Language - Java: Difference between revisions

From Phidgets Support
No edit summary
 
(147 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{#seo:|description=Learn how to use Phidget USB devices with Java.}}
[[Category:Language]]
[[Category:Language]]
[[File:icon-Java.png|64x64px||link=|alt=Java]]Java is a modern, object-oriented programming language developed by Oracle.


__TOC__
==Get Started==
With the Phidget22 library, it's easy to create Java applications that work with Phidget devices.


==Introduction==
==Java Libraries==
During development, we recommend downloading the appropriate installer or package for your [https://www.phidgets.com/docs/Operating_System_Support operating system]. This will place the required Phidget library files in standard locations where Java will look for them. When [[#Deploying Applications|deploying applications]], you can instead include these files manually as part of your application.


{{LanguageSupport|Java|the complete Phidget API, including events|all Phidget devices.|the [[#Javac | {{Code|javac}}]] command line compiler as well as in integrated development environments(IDEs) such as [[#NetBeans | NetBeans]] and [[#Eclipse | Eclipse]]|}}
====macOS Considerations====
Legacy Phidgets running a HID USB stack require a driver extension (macOS 10.15 and newer) or a kernel extension (macOS 10.14 and earlier). During development, we recommend downloading the appropriate [https://www.phidgets.com/docs/OS_-_macOS#Quick_Downloads package] which will install the extension. When deploying applications, review the README in the [https://cdn.phidgets.com/downloads/phidget22/libraries/macos/Phidget22_macosdevel.zip macOS Development Files] for information about bundling the extension with your application.


==Quick Downloads==
=====Determining USB Stack=====
To determine which USB stack your device is running, navigate to the product page and then to the specification tab, and look for the ''USB Stack'' specification. If you are using a VINT device, navigate to the product page for the VINT Hub you are using.


Just need the Java documentation, drivers, libraries, and examples?  Here they are:
[[Image:Javascript_networkserver_webusb_spec.png|center|600px|link=https://cdn.phidgets.com/docs/images/8/80/Javascript_networkserver_webusb_spec.png]]


===Documentation===
====Linux Considerations====
*[http://www.phidgets.com/documentation/JavaDoc.zip API Manual]
Linux restricts access to USB devices to the root user. To run your Python application as a regular user, you'll need to [{{SERVER}}/docs/OS_-_Linux#Setting_Udev_Rules set up udev rules] on your system.


===Example Code===
==Development Environment Configuration==
*[http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip Example Code]


===Libraries and Drivers===
Before choosing a development environment, make sure you have the [http://www.oracle.com/technetwork/java/index.html Java Development Kit] installed.  
*[http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20111220.zip phidget21.jar]
*[http://www.phidgets.com/downloads/libraries/phidget21-x86_2.1.8.20110615.zip 32 bit Windows Drivers and Libraries]
*[http://www.phidgets.com/downloads/libraries/phidget21-x64_2.1.8.20110615.zip 64 bit Windows Drivers and Libraries]
*[http://www.phidgets.com/downloads/libraries/Phidget-x86_2.1.8.20111220.exe 32-bit Windows Drivers Installer]
*[http://www.phidgets.com/downloads/libraries/Phidget-x64_2.1.8.20111220.exe 64-bit Windows Drivers Installer]
*[http://www.phidgets.com/downloads/libraries/libphidget_2.1.8.20111028.tar.gz Linux Source]
*[http://www.phidgets.com/downloads/libraries/Phidget_2.1.8.20111103.dmg Mac OS X Drivers Installer]


==Getting started with Java==
===Visual Studio Code===
 
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
|+ '''Instructions'''
{{ExampleCodeReasons}}
| To start developing with Java in VSCode, open it up and install the '''Extension Pack for Java'''.||[[Image:Language_java_vscode_extension2.png|center|350px|link=https://cdn.phidgets.com/docs/images/b/b4/Language_java_vscode_extension2.png]]
 
|-
Instructions are divided up by operating system. Choose:
| Next, press '''Ctrl+Shift+P''' to open the command palette, type "java" and select '''Java: Create Java Project'''.  || [[Image:Language_java_vscode_createproj.png|center|360px|link=https://cdn.phidgets.com/docs/images/7/78/Language_java_vscode_createproj.png]]
*[[#Windows(2000/XP/Vista/7)|Windows 2000 / XP / Vista / 7]]
|-
*[[#Mac OS X |Mac OS X]]
| Select "No Build Tools" and select a directory for the new project. You'll be asked for a project name, and  VSCode will create the directory structure. || [[Image:Language_java_vscode_emptyproj.png|center|350px|link=https://cdn.phidgets.com/docs/images/c/c1/Language_java_vscode_emptyproj.png]]
*[[#Linux | Linux]] (including PhidgetSBC)
|-
 
| colspan="2"|You'll need to get a copy of '''phidget22.jar''' to put inside the "lib" folder. [https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].  
==Windows(2000/XP/Vista/7)==
|-
 
