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[[File:icon-Java.png|64x64px|link=Language - C Sharp]]Java is a modern, object-oriented programming language developed by Oracle.
{{#seo:|description=Learn how to use Phidget USB devices with Java.}}
[[Category:Language]]


__TOC__
==Get Started==
With the Phidget22 library, it's easy to create Java applications that work with Phidget devices.


==Introduction==
==Java Libraries==
During development, we recommend downloading the appropriate installer or package for your [https://www.phidgets.com/docs/Operating_System_Support operating system]. This will place the required Phidget library files in standard locations where Java will look for them. When [[#Deploying Applications|deploying applications]], you can instead include these files manually as part of your application.


{{LanguageSupport|Java|the complete Phidget API, including events|all Phidget devices.|various environments such as <code>javac</code>, NetBeans, and Eclipse}}
====macOS Considerations====
Legacy Phidgets running a HID USB stack require a driver extension (macOS 10.15 and newer) or a kernel extension (macOS 10.14 and earlier). During development, we recommend downloading the appropriate [https://www.phidgets.com/docs/OS_-_macOS#Quick_Downloads package] which will install the extension. When deploying applications, review the README in the [https://cdn.phidgets.com/downloads/phidget22/libraries/macos/Phidget22_macosdevel.zip macOS Development Files] for information about bundling the extension with your application.


==Quick Downloads==
=====Determining USB Stack=====
To determine which USB stack your device is running, navigate to the product page and then to the specification tab, and look for the ''USB Stack'' specification. If you are using a VINT device, navigate to the product page for the VINT Hub you are using.


Just need the Java drivers, libraries, and examples?  Here they are:
[[Image:Javascript_networkserver_webusb_spec.png|center|600px|link=https://cdn.phidgets.com/docs/images/8/80/Javascript_networkserver_webusb_spec.png]]


Java API Documentation:
====Linux Considerations====
*[http://www.phidgets.com/documentation/JavaDoc.zip C# API Manual Download] or [http://www.phidgets.com/documentation/web/javadoc/index.html (HTML online version)]
Linux restricts access to USB devices to the root user. To run your Python application as a regular user, you'll need to [{{SERVER}}/docs/OS_-_Linux#Setting_Udev_Rules set up udev rules] on your system.
*[[General API]] (more help on functions common to all Phidgets)
*[[Device List | Device Specific APIs]] (more help on functions specific to your Phidget)


Java Example Code:
==Development Environment Configuration==


*[http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip Java Example Code]
Before choosing a development environment, make sure you have the [http://www.oracle.com/technetwork/java/index.html Java Development Kit] installed.


Libraries and Drivers:
===Visual Studio Code===
*[http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20111220.zip phidget21.jar]
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
*[http://www.phidgets.com/downloads/libraries/Phidget-x86_2.1.8.20111220.exe 32 bit Windows (drivers, with libraries)]
|+ '''Instructions'''
*[http://www.phidgets.com/downloads/libraries/Phidget-x64_2.1.8.20111220.exe 64 bit Windows (drivers, with libraries)]
| To start developing with Java in VSCode, open it up and install the '''Extension Pack for Java'''.||[[Image:Language_java_vscode_extension2.png|center|350px|link=https://cdn.phidgets.com/docs/images/b/b4/Language_java_vscode_extension2.png]]
*[http://www.phidgets.com/downloads/libraries/libphidget_2.1.8.20111028.tar.gz General Linux Libraries] ([[OS - Linux | Linux Library Setup Instructions]])
|-
*[http://www.phidgets.com/downloads/libraries/Phidget_2.1.8.20111103.dmg General Mac OSX Libraries] ([[OS - Mac OS X | Mac OS X Library Setup Instructions]])
| Next, press '''Ctrl+Shift+P''' to open the command palette, type "java" and select '''Java: Create Java Project'''. || [[Image:Language_java_vscode_createproj.png|center|360px|link=https://cdn.phidgets.com/docs/images/7/78/Language_java_vscode_createproj.png]]
|-
| Select "No Build Tools" and select a directory for the new project. You'll be asked for a project name, and  VSCode will create the directory structure. || [[Image:Language_java_vscode_emptyproj.png|center|350px|link=https://cdn.phidgets.com/docs/images/c/c1/Language_java_vscode_emptyproj.png]]
|-
| colspan="2"|You'll need to get a copy of '''phidget22.jar''' to put inside the "lib" folder. [https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].  
|-
| colspan="2"| You can now begin writing code in the newly created "App.java" file, or you can download a [[#Example_Code|sample program]] for your device and place it in the "src" folder.
|-
| Compile and run by pressing '''F5''' or by clicking the play button in the top right. || [[Image:Language_java_vscode_run.png|center|350px|link=https://cdn.phidgets.com/docs/images/e/ea/Language_java_vscode_run.png]]
|-
| Once you're ready to compile your project into a .jar executable, click on the '''Java Projects''' section in the explorer. || [[Image:Language_java_vscode_jar.png|center|350px|link=https://cdn.phidgets.com/docs/images/6/65/Language_java_vscode_jar.png]]
|-
| Click on the export icon, and then select your main class and click OK. || [[Image:Language_java_vscode_jar2.png|center|350px|link=https://cdn.phidgets.com/docs/images/7/74/Language_java_vscode_jar2.png]]
|-
| colspan="2"| Now you can run your new .jar file with the following command:
<syntaxhighlight>
java -jar Example.jar
</syntaxhighlight>
|}


