of our [[General Troubleshooting#WebService Troubleshooting|General Troubleshooting Guide]] helpful as well. | 
|  | 7. You can confirm that the Webservice was indeed behind this exchange by killing the Webservice process while still allowing the remote program to run. On the host's Phidget Control Panel, traverse to the {{Code|Setup}} tab of the {{Code|Webservice}} section. Hit {{Code|Stop}} to terminate the Webservice. 
 |  | 
|  |   |  | 
|  | [[File:Windows ControlPanel WebServiceSetup Running.PNG|link=|alt=Windows Control Panel WebService Setup Running]] |  | 
|  |   |  | 
|  | 8. Take a look at the example application on the client. Since the application can no longer connect to the Webservice, the attached state of the Phidget is false. 
 |  | 
|  |   |  | 
|  | [[File:Windows ControlPanel WebServiceExample Disconnected.PNG|link=|alt=Windows Control Panel WebService Example while Webservice Stopped]] |  | 
|  |   |  | 
|  | ===Debugging the Webservice===
 |  | 
|  |   |  | 
|  | In addition to enabling [[General PhidgetProgramming#Logging|logging]]in your Phidget code, youcan get additional debugging information from the Webservice itself.  This additional debugging can be enabled from the {{Code|Enable verbose output}} checkbox in the Phidget Control Panel.
 |  | 
|  |   |  | 
|  | [[File:Windows ControlPanel WebServiceSetup Running.PNG|link=|alt=Windows Control Panel WebService Setup]]
 |  | 
|  |   |  | 
|  | The debugging information is shown in the{{Code|Output}} tab.
 |  | 
|  |   |  | 
|  | [[File:Windows ControlPanel WebServiceOutput Running.PNG|link=|alt=Windows Control Panel Webservice Output Running]] |  | 
|  |   |  | 
|  | If you are using the command line approach to start the Webservice, debug information is enabled by specifying the {{Code|-v}} option:
 |  | 
|  |   |  | 
|  | <div class="source">
 |  | 
|  | <syntaxhighlight lang=bash>
 |  | 
|  |  PhidgetWebservice21.exe -v -n "myServer"
 |  | 
|  | </syntaxhighlight>
 |  | 
|  | </div>
 |  | 
|  |   |  | 
|  | The debugging information is shown command line output.
 |  | 
|  | 
 |  | 
 | 
|  | ==Advanced Uses== |  | ==Advanced Uses== | 
|  | 
 |  | 
 | 
|  | ===Manual File Installation===
 |  | ===Description of Installer files=== | 
|  |   |  | 
|  | The Phidget installer installs the most commonly used files onto your system. However, there may be special cases where you want to install the Phidget libraries without the installers. This section will describe the purpose of each individual file and cover how to manually install and distribute the libraries with your code.
 |  | 
|  |   |  | 
|  | ====Description ofLibrary files====
 |  | 
|  |   |  | 
|  | * <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-time.  It is also placed in {{Code|C:\Windows\System32}}.
 |  | 
|  | * <b>{{Code|PhidgetWebService21.exe}}</b> is used to control Phidgets remotely across a network using the [[#PhidgetWebservice | PhidgetWebservce]].
 |  | 
|  | * <b>{{Code|PhidgetWindowsService21.exe}}</b> is a Windows service that controls {{Code|PhidgetWebService21.exe}}. 
 |  | 
|  | * <b>{{Code|phidget21.lib}}</b> is used by your compiler to link to the dll.  Your compiler has to know where this file is, by default our installer puts {{Code|phidget21.lib}} into {{Code|C:\Program Files\Phidgets}}, so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. {{Code|phidget21.lib}} is written to be compatible with most compilers - but your specific compiler may need a different format. Check our documentation for your specific compiler for details. Please note that we provide versions of the {{Code|phidget21.lib}} that are specifically optimized for 32-bit or 64-bit systems. If you are using a 64 bit versions of Windows, the {{Code|phidget21.lib}} is placed in {{Code|C:\Program Files\Phidgets}}; The 32 bit version of {{Code|phidget21.lib}} is placed in {{Code|C:\Program Files\Phidgets\x86}}. 
 |  | 
|  | * <b>{{Code|phidget21.h}}</b> lists all the Phidget API function calls available to your code.  Your compiler also has to know where this file is.  By default, our installer puts {{Code|phidget21.h}} into {{Code|C:\Program Files\Phidgets}} so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. 
 |  | 
|  | * <b>{{Code|phidget21.jar}}</b> is an archive containing the Phidgets library, used by the [[Language -  Java | Java]] programming language.
