DCC1000 User Guide

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Getting Started

Welcome to the DCC1000 user guide! In order to get started, make sure you have the following hardware on hand:

Next, you will need to connect the pieces:

DCC1000 Functional.jpeg
  1. Connect the DCC1000 to the VINT Hub using the Phidget cable.
  2. Connect the motor to the Phidget's output terminals.
  3. Connect the VINT Hub to your computer with a USB cable.
  4. (Optional) If your motor has an encoder, connect it to the encoder port on the DCC1000.
  5. Connect the power supply to the power terminals.


Now that you have everything together, let's start using the DCC1000!

Using the DCC1000

Phidget Control Panel

In order to demonstrate the functionality of the DCC1000, the Phidget Control Panel running on a Windows machine will be used.


The Phidget Control Panel is available for use on both macOS and Windows machines.

Windows

To open the Phidget Control Panel on Windows, find the Ph.jpg icon in the taskbar. If it is not there, open up the start menu and search for Phidget Control Panel

Windows PhidgetTaskbar.PNG

macOS

To open the Phidget Control Panel on macOS, open Finder and navigate to the Phidget Control Panel in the Applications list. Double click on the Ph.jpg icon to bring up the Phidget Control Panel.


For more information, take a look at the getting started guide for your operating system:


Linux users can follow the getting started with Linux guide and continue reading here for more information about the DCC1000.

First Look

After plugging the DCC1000 into your computer and opening the Phidget Control Panel, you will see something like this:

DCC1000 Panel.jpg


The Phidget Control Panel will list all connected Phidgets and associated objects, as well as the following information:

  • Serial number: allows you to differentiate between similar Phidgets.
  • Channel: allows you to differentiate between similar objects on a Phidget.
  • Version number: corresponds to the firmware version your Phidget is running. If your Phidget is listed in red, your firmware is out of date. Update the firmware by double-clicking the entry.


The Phidget Control Panel can also be used to test your device. Double-clicking on an object will open an example.

DC Motor

Double-click on the DC Motor object, labelled DC Motor Phidget, in order to run the example:

DCC1000 DCMotor Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Drag the Target Velocity slider from -1 (full reverse) to 1 (full forward) to make the motor move.
  • Manipulate the Acceleration slider to increase/decrease the amount of time it takes the DC Motor to reach a target velocity.
  • Manipulate the Current Limit slider to limit the amount of current provided to the motor. Higher current means more torque, but more power consumption.
  • Manipulate the Braking Duty Cycle slider to change how hard the motor brakes.
  • Manipulate the Current Regulator Gain: see the technical section for details on this.
  • Turn the fan on and off by selecting the fan mode. Auto mode will have the fan turn on whenever the controller starts to heat up.


Current Input

Double-click on the Current Input object Current Sensor in order to run the example:

DCC1000 CurrentInput Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.

Encoder

Double-click on the Encoder object, labelled Encoder Input, in order to run the example:

DCC1000 Encoder Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Position Change: the number of ticks (or quadrature cycles) that have occurred since the last change event.
  • Time Change: the amount of time in milliseconds that has elapsed since the last change event.
  • Position: the total position in ticks relative to where the encoder was when the window was opened.
  • Index Position: the position where the index channel was last encountered. Some encoders do not support index, check your encoder's datasheet for more information.
  • Velocity: the average velocity in rotations per second. A CPR must be specified to enable this functionality.
  • Specify a counts per revolution (CPR) value to enable velocity calculation.

Temperature Sensor Temperature Sensor

Double-click on the Temperature Sensor object {{{3}}} in order to run the example:


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.

Voltage Input

Double-click on a Voltage Input object in order to run the example:

DCC1000 VoltageInputSensor Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.
  • If you have an analog sensor connected that you bought from us, you can select it from the Sensor Type drop-down menu. The example will then convert the voltage into a more meaningful value based on your sensor, with units included, and display it beside the Sensor Value label. Converting voltage to a Sensor Value is not specific to this example, it is handled by the Phidget libraries, with functions you have access to when you begin developing!


For more information about Voltage Inputs, check out the Voltage Input Primer.

Technical Details

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Further Reading

For more information, have a look at the DC Motor and Controller Primer.

What to do Next

  • Programming Languages - Find your preferred programming language here and learn how to write your own code with Phidgets!
  • Phidget Programming Basics - Once you have set up Phidgets to work with your programming environment, we recommend you read our page on to learn the fundamentals of programming with Phidgets.