==Getting started with Java==
===Javac===
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
|+ '''Instructions'''
|The easiest way to allow Java to access the Phidgets Java library is to place a copy of '''phidget22.jar''' in the same folder as your .java program.  ||[[Image:Language_java_javac_folder.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/89/Language_java_javac_folder.png]]
|-
|[https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].||
|-
|colspan="2"|To run your program, enter the following command in the command prompt or terminal:
<syntaxhighlight>
javac -classpath .;phidget22.jar example.java
</syntaxhighlight>
Then, enter the following command to run the program:
<syntaxhighlight>
java -classpath .;phidget22.jar example
</syntaxhighlight>
||
|-
| colspan="2"| Once you're ready to compile your project into a .jar executable, create a '''manifest.mf''' file with the following contents:
<syntaxhighlight>
Manifest-Version: 1.0
Main-Class: example
Class-Path: phidget22.jar
 
</syntaxhighlight>
Make sure there's an empty newline at the bottom of the three lines and a space after each colon.
|-
| colspan="2"| Next, create the .jar file with this command:
<syntaxhighlight>
jar cfm example.jar manifest.mf *.class
</syntaxhighlight>
Once the .jar is created, you can execute it with
<syntaxhighlight>
java -jar example.jar
</syntaxhighlight>


If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
|}
{{ExampleCodeReasons}}


Instructions are divided up by operating system. Choose:
===Netbeans===
*[[#Windows(2000/XP/Vista/7)|Windows 2000 / XP / Vista / 7]]
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
*[[#Mac OS X |Mac OS X]]
|+ '''Instructions'''
*[[#Linux | Linux]] (including PhidgetSBC)
|The easiest way to allow Java to access the Phidgets Java library is to place a copy of '''phidget22.jar''' in the same folder as your .java program.  ||[[Image:Language_java_javac_folder.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/89/Language_java_javac_folder.png]]
|-
|[https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].||
|-
| To start, open NetBeans and create a new project. Select Java Application and follow the steps as directed by Netbeans.|| [[Image:Windows_netbeans1.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/c/c9/Windows_netbeans1.jpg]]
|-
| Next, add a reference to phidget22.jar by right-clicking on the libraries folder. || [[Image:Windows_netbeans2.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/2/2b/Windows_netbeans2.jpg]]
|-
| Navigate to the folder where you downloaded phidget22.jar, and select it. || [[Image:Windows_netbeans3.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/7/76/Windows_netbeans3.jpg]]
|-
| The project now has access to Phidgets. By default, Netbeans should create an executable .jar file in the '''dist''' folder of the project directory when it's built. If it didn't, go to '''Build -> Packaging''' in the project properties and make sure "Build JAR after compiling" is checked.|| [[Image:Windows_netbeans4.png|center|350px|link=https://cdn.phidgets.com/docs/images/7/78/Windows_netbeans4.png]]
|-
| colspan="2"| You can now run the .jar file from the command prompt with:
<syntaxhighlight>
java -jar phidgetTest.jar
</syntaxhighlight>
|}