| colspan="2"| You can now begin writing code in the newly created "App.java" file, or you can download a [[#Example_Code|sample program]] for your device and place it in the "src" folder.
===Description of Library Files===
|-
Java programs on Windows depend on two files, which the installers in the [[#Libraries and Drivers | Quick Downloads]] section put onto your system:
| Compile and run by pressing '''F5''' or by clicking the play button in the top right. || [[Image:Language_java_vscode_run.png|center|350px|link=https://cdn.phidgets.com/docs/images/e/ea/Language_java_vscode_run.png]]
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-timeBy default, it is placed in {{Code|C:\Windows\System32}}.
|-
* <b>{{Code|phidget21.jar}}</b> is the Phidget Java library for JDK <i><b>1.4.2</b></i> or higher. Your compiler has to know where this file is. By default, it is placed into {{Code|C:\Program Files\Phidgets}}. So, you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment.  
| Once you're ready to compile your project into a .jar executable, click on the '''Java Projects''' section in the explorer. || [[Image:Language_java_vscode_jar.png|center|350px|link=https://cdn.phidgets.com/docs/images/6/65/Language_java_vscode_jar.png]]
 
|-
If you do not want to use our installer, you can download the [http://www.phidgets.com/downloads/libraries/phidget21-x86_2.1.8.20110615.zip {{Code|phidget21.dll}}] as well as the [http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20120131.zip {{Code|phidget21.jar}}] and manually install them where you want; refer to our [[Manual Installation Instructions|Manual Installation Instructions]].
| Click on the export icon, and then select your main class and click OK. || [[Image:Language_java_vscode_jar2.png|center|350px|link=https://cdn.phidgets.com/docs/images/7/74/Language_java_vscode_jar2.png]]
 
|-
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each [[#Compilers/Environments | compilers/environments]].
| colspan="2"| Now you can run your new .jar file with the following command:
 
<syntaxhighlight>
==Mac OS X==
java -jar Example.jar
 
Java has excellent support on Mac OS X through the Java Compiler.
 
The first step in using Java on Mac is to install the Phidget libraries.  Compile and install them as explained on the [[Device List|getting started guide for your device]].  Then, the [[OS - Mac OS X]] page also describes the different Phidget files, their installed locations, and their roles....
 
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each [[#Compilers/Environments | compilers/environments]].
 
==Linux==
 
Java has excellent support on Linux - there is an established implementation of the Java compiler and interpreter, and several Integrated Development Environments (IDEs) including NetBeans and Eclipse.  
 
The first step in using Java on Linux is to install the base Phidget libraries.  Compile and install them as explained on the main [[OS - Linux | Linux page]]. That Linux page also describes the different basic Phidget library files, their installed locations, and their roles.
 
You will also need the [http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20120131.zip Phidget Java Libraries (phidget21.jar)].
 
Once downloaded, the {{Code|phidget21.jar}} library file does not get 'installed' (i.e. do not run {{Code| java -jar phidget21.jar}}).  Rather, the library file gets put into the path of whatever program you write, and you will link it via both the java compiler and the java interpreter.  We will walk you through this.
 
===Description of Library Files===
 
The Phidget Java libraries depend on the C libraries being installed as explained on the main [[OS - Linux | Linux page]].  If you browse around within the phidget21.jar archive, you will find Java class files (too many to reasonably list here) that have names related to the devices they provide an API for.
 
These Java class files use the functions available in the ''dynamic'' Phidget21 C-language library on Linux. Dynamic libraries end with {{Code|.so}}, and so the C library that the Phidget Java class files use is {{Code|/usr/lib/libphidget21.so}}.
 
===Compilers===
 
Linux gets somewhat complicated in that two Java compilers exist: {{Code|openjdk}} and {{Code|gcj}}.  Furthermore, a given IDE can ''usually'' use either compiler. That being said, we only offer support here for openJDK and IDEs running openJDK.
 
To find out which type of compiler your computer has, use the {{Code|-version}} option on the command line. You can use the same option for your runtime environment (interpreter):
 
<div class="source">
<syntaxhighlight lang=text>
$> java -version
java version "1.6.0_23"
OpenJDK Runtime Environment (IcedTea6 1.11pre) (6b23~pre11-0ubuntu1.11.10.1)
OpenJDK 64-Bit Server VM (build 20.0-b11, mixed mode)
 
$> javac -version
javac 1.6.0_23
</syntaxhighlight>
</div>
 
The good news is that you can have both {{Code|openjdk}} and {{Code|gcj}} on your machine, co-habitating happily.  There can be only one linked java and javac in {{Code|/usr/bin/}} however, and so this will correspond to whichever java compiler and interpreter you installed last.
 
If you do not have {{Code|openjdk}} installed already (this is the default Java installation for most Linux machines, so you will probably know), and you choose to install it for Phidget purposes, it is important is that the {{Code|java}} version be greater than the {{Code|javac}} version. Otherwise, your runtime environment will consider the stuff your compiler produces to be newfangled nonsense.  So when installing Java from a repository, you should install both the jdk and the jre. These are, unfortunately, usually separate packages in a repository (e.g. {{Code|openjdk-7-jre}} and {{Code|openjdk-7-jdk}}).
 
===NetBeans Installation===
 
Although Eclipse is standard in the Debian/Ubuntu package repository, NetBeans is no longer standard. What is more, Netbeans does not install by default into a folder within your path. As our Phidget full Java examples are written using NetBeans, we provide basic installation instructions here so you can actually run them.
 
To install NetBeans:
 
1. Download the install script from website: [http://netbeans.org/downloads/ http://netbeans.org/downloads/]<br>
2. Change the permissions of the downloaded file to be executable.  Usually, this is something like:
:{{Code|chmod +x netbeans-7.1-ml-javase-linux.sh}}<br>
3. Run the downloaded file as a script. (This will result in a GUI interaction that walks you through installation.)<br>
4. To find the location where the NetBeans installation occurred, run:<br>
:{{Code|updatedb}}
:{{Code|locate netbeans | grep bin}}<br>
5. Usually, the location of the binary is {{Code|/usr/local/netbeans-7.1/bin/netbeans}}, where 7.1 is the installed version.
 