 |  | 
|  | * <b>{{Code|Phidget21.NET.dll}}</b> is the Phidgets library for .NET framework 2.0 or greater. Any .NET language can be used, including [[Language - C Sharp | C#]]  , and [[Language - Visual Basic .NET | Visual Basic .NET]].
 |  | 
|  | * <b>{{Code|Phidget21.NET1.1.dll}}</b> is the Phidgets library for .NET framework 1.1. Any .NET language can be used, including [[Language - C Sharp | C#]]  , and [[Language - Visual Basic .NET | Visual Basic .NET]].
 |  | 
|  | * <b>{{Code|Phidget21.NET.XML}}</b> provides the IntelliSense in-line documentation for the .NET library in Visual Studio.
 |  | 
|  | * <b>{{Code|Phidget21COM.dll}}</b> is the Component Object Model(COM) library and provides your project access to the Phidget ActiveX objects. This libraries is used by the [[Language - Adobe Director|AdobeDirector]], [[Language - AutoIt|AutoIT]], [[Language - Delphi|Delphi]], [[Language -  Visual Basic 6.0|Visual Basic 6.0]], [[Language - Visual Basic for Applications|Visual Basic for Applications]], [[Language - Visual Basic Script|Visual Basic Script]].
 |  | 
|  | * <b>{{Code|Phidget21Manager.exe}}</b> is a tool to quickly determine whether your system is able to control Phidgets, and also act as a debugging tool. 
 |  | 
|  | * <b>{{Code|Examples}} folder</b> contain example applications that allows you to quickly see if your Phidget is properly configured.
 |  | 
|  | * <b>{{Code|x86 folder}} folder</b> contain the 32 bit versions of {{Code|phidget21.dll}}, {{Code|phidget21.lib}}, {{Code|Phidget21COM.dll}}. These folder will only appear on 64 bit installations and is useful if you want to code against the 32 bit libraries.
 |  | 
|  |   |  | 
|  | ====Special Cases of Library Install====
 |  | 
|  |   |  | 
|  | Regardless of what language you will be using to program Phidgets, you will need the {{Code|phidget21.dll}} placed in the {{Code|C:\WINDOWS\system32}} directory. Additional files are needed for the language that you choose. Please refer to the documentation provided by your [[Device List|language]] to determine what files are needed and the steps needed to install them onto your system.
 |  | 
|  |   |  | 
|  | You can find the {{Code|phidget21.dll}} in the link below:
 |  | 
|  |   |  | 
|  | *[http://www.phidgets.com/downloads/libraries/Phidget21-windevel_2.1.8.20110615.zip Phidget21 Libraries] (32-Bit and 64-Bit development files without an installer)
 |  | 
|  | 
 |  | 
 | 
|  | PhidgetWebService21.exe isalso provided in thelink above.
 |  | Here is the list of files and their description for each file that is distributed through the iOS drivers. | 
|  |   |  | * <b>{{Code|iphoneos/libPhidget21.a}}</b> contains the actual Phidget library, which is used at run-time.  This library is used when you are testing the example on the actual iOS device. | 
|  | ===Windows in aVirtual Machine===
 |  | * <b>{{Code|iphonesimulator/libPhidget21.a}}</b> contains the actual Phidget library, which is used at run-time.  This library is used when you are testing the example an iOS simulator. | 
|  |   |  | * <b>{{Code|phidget21.h}}</b> lists all the Phidget API function calls available to your code.  Your compiler also has to know where this file is.   | 
|  | Phidgets can also be usedinside a virtual machine. Instructions for VMWare and VirtualBox are provided.Virtual PC isnot supported as USB Phidgets requires a virtual platform that supports HID USB Devices. Since Virtual PC does not support HID USB devices, Phidgets may not be used.
 |  | * <b>{{Code|SkeletonProject}}</b> is a Xcode project containing the bare minimum project settings already filled in to code with the Phidget library. | 
|  |   |  | 
|  | As always, please ensure that youhave thelatest Phidget [[#Getting Started (Libraries and Drivers) | drivers]] installed on thevirtual machine and that you are using the latest version of your virtual software.
 |  | 
|  |   |  | 
|  | <b>VMWare:</b> |  | 
|  |   |  | 
|  | To enable USB Phidgets,select Virtual Machine -> Removable Devices -> and select thePhidget Input Device -> Connect.
 |  | 
|  |   |  | 
|  | <b>VirtualBox</b> |  | 
|  |   |  | 
|  | To enable USB Phidgets, VirtualBox Guest Additions(Devices -> Install Guest Additions) may need to be installed. Afterwards, click on Devices -> USB Devices and select the Phidgetdevice toenable.The state should go from Busy toCaptured.VirtualBox may bring up anew hardware wizard inthe host operating system, which has tobe installed. Please note that Phidgets withUSB hubs(i.e, [[Product - 1019 1 - PhidgetInterfaceKit 8/8/8 w/6 Port Hub|1019]]), are undetectable; Fortunately, Phidgets that are attached to such Phidgets are detectable.