==Windows(2000/XP/Vista/7)==
===Eclipse===
 
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
===Libraries===
|+ '''Instructions'''
*[http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20111220.zip phidget21.jar]
| To start, open Eclipse and create a new Java project. Name the project and uncheck the '''create module-info.java file''' box.|| [[Image:java_eclipse_newproj.png|center|350px|link=https://cdn.phidgets.com/docs/images/9/97/Java_eclipse_newproj.png]]
 
|-
===Description===
| On the Libraries tab, click Add External JARs and add [https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip phidget22.jar].  to your project as an external jar. Be sure it's being added to the '''Classpath''' and not the module path. || [[Image:java_eclipse_library.png|center|350px|link=https://cdn.phidgets.com/docs/images/1/1b/Java_eclipse_library.png]]
Java programs on Windows depend on the following files, which the installers above put onto your system:
|-
* <b><code>phidget21.dll</code></b> contains the actual Phidgets library, which is used at run-time. If you used our installer, it's already correctly placed in <code>C:\Windows\System32</code>. It can be manually installed - check our [[Manual Installation instructions]].
| Create a new Class in your project. || [[Image:java_eclipse_newclass.png|center|350px|link=https://cdn.phidgets.com/docs/images/0/02/Java_eclipse_newclass.png]]
You will also need one of the following two files, depending on the .NET framework version you are targeting:
|-
* <b><code>phidget21.jar</code></b> is the Phidgets library for Java runtime <i><b>2.0</b></i> or higher. Your compiler has to know where this file is. By default, our installer puts this file into <code>C:\Program Files\Phidgets</code>. So, you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file [[#Libraries | here]].
| Name the class, and be sure to check the '''public static void main''' box. Eclipse may require that you add a package name. || [[Image:java_eclipse_newclass2.png|center|350px|link=https://cdn.phidgets.com/docs/images/c/ca/Java_eclipse_newclass2.png]]
 
|-
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.
| Your project now has access to Phidgets! ||
 
|-
===NetBeans===
| Once you're ready to compile your project into a .jar executable, right click on the project in the package explorer and choose '''Export'''. Select '''Runnable JAR file'''. || [[Image:java_eclipse_export.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/8c/Java_eclipse_export.png]]
 
|-
Please start by downloading the Java Examples.  The full examples were written in NetBeans. But Eclipse will easily open it.
| Choose the main class and a destination for the .jar file and click finish. || [[Image:java_eclipse_export2.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/8d/Java_eclipse_export2.png]]
*[http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip Java Examples]
|-
 
| colspan="2"| You can now run the .jar file from the command prompt with:
=====Use Our Examples=====
<syntaxhighlight>
 
java -jar phidgetTest.jar
To run the examples, you first download them [[#Command line|from above]] and unpack them into a folder.  To load all projects in Visual Studio, go to File | Open | Project, and open <code>AllExamples/AllExamples.sln</code> or <code>AllExamples/AllExamples_vs2008.sln</code> for Visual Studio 2005 and 2008, respectively.
</syntaxhighlight>
 
|}
If you are opening the Phidget examples in Visual Studio 2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 or 2008 project.
<br/><br/>[[File:VS2005 Conversion Wizard.PNG]]<br/><br/>
 
This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device.  If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]].


The only thing left to do is to run the examples! Click on Debug -> Start Debugging. Please note that the projects, by default try to find the <code>Phidget21.NET.dll</code> in the <code>C:\Program Files\Phidgets</code>. If you have it installed in another location, please change the path accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to <code>Phidget21.NET.dll</code>. Please see the [[#Write Your Own Code | next section]] for details.
===Android Studio===
<br/><br/>
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
[[File:CSharp VS2005 Run.PNG ‎]]
|+ '''Instructions'''
<br/><br/>
| To start, create a new project in Android Studio.|| [[Image:java_as_newproj.png|center|350px|link=]]
Once you have the C# examples running, we have a [[#Follow The Examples|teaching section]] below to help you follow them.
|-
| Once you have a new project, be sure to switch the side bar to Project view. || [[Image:java_as_view.png|center|350px|link=]]
|-
| Next, download the [https://cdn.phidgets.com/downloads/phidget22/libraries/android/phidget22-android.zipPhidget22 Android Java libraries], extract the contents, and open the resulting folder. || [[Image:java_as_extract.png|center|350px|link=]]
|-
| Copy the .jar files into the '''app/libs/''' folder of your project. If you are only going to use network Phidgets in your app, then you don't need to copy Phidget22usb.jar into your project.