===Use Our Examples===
 
We have two different types of Phidget examples in Java:
*Simple examples, to be run on the command line, and
*Full examples, to be run in NetBeans
 
Both are contained within the [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20120131.zip Phidget Java example download package].
 
====Command Line====
 
The simple examples in Java are meant to be compiled and run on the command line.  The example package includes a {{Code|Makefile}} so you can either make all of the examples at once, with:
 
<div class="source">
<syntaxhighlight lang=bash>
make all
</syntaxhighlight>
</syntaxhighlight>
</div>
|}
 
...Or you can make them individually.  You should pick out the example with the name that corresponds to the family of your Phidget hardware.  If you're not sure what the family (software object) is, you can find out on the product API [[Device List|for your device]].  Once you've identified the right example - say, {{Code|example.java}} - compile it on the command line with:
 
<div class="source">
<syntaxhighlight lang=bash>
javac -classpath .:phidget21.jar example.java
</syntaxhighlight>
</div>
 
To run the example on a Linux machine [[OS - Linux#Setting udev Rules| without your udev USB rules set]], you will need to run the Java example as root:
 
<div class="source">
<syntaxhighlight lang=bash>
sudo java -classpath .:phidget21.jar Program
</syntaxhighlight>
</div>
 
You'll note that the Phidget Java library file {{Code|phidget21.jar}} needs to be explicitly linked at both points in the compile and run process.  Alternatively, you can make a jar file which includes the Phidget Java library.
 
* To be filled in?
 
===Write Your Own Code===
 
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each [[#Compilers/Environments | compilers/environments]].
 
Things to cover that are not covered below:
*Description of files
**Dependence on libphidget21.so
**Using jar in a manifest (including compiled C header)
*Use of sudo without udev rules installed
*Makefile in examples
**Use and expansion
**Other batch compiling of all examples
*Differences between gcj and openjdk packages
*Compiling lines (e.g. .:phidget21)
*Runtime linking of java file resources
*Mismatch of javac and java versions
**On command line
**On Eclipse (weird error given)
*Some information about IDEs as given below in windows, but also
**Binding netbeans to gcj (not sure if it is possible in openjdk)
**Opening simple examples (not copy and paste)
 
==Compilers/Environments==
 
You can program Phidgets with Java in command line with the {{Code|javac}} compiler as well as in IDEs such as NetBeans and Eclipse. This instructions in this section was written for a Windows environment, but the steps also holds true for Mac OS X and Linux environments.


===Javac===
===Javac===
 
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
=====Use Our Examples=====
|+ '''Instructions'''
 
|The easiest way to allow Java to access the Phidgets Java library is to place a copy of '''phidget22.jar''' in the same folder as your .java program.  ||[[Image:Language_java_javac_folder.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/89/Language_java_javac_folder.png]]
Download the [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip example] and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. Please only use the simple examples. The full examples are intended for the [[#NetBeans | NetBeans IDE]].
|-
 
|[https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].||
Ensure that the {{Code|phidget21.jar}} is in the same directory as the source code.
|-
 
|colspan="2"|To run your program, enter the following command in the command prompt or terminal:
To compile in Windows command prompt:
<syntaxhighlight>
<div class="source">
javac -classpath ".;phidget22.jar" example.java
<syntaxhighlight lang=bash>
javac -classpath .;phidget21.jar example.java
</syntaxhighlight>
</syntaxhighlight>
</div>
Then, enter the following command to run the program:
The command to compile in a Mac OS X and Linux terminal are slightly different. Rather than prefixing {{Code|phidget21.jar}} with a semi-colon( {{Code|;}} ), a colon( {{Code|:}} ) is used.
<syntaxhighlight>
<div class="source">
java -classpath ".;phidget22.jar" example  
<syntaxhighlight lang=bash>
javac -classpath .:phidget21.jar example.java
</syntaxhighlight>
</div>
This will create Java bytecode in the form of {{Code|.class}} files. On Windows, type the following to run the program:
<div class="source">
<syntaxhighlight lang=bash>
java -classpath .;phidget21.jar example
</syntaxhighlight>
</div>
 
On Mac OS X and Linux, type:
<div class="source">
<syntaxhighlight lang=bash>
java -classpath .:phidget21.jar example
</syntaxhighlight>
</syntaxhighlight>
</div>
||
 
|-
 
| colspan="2"| Once you're ready to compile your project into a .jar executable, create a '''manifest.mf''' file with the following contents:
If you wish, you can compile the project as a {{Code|.jar}} so there are fewer files to maintain. The [[http://www.oracle.com/java Java SDK]] provides the {{Code|jar}} utility which packages all the {{Code|.class}} files into a single {{Code|.jar}} file.
<syntaxhighlight>
To begin, you will have to provide a Manifest file to indicate the program entry point. With your favourite text editor, create a new file with the following content:
<div class="source">
<syntaxhighlight lang=text>
Manifest-Version: 1.0
Manifest-Version: 1.0
Class-Path: phidget21.jar
Main-Class: example
Main-Class: example
Class-Path: phidget22.jar
 
