Difference between revisions of "Language - Swift"

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We provide support for the Swift language on macOS. We also provide instructions on how to get your project started in Xcode for use in macOS and iOS applications. Select your operating system below, and follow the instructions to get your project running with Phidgets.
 
We provide support for the Swift language on macOS. We also provide instructions on how to get your project started in Xcode for use in macOS and iOS applications. Select your operating system below, and follow the instructions to get your project running with Phidgets.
  
General information of how to use Phidgets with Swift can be found in the '''Write Code''' section of each development environment page. This information is consistent across all pages.
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Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on [[Phidget Programming Basics]]. The guide will showcase the fundamentals of programming with Phidgets.
  
 
==Choose Your Development Environment:==
 
==Choose Your Development Environment:==

Latest revision as of 22:16, 28 February 2019


We provide support for the Swift language on macOS. We also provide instructions on how to get your project started in Xcode for use in macOS and iOS applications. Select your operating system below, and follow the instructions to get your project running with Phidgets.

Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on Phidget Programming Basics. The guide will showcase the fundamentals of programming with Phidgets.

Choose Your Development Environment:

Swift Development Environments
OS - macOS macOS

SW XCODE MAC.png SW XCODE MAC on.png

OS - iOS iOS

SW XCODE IOS.png SW XCODE IOS on.png

Quick Downloads

If you already know what you're doing and just need the files, you can find them all below.

Documentation

Example Code

Libraries