Template:UgGraphicLCD

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Graphic LCD

GraphicLCD Example.jpg


When you double click on a Graphic LCD object, a window like the one pictured will open.

  • At the top of the window, information about your device and the properties of this particular channel will be listed.
  • In the middle, brightness and contrast of the LCD screen can be adjusted.
  • At the bottom, there are a number of buttons to demonstrate the functionality of the graphics LCD:


  • Basic Example: Write some text, lines, boxes and a bitmap to the screen.
  • SaveFrameBuffer: Save the current screen to memory.
  • RecallFrameBuffer: Load the saved screen from memory and print it to the screen.
  • Async Example: Prints a bitmap to the screen asynchronously (can occur while other draw functions are still running).
  • Async Text: Prints text to the screen asynchronously.
  • Async Timer: As above, but constantly prints numbers in random locations.
  • Image: Loads an image from file and converts it to a bitmap to be displayed on the screen.
  • Sleep/Unsleep: Toggles sleep mode, where the Phidget is still attached but in a minimal power consumption state.
  • Clear Screen: Erases the screen.