</syntaxhighlight>
</syntaxhighlight>
<br/>
Make sure there's an empty newline at the bottom of the three lines and a space after each colon.
</div> 
|-
Ensure that the file ends in a single new line or a carriage return character.  
| colspan="2"| Next, create the .jar file with this command:
Save the file as {{Code|example.mf}} and place it in the same directory as the other {{Code|.class}} files.
<syntaxhighlight>
Next, create the .{{Code|jar}} with:
jar cfm example.jar manifest.mf *.class
<div class="source">
<syntaxhighlight lang=bash>
jar -cfm example.jar example.mf *.class
</syntaxhighlight>
</syntaxhighlight>
</div>
Once the .jar is created, you can execute it with
Afterwards, you can run the {{Code|.jar}} with:
<syntaxhighlight>
<div class="source">
<syntaxhighlight lang=bash>
java -jar example.jar
java -jar example.jar
</syntaxhighlight>
</syntaxhighlight>
</div>
Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.


=====Write Your Own Code=====
|}
 
===Netbeans===
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
|+ '''Instructions'''
|The easiest way to allow Java to access the Phidgets Java library is to place a copy of '''phidget22.jar''' in the same folder as your .java program.  ||[[Image:Language_java_javac_folder.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/89/Language_java_javac_folder.png]]
|-
|[https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].||
|-
| To start, open NetBeans and create a new project. Select Java Application and follow the steps as directed by Netbeans.|| [[Image:Windows_netbeans1.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/c/c9/Windows_netbeans1.jpg]]
|-
| Next, add a reference to phidget22.jar by right-clicking on the libraries folder. || [[Image:Windows_netbeans2.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/2/2b/Windows_netbeans2.jpg]]
|-
| Navigate to the folder where you downloaded phidget22.jar, and select it. || [[Image:Windows_netbeans3.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/7/76/Windows_netbeans3.jpg]]
|-
| The project now has access to Phidgets. By default, Netbeans should create an executable .jar file in the '''dist''' folder of the project directory when it's built. If it didn't, go to '''Build -> Packaging''' in the project properties and make sure "Build JAR after compiling" is checked.|| [[Image:Windows_netbeans4.png|center|350px|link=https://cdn.phidgets.com/docs/images/7/78/Windows_netbeans4.png]]
|-
| colspan="2"| You can now run the .jar file from the command prompt with:
<syntaxhighlight>
java -jar phidgetTest.jar
</syntaxhighlight>
|}
 
===Eclipse===
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
|+ '''Instructions'''
| To start, open Eclipse and create a new Java project. Name the project and uncheck the '''create module-info.java file''' box.|| [[Image:java_eclipse_newproj.png|center|350px|link=https://cdn.phidgets.com/docs/images/9/97/Java_eclipse_newproj.png]]
|-
| On the Libraries tab, click Add External JARs and add [https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip phidget22.jar].  to your project as an external jar. Be sure it's being added to the '''Classpath''' and not the module path. || [[Image:java_eclipse_library.png|center|350px|link=https://cdn.phidgets.com/docs/images/1/1b/Java_eclipse_library.png]]
|-
| Create a new Class in your project. || [[Image:java_eclipse_newclass.png|center|350px|link=https://cdn.phidgets.com/docs/images/0/02/Java_eclipse_newclass.png]]
|-
| Name the class, and be sure to check the '''public static void main''' box. Eclipse may require that you add a package name. || [[Image:java_eclipse_newclass2.png|center|350px|link=https://cdn.phidgets.com/docs/images/c/ca/Java_eclipse_newclass2.png]]
|-
| Your project now has access to Phidgets! ||
|-
| Once you're ready to compile your project into a .jar executable, right click on the project in the package explorer and choose '''Export'''. Select '''Runnable JAR file'''. || [[Image:java_eclipse_export.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/8c/Java_eclipse_export.png]]
|-
| Choose the main class and a destination for the .jar file and click finish. || [[Image:java_eclipse_export2.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/8d/Java_eclipse_export2.png]]
|-
| colspan="2"| You can now run the .jar file from the command prompt with:
<syntaxhighlight>
java -jar phidgetTest.jar
</syntaxhighlight>
|}


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java libraries. Please see the [[#Use Our Examples| previous]] section for instructions.
===Android Studio===
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
|+ '''Instructions'''
| To start, create a new project in Android Studio.|| [[Image:java_as_newproj.png|center|350px|link=]]
|-
| Once you have a new project, be sure to switch the side bar to Project view. || [[Image:java_as_view.png|center|350px|link=]]
|-
| Next, download the [https://cdn.phidgets.com/downloads/phidget22/libraries/android/phidget22-android.zipPhidget22 Android Java libraries], extract the contents, and open the resulting folder. || [[Image:java_as_extract.png|center|350px|link=]]
|-
| Copy the .jar files into the '''app/libs/''' folder of your project. If you are only going to use network Phidgets in your app, then you don't need to copy Phidget22usb.jar into your project.