 |  | 
|  | 
 |  | 
 | 
|  | ==Common Problems and Solutions== |  | ==Common Problems and Solutions== | 
|  | 
 |  | 
 | 
|  | ===Issue: A corrupt installation fails on uninstall or repair===
 |  | None at this time. | 
|  | Affected Operating Systems: '''Windows'''
 |  | 
|  |   |  | 
|  | Solution: If the normal uninstall fails, or for whatever reason, you can choose to remove the Phidgets framework manually.
 |  | 
|  | Please perform the following:
 |  | 
|  | # Shut down any programs using the Phidget libraries, including the webservice and the Phidget Control Panel.
 |  | 
|  | # Delete C:\Program Files\Phidgets\
 |  | 
|  | # Remove the Phidgets key from the Registry [-HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services PhidgetWebservice21].
 |  | 
|  |   |  | 
|  | In most cases this is enough to get the installer working again. If you need to remove all traces of 
 |  | 
|  | the Phidgets libraries manually, perform the following additional steps:
 |  | 
|  |   |  | 
|  | # Unregister the COM library: regsvr32 /u “C:\Program Files\Phidgets\Phidget21COM.dll”
 |  | 
|  | # Remove Phidget21.NET and Policy.2.1.Phidget21.NET from C:\Windows\Assembly\
 |  | 
|  | # Delete ‘C:\Documents and Settings\All Users\Application Data\Phidgets’ (WindowsXP) or ‘C:\Users\All Users\Phidgets’ (Vista).
 |  | 
|  | # Delete C:\Windows\system32\phidget21.dll
 |  | 
|  | # Delete Phidgets from the start menu
 |  | 
|  | # Search for and remove keys mentioning Phidgets from the registry in the following locations:
 |  | 
|  | :* [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\]
 |  | 
|  | :* [HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Installer\Products\]
 |  | 
|  | :* [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework\AssemblyFolders\Phidgets Inc] 
 |  | 
|  | :* [HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run\Phidget21Manager] 
 |  | 
|  | :* [HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Installer\Assemblies\Global\]
 |  | 
|  |   |  | 
|  | :9. Reboot
 |  | 
|  |   |  | 
|  | '''NOTE:''' You can go through the registry and purge any other keys mentioning Phidgets if you still 
 |  | 
|  | have problems, but at thispoint you should be able to reinstall under most cases. There will also be 
 |  | 
|  | keys relating to the installer, the .NET library and the COM library, but they should not interfere with 
 |  | 
|  | anything.
 |  | 
|  |   |  | 
|  | ===Issue: Event data is sporadic/slow/clumped over the webservice===
 |  | 
|  | Affected Operating Systems: '''Windows'''
 |  | 
|  |   |  | 
|  | Windows implements 200ms delayed ACKs for network traffic. When traffic is one-way only - as it is with event data, the data will all arrive in clumps every 200ms because of delayed ACKs. 
 |  | 
|  |   |  | 
|  | This can be a great drawback for application which rely on low latency event data over the network. (source: http://support.microsoft.com/kb/214397)
 |  | 
|  |   |  | 
|  | This delayed ACK behavior can be disabled in windows to decrease event latency as documented here: http://support.microsoft.com/kb/328890
 |  | 
|  |   |  | 
|  | In the future, the Phidgets library may implement this differently, but so far we have been unable to match the performance achieved by disabling delayed ACK.
 |  | 
|  | {{CreativeCommons}}
 |  | 
|  | iOS is the operating system used on iOS devices such as the iPad, iPhone, and iPod touch. | 
Phidgets are designed to run on devices with an iOS version of 5.1.1 or later. It is strongly recommended that your device have the latest iOS version available to the device installed. As iOS devices do not have USB ports, the Phidgets will have to be connected on a computer with USB ports, and the iOS device will be able to interact with the Phidget over the WebService. If you are looking for a compact and an inexpensive way to host Phidgets over a network, take a look at our Single Board Computer.
Quick Downloads
If this is your first Phidget, we highly recommend working through the Getting Started guide for your specific Phidget device, which may be found in its user guide.
If you are already a pro, and just want the iOS drivers:
Getting Started with iOS
Installing
iOS code is developed on an OS X machine, and so getting your Phidget to work locally on the OS X machine first will help you distinguish any issues from network ones later. The OS X machine will need the Phidget drivers installed, please see the  OS X page for more information. 