=====Write Your Own Code=====
Right click the jar files you just copied and select '''Add As Library.'''
|[[Image:java_as_jnilibs.png|center|350px|link=]]
|-
|Create a directory called '''jnilibs''' under '''app/src/main''' || [[Image:java_as_jnilibs2.png|center|350px|link=]]
|-
| Copy the remaining folders from the Phidget22 library (containing versions of libphidget22java.so) into the directory you just created. || [[Image:java_as_jnilibs3.png|center|350px|link=]]
|-
| colspan="2"|  To allow the use of the network and/or USB connections, the following lines must be added to your AndroidManifest.xml file:
<syntaxhighlight>
<!-- Required for network access -->
<uses-permission android:name="android.permission.INTERNET" />


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. To begin:
<!-- Required for USB access -->
<uses-feature android:name="android.hardware.usb.host" />
</syntaxhighlight>
Finally, to import the Phidget22 library into your code, add the following line to the rest of your imports:
<syntaxhighlight>
import com.phidget22.*;
</syntaxhighlight>


* Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.  
The project now has access to Phidgets. Next, we'll walk through the steps for writing your own code. ||
<br/>[[File:CSharp VS2005 New Project.PNG ]]
|-
| colspan="2"|
By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.


<br/>
Your main reference for writing Android Java code will be:


* Add a reference to the .NET Phidgets lilbrary.
* The [https://www.phidgets.com/?view=api Phidget22 API]
<br/>[[File:CSharp VS2005 Add Reference.PNG ]]<br/>
* The [https://www.phidgets.com/?view=code_samples&lang=Java Java example code]
* Under the .NET tab, select <code>Phidget21.NET.dll</code>.
If you used our installer, these files are installed in <code>C:\Program Files\Phidgets</code>, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file.
<br/>[[File:CSharp VS2005 Add Reference 2.PNG ]]<br/><br/>


Then, in your code, you will need to include the Phidget library:
'''Step One: Initialize and Open'''


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:
<font size="3">
<source lang=cpp>
  using Phidgets;
  using Phidgets.Events;
  </source>
</font>
</div>


The project now has access to the Phidget21 function calls and you are ready to begin coding.
<syntaxhighlight lang="java">
DigitalInput device;
</syntaxhighlight>


The same [[#Follow The Examples|teaching section]] which describes the examples also has further resources for programming your Phidget.
Next, we need to initialize the method(s) that the Android device can communicate with the Phidget. This is done either by enabling Network Server Discovery, and/or allowing direct USB connections as follows:


===Java===
<syntaxhighlight lang="java">
//Enable server discovery to list remote Phidgets
this.getSystemService(Context.NSD_SERVICE);
Net.enableServerDiscovery(ServerType.DEVICE_REMOTE);


This section will provide instructions on how to compile using the <code>mcs</code> compiler. Other compilers such as <code>gmcs</code>, <code>smcs</code>, and <code>dmcs</code> all work in the same way. Start by downloading the C# Examples.
//Allow direct USB connection of Phidgets
*[http://www.phidgets.com/downloads/examples/CSharp_2.1.8.20110615.zip C# Examples]
com.phidget22.usb.Manager.Initialize(this);
</syntaxhighlight>


=====Use Our Examples=====
To support remote (network) Phidgets on Android API versions earlier than API version 16, or to connect to Phidget Network Servers with passwords, you will need to add the specific server to your program:


Download the examples [[#MonoDevelop|from above]] and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. Please only use the simple examples. The full examples uses Windows Forms, which Mono and the Gtk# toolkit are not completely compatible with. Locate the <code>Program.cs</code> file as this contains the example source code. Copy the file into your working directory, and rename it to <code>example.cs</code>.
<syntaxhighlight lang="java">
<br/>
//Add a specific network server to communicate with Phidgets remotely
Net.addServer("ServerName", "192.168.1.105", 5661, "password", 0);
</syntaxhighlight>


To compile and build an executable, run:
After the connection methods are established, the Phidget object needs to be initialized and opened:
<br/>[[File:Mono Windows Compile.PNG]]<br/>


If you have the <code>Phidget21.NET.dll</code> installed in another location, please change the path accordingly.
<syntaxhighlight lang="java">
device = new DigitalInput();
device.open();
</syntaxhighlight>


Afterwards, you will have an executable named <code>example.exe</code> that you can run. Place the <code>Phidget21.NET.dll</code> in the same directory as the executable and type the following to run the program:
Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:
<br/>[[File:Mono Windows Run.PNG]]<br/>


Once you have the C# examples running, we have a [[#Follow The Examples|teaching section]] below to help you follow them.
<syntaxhighlight lang="java">
try{
    device = new DigitalInput();
    device.open();
}catch (PhidgetException e) {
    e.printStackTrace();
}
</syntaxhighlight>


=====Write Your Own Code=====
For more information on error handling with Phidgets, see [[Handling Errors and Logging|this page]].