In your code, you will need to include the Phidget library:
Right click the jar files you just copied and select '''Add As Library.'''
|[[Image:java_as_jnilibs.png|center|350px|link=]]
|-
|Create a directory called '''jnilibs''' under '''app/src/main''' || [[Image:java_as_jnilibs2.png|center|350px|link=]]
|-
| Copy the remaining folders from the Phidget22 library (containing versions of libphidget22java.so) into the directory you just created. || [[Image:java_as_jnilibs3.png|center|350px|link=]]
|-
| colspan="2"|  To allow the use of the network and/or USB connections, the following lines must be added to your AndroidManifest.xml file:
<syntaxhighlight>
<!-- Required for network access -->
<uses-permission android:name="android.permission.INTERNET" />


<div class="source">
<!-- Required for USB access -->
<syntaxhighlight lang=java>
<uses-feature android:name="android.hardware.usb.host" />
import com.phidgets.*;
</syntaxhighlight>
import com.phidgets.event.*;
Finally, to import the Phidget22 library into your code, add the following line to the rest of your imports:
<syntaxhighlight>
import com.phidget22.*;
</syntaxhighlight>
</syntaxhighlight>
</div>


The project now has access to the Phidget function calls and you are ready to begin coding.
The project now has access to Phidgets. Next, we'll walk through the steps for writing your own code. ||
|-
| colspan="2"|
By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.


The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
Your main reference for writing Android Java code will be:


===NetBeans===
* The [https://www.phidgets.com/?view=api Phidget22 API]
* The [https://www.phidgets.com/?view=code_samples&lang=Java Java example code]


'''Step One: Initialize and Open'''


=====Use Our Examples=====
You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:


You first download the [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip examples], unpack them into a folder, and then find the source code for your device. The source file will be named the same as the software object for your device. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. The full examples were written in NetBeans, so the rest of this section will use these examples. To use the simple examples, you will have to import the source code into a new NetBeans project.
<syntaxhighlight lang="java">
DigitalInput device;
</syntaxhighlight>


[[File:Java NetBeans Open Project.PNG|link=|alt=Open Project]]
Next, we need to initialize the method(s) that the Android device can communicate with the Phidget. This is done either by enabling Network Server Discovery, and/or allowing direct USB connections as follows:


The only thing left to do is to run the examples! Click on Run &rarr; Run Project. The project, by default tries to find the {{Code|phidget21.jar}} in {{Code|..\..\lib}}.
<syntaxhighlight lang="java">
//Enable server discovery to list remote Phidgets
this.getSystemService(Context.NSD_SERVICE);
Net.enableServerDiscovery(ServerType.DEVICE_REMOTE);


[[File:Java NetBeans Run.PNG‎|link=|alt=Run]]
//Allow direct USB connection of Phidgets
com.phidget22.usb.Manager.Initialize(this);
</syntaxhighlight>


Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
To support remote (network) Phidgets on Android API versions earlier than API version 16, or to connect to Phidget Network Servers with passwords, you will need to add the specific server to your program:


=====Write Your Own Code=====
<syntaxhighlight lang="java">
//Add a specific network server to communicate with Phidgets remotely
Net.addServer("ServerName", "192.168.1.105", 5661, "password", 0);
</syntaxhighlight>


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java libraries. To begin:  
After the connection methods are established, the Phidget object needs to be initialized and opened:


1. Create a new Java application project with a descriptive name such as PhidgetTest.  
<syntaxhighlight lang="java">
device = new DigitalInput();
device.open();
</syntaxhighlight>


[[File:Java NetBeans New Project.PNG|link=|alt=New Project]]
Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:


2. Add a reference to the Phidget Java library. In the projects pane, right click {{Code|Libraries}} and add the {{Code|jar}}.
<syntaxhighlight lang="java">
try{
    device = new DigitalInput();
    device.open();
}catch (PhidgetException e) {
    e.printStackTrace();
}
</syntaxhighlight>


[[File:Java NetBeans Add Jar.PNG|link=|alt=Add Jar]]
For more information on error handling with Phidgets, see [[Handling Errors and Logging|this page]].


3. Find and select {{Code|phidget21.jar}}.
'''Step Two: Wait for Attachment (plugging in) of the Phidget'''


[[File:Java NetBeans Add Jar 2.PNG|link=|alt=Add Jar]]
Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:


4. Then, in your code, you will need to include the Phidget library:
<syntaxhighlight lang="java">
 
ch = new DigitalInput();
<div class="source">
ch.open(5000); //wait for attach for 5 seconds, if not time out
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</syntaxhighlight>
</div>


Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.


The project now has access to the Phidget21 function calls and you are ready to begin coding.
To use events, we have to modify our code:


The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
<syntaxhighlight lang="java">
ch = new DigitalInput();
device.addAttachListener(new AttachListener() {
    public void onAttach(final AttachEvent attachEvent) {
        AttachEventHandler handler = new AttachEventHandler(device);
        synchronized(handler)
        {
            runOnUiThread(handler);
            try {
                handler.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
});
ch.open();
</syntaxhighlight>


===Eclipse===
Next, we have to declare the function that will be called when an attach event is fired - in this case the function AttachEventHandler will be called.