You will also need to iOS drivers to code your program against. 
The "installation" of the Phidget iOS libraries is simply linking and distributing the libraries with your project. As the most common platform to do this is through Xcode, we provide brief instructions on how to easily follow along with our already-linked examples later.
To install the libraries, follow these steps on the development computer:
1. Download the Phidget drivers for iOS.
2. Unzip the file, and you will find three things:
- Libraries for the iOS device and iOS simulator.
- Example Xcode project for the PhidgetInterfaceKit and PhidgetManager.
- Skeleton Xcode project - contains the minimal project settings already filled in for Phidgets development.
Feel free to browse around within the folders to get a sense of what will be going on the iOS side.  We describe how to link and use these library files later on the  Write your own iOS code section of the iOS Cocoa Touch page.  For now, having found them means you can copy and install them to any project directory you want.
First, though, it will be useful to check to make sure Phidgets work with your iOS system.
Checking
When you run a Phidgets iOS example, you transfer and link the libraries and code all at the same time.  This should just work with our examples, but if problems arise this section gives more detail on pinpointing the source of the problem.  We recommend starting with running the software examples right away - if the software works, you know the hardware works too.
Software
The easiest way to see whether your libraries are set up correctly within our examples or your own project is just to download them to the iOS device and run them.  Detailed instructions for this (including choosing the right HelloWorld project to run) are on the Language - iOS page.  That page will be your next step - but if the examples do not run using the instructions, return here to debug your hardware.
Hardware
If you are having problems running the examples, you should check the hardware of the host computer.
When using the WebService to control a Phidget, the problem may be with the USB connection on the remote computer.  Make sure both the server-side of (a) the webservice and (b) the USB connection are working by using the instructions on the OS X page
Troubleshooting
If the examples do not work but USB does work (i.e. your remote computer or iOS device can consistently see the device in the hardware), take a moment to check the basics:
- No other programs, drivers, or processes are using the Phidget on the host computer.
- You have copied and linked the Phidget iOS libraries (as described on the Language - iOS page)
- The Phidget libraries are the latest version (visit the  quick downloads section to download them)
- Ensure that the webservice drivers and the iOS libraries are both the latest version
- Ensure that you have the most up to date iOS version installed for your device.
- Check the common problems section below, some specific combinations can cause problems
If your problem doesn't seem to be fixed by these steps, make sure that the Phidget is seen consistently by USB in hardware (if it is erratic, try our general troubleshooting guide).  If you are still having problems after using the troubleshooting guide, please ask us!
Programming Languages
iOS programs are written in Objective C using the Cocoa Touch framework. You can read on within this page to learn how to use iOS with the Webservice, or you can jump ahead right now to the iOS page and start writing code!
WebService
The Phidget WebService allows you to remotely control a Phidget over a network.
This section helps you use the WebService on iOS, but we also have an overview of the Phidget WebService in general.
Currently, iOS devices cannot host the WebService, but they can use data streaming from another computer over the WebService.
Setting Up the WebService
Using an iOS device, your network-controlled Phidget system will probably look something like this:
 
To begin, 
1. Start the WebService on the host computer
2. Download and unzip the iOS Examples anywhere on the development computer.
3. Open up the HelloWorld.xcodeproj into Xcode. Select either an iOS device or iOS simulator as the destination. For more information, please see the Use Our Examples section of the iOS language page.
4. In Xcode, hit the Run button to transfer the application to the device or simulator as well as run it.
Using the WebService
After performing the steps above, you will be using the WebService already.  Plugging in the Phidget to the host computer will give you a screen like this:
 
The above screenshot shows that a number of Phidgets are attached to the USB ports of computer connected to the network. Go ahead and detach the Phidgets from the USB port of the host computer, and see what happens.
Debugging the WebService
Since an iOS device can only be a user and not a host of the WebService, you should use debugging server side.  Refer to the webservice sections for each operating system:
In addition, if you are having WebService problems, you will probably find the webservice section of our General Troubleshooting Guide helpful as well.
Advanced Uses
Description of Installer files
Here is the list of files and their description for each file that is distributed through the iOS drivers.
- iphoneos/libPhidget21.acontains the actual Phidget library, which is used at run-time.  This library is used when you are testing the example on the actual iOS device.
- iphonesimulator/libPhidget21.acontains the actual Phidget library, which is used at run-time.  This library is used when you are testing the example an iOS simulator.
- phidget21.hlists all the Phidget API function calls available to your code.  Your compiler also has to know where this file is.
- SkeletonProjectis a Xcode project containing the bare minimum project settings already filled in to code with the Phidget library.
Common Problems and Solutions
None at this time.