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. Please see the [[#Use Our Examples 3 | previous section]] for instructions.
'''Step Two: Wait for Attachment (plugging in) of the Phidget'''


In your code, you will need to include the Phidget library:
Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<syntaxhighlight lang="java">
<font size="3">
ch = new DigitalInput();
<source lang=cpp>
ch.open(5000); //wait for attach for 5 seconds, if not time out
  using Phidgets;
</syntaxhighlight>
  using Phidgets.Events;
  </source>
</font>
</div>


The project now has access to the Phidget21 function calls and you are ready to begin coding.
Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.


The same [[#Follow The Examples|teaching section]] which describes the examples also has further resources for programming your Phidget.
To use events, we have to modify our code:
 
===Eclipse===


Start by downloading the C# Examples. These examples were written in Visual Studio 2005 and 2008, but are also compatible with MonoDevelop.
<syntaxhighlight lang="java">
*[http://www.phidgets.com/downloads/examples/CSharp_2.1.8.20110615.zip C# Eamples]
ch = new DigitalInput();
device.addAttachListener(new AttachListener() {
    public void onAttach(final AttachEvent attachEvent) {
        AttachEventHandler handler = new AttachEventHandler(device);
        synchronized(handler)
        {
            runOnUiThread(handler);
            try {
                handler.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
});
ch.open();
</syntaxhighlight>


=====Use Our Examples=====
Next, we have to declare the function that will be called when an attach event is fired - in this case the function AttachEventHandler will be called.


Download the examples [[#MonoDevelop|from above]] and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.
<syntaxhighlight lang="java">
<br/>
class AttachEventHandler implements Runnable {
    Phidget device;


To run the examples, you first download them from above and unpack them into a folder. To load all projects in MonoDevelop, go to File | Open, and open <code>AllExamples/AllExamples.sln</code>
    public AttachEventHandler(Phidget device) {
        this.device = device;
    }


This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
    public void run() {
        TextView attachedTxt = (TextView) findViewById(R.id.attachedTxt);
        attachedTxt.setText("Attached");


<br/>[[File:CSharp MonoDevelop Win Start Up.PNG]]<br/>
        //notify that we're done
        synchronized(this)
        {
    this.notify();
        }
    }
}
</syntaxhighlight>


The only thing left to do is to run the examples! Right click the project, and click on <code>Run With</code> and select the target framework. Please note that the projects, by default try to find the <code>Phidget21.NET.dll</code> in the <code>C\Program Files\Phidgets</code>. If you have it installed in another location, please change the path accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to <code>Phidget21.NET.dll</code>. Please see the next section for details.
'''Step Three: Do Things with the Phidget'''


<br/><br/>[[File:CSharp MonoDevelop Win Run As.PNG]]<br/><br/>
We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:


Once you have the C# examples running, we have a [[#Follow The Examples|teaching section]] below to help you follow them.
<syntaxhighlight lang="java">
ch = new DigitalInput();
device.addStateChangeListener(new DigitalInputStateChangeListener() {
public void onStateChange(DigitalInputStateChangeEvent stateChangeEvent) {
        DigitalInputStateChangeEventHandler handler =
            new DigitalInputStateChangeEventHandler(device, stateChangeEvent);
runOnUiThread(handler);
    }
});
ch.open();
</syntaxhighlight>


=====Write Your Own Code=====
This code will connect a function and an event. In this case, the '''DigitalInputStateChangeEventHandler''' function will be called when there has been a change to the devices input.


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. To begin:
Next, we need to create the '''DigitalInputStateChangeEventHandler''' function itself:


* Create a new C# empty project with a descriptive name such as PhidgetTest.
<syntaxhighlight lang="java">
<br/>[[File:CSharp MonoDevelop Win New Project.PNG]]<br/>
class DigitalInputStateChangeEventHandler implements Runnable {
* Add a reference to the .NET library.
    Phidget device;
<br/>[[File:CSharp MonoDevelop Win Reference.PNG ]]<br/>
    DigitalInputStateChangeEvent stateChangeEvent;
* Select <code>Phidget21.NET.dll</code>. If you used our installer, by default, this file is placed in <code>C:\Program Files\Phidgets</code>. If it is in another location, please change the path accordingly.
<br/>[[File:CSharp MonoDevelop Win Reference 2.PNG ]]<br/>


Then, in your code, you will need to include the Phidget library:
    public DigitalInputStateChangeEventHandler(Phidget device,
      DigitalInputStateChangeEvent stateChangeEvent)
    {
        this.device = device;
        this.stateChangeEvent = stateChangeEvent;
    }