=====Use Our Examples=====
<syntaxhighlight lang="java">
class AttachEventHandler implements Runnable {
    Phidget device;


1. Download the [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip examples] and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. Please use the simple examples. The full examples were written in NetBeans, and are not compatible with Eclipse. The rest of this guide will assume that the simple examples are used. The example source code will be copied into your Eclipse project later on. Keep note of the file name of the example as a Java class will be created with the same name.
    public AttachEventHandler(Phidget device) {
        this.device = device;
    }


2. Generate a new Java project with a descriptive name such as PhidgetTest. Click next.
    public void run() {
        TextView attachedTxt = (TextView) findViewById(R.id.attachedTxt);
        attachedTxt.setText("Attached");


[[File:Java Eclipse New Project.PNG|link=|alt=New Project]]
        //notify that we're done
        synchronized(this)
        {
    this.notify();
        }
    }
}
</syntaxhighlight>


3. On the next screen, go to the libraries panel and add an external {{Code|jar}}.
'''Step Three: Do Things with the Phidget'''


[[File:Java Eclipse Add Jar 1.PNG|link=|alt=Add Jar]]
We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:


4. Find and select {{Code|phidget21.jar}}.  
<syntaxhighlight lang="java">
ch = new DigitalInput();
device.addStateChangeListener(new DigitalInputStateChangeListener() {
public void onStateChange(DigitalInputStateChangeEvent stateChangeEvent) {
        DigitalInputStateChangeEventHandler handler =
            new DigitalInputStateChangeEventHandler(device, stateChangeEvent);
runOnUiThread(handler);
    }
});
ch.open();
</syntaxhighlight>


[[File:Java Eclipse Add Jar 2.PNG|link=|alt=Add Jar]]
This code will connect a function and an event. In this case, the '''DigitalInputStateChangeEventHandler''' function will be called when there has been a change to the devices input.


5. Add a new Java class to the project.
Next, we need to create the '''DigitalInputStateChangeEventHandler''' function itself:


[[File:Java Eclipse New Class.PNG|link=|alt=New Class]]
<syntaxhighlight lang="java">
class DigitalInputStateChangeEventHandler implements Runnable {
    Phidget device;
    DigitalInputStateChangeEvent stateChangeEvent;


6. Name this class with the same name as the simple example's name.  
    public DigitalInputStateChangeEventHandler(Phidget device,
      DigitalInputStateChangeEvent stateChangeEvent)
    {
        this.device = device;
        this.stateChangeEvent = stateChangeEvent;
    }


[[File:Java Eclipse New Class 2.PNG|link=|alt=New Class]]
    public void run() {
        CheckBox stateBox = (CheckBox) findViewById(R.id.stateBox);
        stateBox.setChecked(stateChangeEvent.getState());
    }
}
</syntaxhighlight>


7. Copy and paste the example source code over to the class you created.
If events do not suit your needs, you can also poll the device directly for data using code like this:


[[File:Java Eclipse Source.PNG|link=|alt=Source Code]]
<syntaxhighlight lang="java">
boolean state = ch.getState();
</syntaxhighlight>


8. The only thing left to do is to run the examples!
'''Step Four: Close and Delete'''


[[File:Java Eclipse Run.PNG|link=|alt=Run]]
At the end of your program, be sure to close your device.


<syntaxhighlight lang="java">
ch.close();
</syntaxhighlight>


Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
Once the device is closed, to completely clean up after using Phidgets, you must uninitialize the USB connection as follows:


=====Write Your Own Code=====
<syntaxhighlight lang="java">
//Disable USB connection to Phidgets
com.phidget22.usb.Manager.Uninitialize();
</syntaxhighlight>


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java libraries. Please see the [[#Use Our Examples 3| Use Our Examples]] section for instructions.
Now that you've set up Phidgets in your programming environment, you should read our guide on [[Phidget Programming Basics]] to learn the fundamentals of programming with Phidgets.
|}


In your code, you will need to include the Phidget library:
=== PhidgetSBC Web Interface ===
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
|+'''Instructions'''
|<center>{{#ev:youtube|gZmWvWXICIA|rel=0}}</center>
'''Note:''' Debian Linux may not have support for the newest JDK by default, so if you're developing your code on another machine, you may have to target an older version of Java in order to run it on the PhidgetSBC.


<div class="source">
If you wish to compile java code directly on the SBC itself, you must SSH in and install the JDK:
<syntaxhighlight lang=java>
<syntaxhighlight>
import com.phidgets.*;
apt install default-jdk-headless
import com.phidgets.event.*;
</syntaxhighlight>
</syntaxhighlight>
</div>


The project now has access to the Phidget function calls and you are ready to begin coding.
Then, you may create a Makefile, or compile over SSH:
 
<syntaxhighlight>
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
javac -cp /usr/share/java/phidget22.jar:. JavaApp.java
 
</syntaxhighlight>
==Follow the Examples==
|}


By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
==Example Code==
Navigate to our [https://www.phidgets.com/?view=code_samples&lang=Java Code Sample Generator] to view and download code samples that are tailored to your specific device.


Next, comes our API information. These resources outline the Phidgets Java methods:
[[Image:Language_java_codesample.png|center|600px|link=https://cdn.phidgets.com/docs/images/a/af/Language_java_codesample.png]]


{{UsingAPhidgetInCodeGeneral|both of which are available in Java|[http://www.phidgets.com/documentation/JavaDoc.zip Java API]}}
===Phidget Programming Basics===
{{PhidgetProgrammingBasicsLink}}


===Example Flow===
== Deploying Applications ==
The following files are required for your Java application:
* phidget22.jar
* phidget22.dll
* phidget22java.dll


{{ExamplePseudocode|In Java, you can name these '''event''' functions whatever you like.  You will then pass them as function pointers to the Phidget library below in the Main Code section.  This hooks them into the actual events when they occur. <br>
The files can be found in the [https://cdn.phidgets.com/downloads/phidget22/libraries/windows/Phidget22-windevel.zip Development Files]. The .jar file is in lib/java, and the dll files are in lib/c/x64.
In the example code, the event functions common to all Phidgets are called things like '''AttachHandler()''' and '''DetachHandler()''', etc.<br><br>
Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
Other functions are given in the examples to show you more detail on using your Phidget.  For example, '''DeviceInitialize()''' will show what needs to be set up for your Phidget before using it.
|Creating a Phidget software object in Java is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a {{Code|SpatialPhidget}} object.  The examples show how to do this and other API functions.<br><br>
The object provides device specific methods which are available from the API for your specific Phidget.|
[http://www.phidgets.com/documentation/JavaDoc.zip Java API]}}


==Common Problems and Solutions/Workarounds==
Java will look for these files in several locations, including the classpath and the working folder of the project.