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
    public void run() {
<font size="3">
        CheckBox stateBox = (CheckBox) findViewById(R.id.stateBox);
<source lang=cpp>
        stateBox.setChecked(stateChangeEvent.getState());
  using Phidgets;
    }
  using Phidgets.Events;
}
  </source>
</syntaxhighlight>
</font>
</div>


The project now has access to the Phidget21 function calls and you are ready to begin coding.
If events do not suit your needs, you can also poll the device directly for data using code like this:


The same [[#Follow The Examples|teaching section]] which describes the examples also has further resources for programming your Phidget.
<syntaxhighlight lang="java">
boolean state = ch.getState();
</syntaxhighlight>


==Mac OS X==
'''Step Four: Close and Delete'''


C# has excellent support on Mac OS X through the Mono framework.  
At the end of your program, be sure to close your device.


The first step in using C# on Mac is to install the Phidget libraries.  Compile and install them as explained on the [[Device List|getting started guide for your device]].  Then, the [[OS - Mac OS X]] page also describes the different Phidget files, their installed locations, and their roles....
<syntaxhighlight lang="java">
ch.close();
</syntaxhighlight>


==Linux==
Once the device is closed, to completely clean up after using Phidgets, you must uninitialize the USB connection as follows:


C# has support on Linux through the Mono framework.
<syntaxhighlight lang="java">
//Disable USB connection to Phidgets
com.phidget22.usb.Manager.Uninitialize();
</syntaxhighlight>


The first step in using C# on Linux is to install the Phidget libraries.  Compile and install them as explained on the main [[OS - Linux | Linux page]].  That Linux page also describes the different Phidget files, their installed locations, and their roles.
Now that you've set up Phidgets in your programming environment, you should read our guide on [[Phidget Programming Basics]] to learn the fundamentals of programming with Phidgets.
|}


==Follow The Examples==
=== PhidgetSBC Web Interface ===
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
|+'''Instructions'''
|<center>{{#ev:youtube|gZmWvWXICIA|rel=0}}</center>
'''Note:''' Debian Linux may not have support for the newest JDK by default, so if you're developing your code on another machine, you may have to target an older version of Java in order to run it on the PhidgetSBC.
|}


By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
==Example Code==
Navigate to our [https://www.phidgets.com/?view=code_samples&lang=Java Code Sample Generator] to view and download code samples that are tailored to your specific device.


Next, comes our API information. These resources outline the C# Phidget functions:
[[Image:Language_java_codesample.png|center|600px|link=https://cdn.phidgets.com/docs/images/a/af/Language_java_codesample.png]]


{{UsingAPhidgetInCodeGeneral|both of which are available in C#|[http://www.phidgets.com/documentation/Phidget21.NET.zip C# API]}}
===Phidget Programming Basics===
{{PhidgetProgrammingBasicsLink}}


===Example Flow===
== Deploying Applications ==
The following files are required for your Java application:
* phidget22.jar
* phidget22.dll
* phidget22java.dll


{{ExamplePseudocode|In C#, you can name these '''event''' functions whatever you like.  You will then pass them as function pointers to the Phidget library below in the Main Code section.  This hooks them into the actual events when they occur. <br>
The files can be found in the [https://cdn.phidgets.com/downloads/phidget22/libraries/windows/Phidget22-windevel.zip Development Files]. The .jar file is in lib/java, and the dll files are in lib/c/x64.
In the example code, the event functions common to all Phidgets are called things like '''AttachHandler()''' and '''DetachHandler()''', etc.<br><br>
Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
Other functions are given in the examples to show you more detail on using your Phidget.  For example, '''DeviceInitialize()''' will show what needs to be set up for your Phidget before using it.
|Creating a Phidget software object in C# is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a <code>Spatial</code> object.  The examples show how to do this and other API functions.<br><br>
The object provides device specific methods and properties which are available from the API for your specific Phidget.|
[http://www.phidgets.com/documentation/Phidget21.NET.zip C# API]}}


==Common Problems and Solutions/Workarounds==
Java will look for these files in several locations, including the classpath and the working folder of the project.


Here you can put various frequent problems and our recommended solutions.
==API==
[{{SERVER}}/?view=api&lang=Python Phidget22 API]

Latest revision as of 21:33, 25 May 2026


Get Started

With the Phidget22 library, it's easy to create Java applications that work with Phidget devices.

Java Libraries

During development, we recommend downloading the appropriate installer or package for your operating system. This will place the required Phidget library files in standard locations where Java will look for them. When deploying applications, you can instead include these files manually as part of your application.

macOS Considerations

Legacy Phidgets running a HID USB stack require a driver extension (macOS 10.15 and newer) or a kernel extension (macOS 10.14 and earlier). During development, we recommend downloading the appropriate package which will install the extension. When deploying applications, review the README in the macOS Development Files for information about bundling the extension with your application.

Determining USB Stack

To determine which USB stack your device is running, navigate to the product page and then to the specification tab, and look for the USB Stack specification. If you are using a VINT device, navigate to the product page for the VINT Hub you are using.

Javascript networkserver webusb spec.png

Linux Considerations

Linux restricts access to USB devices to the root user. To run your Python application as a regular user, you'll need to set up udev rules on your system.

Development Environment Configuration

Before choosing a development environment, make sure you have the Java Development Kit installed.

Visual Studio Code

Instructions
To start developing with Java in VSCode, open it up and install the Extension Pack for Java.
Language java vscode extension2.png
Next, press Ctrl+Shift+P to open the command palette, type "java" and select Java: Create Java Project.
Language java vscode createproj.png
Select "No Build Tools" and select a directory for the new project. You'll be asked for a project name, and VSCode will create the directory structure.
Language java vscode emptyproj.png
You'll need to get a copy of phidget22.jar to put inside the "lib" folder. You can download phidget22.jar here.
You can now begin writing code in the newly created "App.java" file, or you can download a sample program for your device and place it in the "src" folder.
Compile and run by pressing F5 or by clicking the play button in the top right.
Language java vscode run.png
Once you're ready to compile your project into a .jar executable, click on the Java Projects section in the explorer.
Language java vscode jar.png
Click on the export icon, and then select your main class and click OK.
Language java vscode jar2.png
Now you can run your new .jar file with the following command:
java -jar Example.jar

Javac

Instructions
The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your .java program.
Language java javac folder.png
You can download phidget22.jar here.
To run your program, enter the following command in the command prompt or terminal:
javac -classpath .;phidget22.jar example.java

Then, enter the following command to run the program:

java -classpath .;phidget22.jar example
Once you're ready to compile your project into a .jar executable, create a manifest.mf file with the following contents:
Manifest-Version: 1.0
Main-Class: example
Class-Path: phidget22.jar
 

Make sure there's an empty newline at the bottom of the three lines and a space after each colon.

Next, create the .jar file with this command:
jar cfm example.jar manifest.mf *.class

Once the .jar is created, you can execute it with

java -jar example.jar

Netbeans

Instructions
The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your .java program.
Language java javac folder.png
You can download phidget22.jar here.
To start, open NetBeans and create a new project. Select Java Application and follow the steps as directed by Netbeans.
Windows netbeans1.jpg
Next, add a reference to phidget22.jar by right-clicking on the libraries folder.
Windows netbeans2.jpg
Navigate to the folder where you downloaded phidget22.jar, and select it.
Windows netbeans3.jpg
The project now has access to Phidgets. By default, Netbeans should create an executable .jar file in the dist folder of the project directory when it's built. If it didn't, go to Build -> Packaging in the project properties and make sure "Build JAR after compiling" is checked.
Windows netbeans4.png
You can now run the .jar file from the command prompt with:
java -jar phidgetTest.jar

Eclipse

Instructions
To start, open Eclipse and create a new Java project. Name the project and uncheck the create module-info.java file box.
Java eclipse newproj.png
On the Libraries tab, click Add External JARs and add phidget22.jar. to your project as an external jar. Be sure it's being added to the Classpath and not the module path.
Java eclipse library.png
Create a new Class in your project.
Java eclipse newclass.png
Name the class, and be sure to check the public static void main box. Eclipse may require that you add a package name.
Java eclipse newclass2.png
Your project now has access to Phidgets!
Once you're ready to compile your project into a .jar executable, right click on the project in the package explorer and choose Export. Select Runnable JAR file.
Java eclipse export.png
Choose the main class and a destination for the .jar file and click finish.
Java eclipse export2.png
You can now run the .jar file from the command prompt with:
java -jar phidgetTest.jar

Android Studio

Instructions
To start, create a new project in Android Studio.
Java as newproj.png
Once you have a new project, be sure to switch the side bar to Project view.
Java as view.png
Next, download the Android Java libraries, extract the contents, and open the resulting folder.
Java as extract.png
Copy the .jar files into the app/libs/ folder of your project. If you are only going to use network Phidgets in your app, then you don't need to copy Phidget22usb.jar into your project.

Right click the jar files you just copied and select Add As Library.