Here you can put various frequent problems and our recommended solutions.
==API==
[{{SERVER}}/?view=api&lang=Python Phidget22 API]

Latest revision as of 18:01, 24 August 2026


Get Started

With the Phidget22 library, it's easy to create Java applications that work with Phidget devices.

Java Libraries

During development, we recommend downloading the appropriate installer or package for your operating system. This will place the required Phidget library files in standard locations where Java will look for them. When deploying applications, you can instead include these files manually as part of your application.

macOS Considerations

Legacy Phidgets running a HID USB stack require a driver extension (macOS 10.15 and newer) or a kernel extension (macOS 10.14 and earlier). During development, we recommend downloading the appropriate package which will install the extension. When deploying applications, review the README in the macOS Development Files for information about bundling the extension with your application.

Determining USB Stack

To determine which USB stack your device is running, navigate to the product page and then to the specification tab, and look for the USB Stack specification. If you are using a VINT device, navigate to the product page for the VINT Hub you are using.

Javascript networkserver webusb spec.png

Linux Considerations

Linux restricts access to USB devices to the root user. To run your Python application as a regular user, you'll need to set up udev rules on your system.

Development Environment Configuration

Before choosing a development environment, make sure you have the Java Development Kit installed.

Visual Studio Code

Instructions
To start developing with Java in VSCode, open it up and install the Extension Pack for Java.
Language java vscode extension2.png
Next, press Ctrl+Shift+P to open the command palette, type "java" and select Java: Create Java Project.
Language java vscode createproj.png
Select "No Build Tools" and select a directory for the new project. You'll be asked for a project name, and VSCode will create the directory structure.
Language java vscode emptyproj.png
You'll need to get a copy of phidget22.jar to put inside the "lib" folder. You can download phidget22.jar here.
You can now begin writing code in the newly created "App.java" file, or you can download a sample program for your device and place it in the "src" folder.
Compile and run by pressing F5 or by clicking the play button in the top right.
Language java vscode run.png
Once you're ready to compile your project into a .jar executable, click on the Java Projects section in the explorer.
Language java vscode jar.png
Click on the export icon, and then select your main class and click OK.
Language java vscode jar2.png
Now you can run your new .jar file with the following command:
java -jar Example.jar

Javac

Instructions
The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your .java program.
Language java javac folder.png
You can download phidget22.jar here.
To run your program, enter the following command in the command prompt or terminal:
javac -classpath ".;phidget22.jar" example.java

Then, enter the following command to run the program:

java -classpath ".;phidget22.jar" example
Once you're ready to compile your project into a .jar executable, create a manifest.mf file with the following contents:
Manifest-Version: 1.0
Main-Class: example
Class-Path: phidget22.jar
 

Make sure there's an empty newline at the bottom of the three lines and a space after each colon.

Next, create the .jar file with this command:
jar cfm example.jar manifest.mf *.class

Once the .jar is created, you can execute it with

java -jar example.jar

Netbeans

Instructions
The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your .java program.
Language java javac folder.png
You can download phidget22.jar here.
To start, open NetBeans and create a new project. Select Java Application and follow the steps as directed by Netbeans.
Windows netbeans1.jpg
Next, add a reference to phidget22.jar by right-clicking on the libraries folder.
Windows netbeans2.jpg
Navigate to the folder where you downloaded phidget22.jar, and select it.
Windows netbeans3.jpg
The project now has access to Phidgets. By default, Netbeans should create an executable .jar file in the dist folder of the project directory when it's built. If it didn't, go to Build -> Packaging in the project properties and make sure "Build JAR after compiling" is checked.
Windows netbeans4.png
You can now run the .jar file from the command prompt with:
java -jar phidgetTest.jar

Eclipse

Instructions
To start, open Eclipse and create a new Java project. Name the project and uncheck the create module-info.java file box.
Java eclipse newproj.png
On the Libraries tab, click Add External JARs and add phidget22.jar. to your project as an external jar. Be sure it's being added to the Classpath and not the module path.
Java eclipse library.png
Create a new Class in your project.
Java eclipse newclass.png
Name the class, and be sure to check the public static void main box. Eclipse may require that you add a package name.
Java eclipse newclass2.png
Your project now has access to Phidgets!
Once you're ready to compile your project into a .jar executable, right click on the project in the package explorer and choose Export. Select Runnable JAR file.
Java eclipse export.png
Choose the main class and a destination for the .jar file and click finish.
Java eclipse export2.png
You can now run the .jar file from the command prompt with:
java -jar phidgetTest.jar

Android Studio

Instructions
To start, create a new project in Android Studio.
Java as newproj.png
Once you have a new project, be sure to switch the side bar to Project view.
Java as view.png
Next, download the Android Java libraries, extract the contents, and open the resulting folder.
Java as extract.png
Copy the .jar files into the app/libs/ folder of your project. If you are only going to use network Phidgets in your app, then you don't need to copy Phidget22usb.jar into your project.

Right click the jar files you just copied and select Add As Library.

Java as jnilibs.png
Create a directory called jnilibs under app/src/main
Java as jnilibs2.png
Copy the remaining folders from the Phidget22 library (containing versions of libphidget22java.so) into the directory you just created.
Java as jnilibs3.png
To allow the use of the network and/or USB connections, the following lines must be added to your AndroidManifest.xml file:
<!-- Required for network access -->
<uses-permission android:name="android.permission.INTERNET" />

<!-- Required for USB access -->
<uses-feature android:name="android.hardware.usb.host" />

Finally, to import the Phidget22 library into your code, add the following line to the rest of your imports:

import com.phidget22.*;

The project now has access to Phidgets. Next, we'll walk through the steps for writing your own code. ||

By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.

Your main reference for writing Android Java code will be:

Step One: Initialize and Open

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

DigitalInput device;

Next, we need to initialize the method(s) that the Android device can communicate with the Phidget. This is done either by enabling Network Server Discovery, and/or allowing direct USB connections as follows:

//Enable server discovery to list remote Phidgets
this.getSystemService(Context.NSD_SERVICE);
Net.enableServerDiscovery(ServerType.DEVICE_REMOTE);

//Allow direct USB connection of Phidgets
com.phidget22.usb.Manager.Initialize(this);

To support remote (network) Phidgets on Android API versions earlier than API version 16, or to connect to Phidget Network Servers with passwords, you will need to add the specific server to your program:

//Add a specific network server to communicate with Phidgets remotely
Net.addServer("ServerName", "192.168.1.105", 5661, "password", 0);

After the connection methods are established, the Phidget object needs to be initialized and opened:

device = new DigitalInput();
device.open();

Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:

try{
    device = new DigitalInput();
    device.open();
}catch (PhidgetException e) {
    e.printStackTrace();
}

For more information on error handling with Phidgets, see this page.

Step Two: Wait for Attachment (plugging in) of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:

ch = new DigitalInput();
ch.open(5000); //wait for attach for 5 seconds, if not time out

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.

To use events, we have to modify our code:

ch = new DigitalInput();
device.addAttachListener(new AttachListener() {
    public void onAttach(final AttachEvent attachEvent) {
        AttachEventHandler handler = new AttachEventHandler(device);
        synchronized(handler)
        {
            runOnUiThread(handler);
            try {
                handler.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
});
ch.open();

Next, we have to declare the function that will be called when an attach event is fired - in this case the function AttachEventHandler will be called.

class AttachEventHandler implements Runnable { 
    Phidget device;

    public AttachEventHandler(Phidget device) {
        this.device = device;
    }

    public void run() {
        TextView attachedTxt = (TextView) findViewById(R.id.attachedTxt);
        attachedTxt.setText("Attached");

        //notify that we're done
        synchronized(this)
        {
	    this.notify();
        }
    }
}

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

ch = new DigitalInput();
device.addStateChangeListener(new DigitalInputStateChangeListener() {
	public void onStateChange(DigitalInputStateChangeEvent stateChangeEvent) {
        DigitalInputStateChangeEventHandler handler = 
            new DigitalInputStateChangeEventHandler(device, stateChangeEvent);
	runOnUiThread(handler);
    }
});
ch.open();

This code will connect a function and an event. In this case, the DigitalInputStateChangeEventHandler function will be called when there has been a change to the devices input.

Next, we need to create the DigitalInputStateChangeEventHandler function itself:

class DigitalInputStateChangeEventHandler implements Runnable {
    Phidget device;
    DigitalInputStateChangeEvent stateChangeEvent;

    public DigitalInputStateChangeEventHandler(Phidget device,
       DigitalInputStateChangeEvent stateChangeEvent)
    {
        this.device = device;
        this.stateChangeEvent = stateChangeEvent;
    }

    public void run() {
        CheckBox stateBox = (CheckBox) findViewById(R.id.stateBox);
        stateBox.setChecked(stateChangeEvent.getState());
    }
}

If events do not suit your needs, you can also poll the device directly for data using code like this:

boolean state = ch.getState();

Step Four: Close and Delete

At the end of your program, be sure to close your device.

ch.close();

Once the device is closed, to completely clean up after using Phidgets, you must uninitialize the USB connection as follows:

//Disable USB connection to Phidgets
com.phidget22.usb.Manager.Uninitialize();

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

PhidgetSBC Web Interface

Instructions

Note: Debian Linux may not have support for the newest JDK by default, so if you're developing your code on another machine, you may have to target an older version of Java in order to run it on the PhidgetSBC.

If you wish to compile java code directly on the SBC itself, you must SSH in and install the JDK:

apt install default-jdk-headless

Then, you may create a Makefile, or compile over SSH:

javac -cp /usr/share/java/phidget22.jar:. JavaApp.java

Example Code

Navigate to our Code Sample Generator to view and download code samples that are tailored to your specific device.

Language java codesample.png

Phidget Programming Basics

To learn more about the structure of the example code, visit our Phidget Programming Basics guide.

Deploying Applications

The following files are required for your Java application:

  • phidget22.jar
  • phidget22.dll
  • phidget22java.dll

The files can be found in the Development Files. The .jar file is in lib/java, and the dll files are in lib/c/x64.

Java will look for these files in several locations, including the classpath and the working folder of the project.

API

Phidget22 API