Java as jnilibs.png
Create a directory called jnilibs under app/src/main
Java as jnilibs2.png
Copy the remaining folders from the Phidget22 library (containing versions of libphidget22java.so) into the directory you just created.
Java as jnilibs3.png
To allow the use of the network and/or USB connections, the following lines must be added to your AndroidManifest.xml file:
<!-- Required for network access -->
<uses-permission android:name="android.permission.INTERNET" />

<!-- Required for USB access -->
<uses-feature android:name="android.hardware.usb.host" />

Finally, to import the Phidget22 library into your code, add the following line to the rest of your imports:

import com.phidget22.*;

The project now has access to Phidgets. Next, we'll walk through the steps for writing your own code. ||

By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.

Your main reference for writing Android Java code will be:

Step One: Initialize and Open

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

DigitalInput device;

Next, we need to initialize the method(s) that the Android device can communicate with the Phidget. This is done either by enabling Network Server Discovery, and/or allowing direct USB connections as follows:

//Enable server discovery to list remote Phidgets
this.getSystemService(Context.NSD_SERVICE);
Net.enableServerDiscovery(ServerType.DEVICE_REMOTE);

//Allow direct USB connection of Phidgets
com.phidget22.usb.Manager.Initialize(this);

To support remote (network) Phidgets on Android API versions earlier than API version 16, or to connect to Phidget Network Servers with passwords, you will need to add the specific server to your program:

//Add a specific network server to communicate with Phidgets remotely
Net.addServer("ServerName", "192.168.1.105", 5661, "password", 0);

After the connection methods are established, the Phidget object needs to be initialized and opened:

device = new DigitalInput();
device.open();

Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:

try{
    device = new DigitalInput();
    device.open();
}catch (PhidgetException e) {
    e.printStackTrace();
}

For more information on error handling with Phidgets, see this page.

Step Two: Wait for Attachment (plugging in) of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:

ch = new DigitalInput();
ch.open(5000); //wait for attach for 5 seconds, if not time out

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.

To use events, we have to modify our code:

ch = new DigitalInput();
device.addAttachListener(new AttachListener() {
    public void onAttach(final AttachEvent attachEvent) {
        AttachEventHandler handler = new AttachEventHandler(device);
        synchronized(handler)
        {
            runOnUiThread(handler);
            try {
                handler.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
});
ch.open();

Next, we have to declare the function that will be called when an attach event is fired - in this case the function AttachEventHandler will be called.

class AttachEventHandler implements Runnable { 
    Phidget device;

    public AttachEventHandler(Phidget device) {
        this.device = device;
    }

    public void run() {
        TextView attachedTxt = (TextView) findViewById(R.id.attachedTxt);
        attachedTxt.setText("Attached");

        //notify that we're done
        synchronized(this)
        {
	    this.notify();
        }
    }
}

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

ch = new DigitalInput();
device.addStateChangeListener(new DigitalInputStateChangeListener() {
	public void onStateChange(DigitalInputStateChangeEvent stateChangeEvent) {
        DigitalInputStateChangeEventHandler handler = 
            new DigitalInputStateChangeEventHandler(device, stateChangeEvent);
	runOnUiThread(handler);
    }
});
ch.open();

This code will connect a function and an event. In this case, the DigitalInputStateChangeEventHandler function will be called when there has been a change to the devices input.

Next, we need to create the DigitalInputStateChangeEventHandler function itself:

class DigitalInputStateChangeEventHandler implements Runnable {
    Phidget device;
    DigitalInputStateChangeEvent stateChangeEvent;

    public DigitalInputStateChangeEventHandler(Phidget device,
       DigitalInputStateChangeEvent stateChangeEvent)
    {
        this.device = device;
        this.stateChangeEvent = stateChangeEvent;
    }

    public void run() {
        CheckBox stateBox = (CheckBox) findViewById(R.id.stateBox);
        stateBox.setChecked(stateChangeEvent.getState());
    }
}

If events do not suit your needs, you can also poll the device directly for data using code like this:

boolean state = ch.getState();

Step Four: Close and Delete

At the end of your program, be sure to close your device.

ch.close();

Once the device is closed, to completely clean up after using Phidgets, you must uninitialize the USB connection as follows:

//Disable USB connection to Phidgets
com.phidget22.usb.Manager.Uninitialize();

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

PhidgetSBC Web Interface

Instructions

Note: Debian Linux may not have support for the newest JDK by default, so if you're developing your code on another machine, you may have to target an older version of Java in order to run it on the PhidgetSBC.

Example Code

Navigate to our Code Sample Generator to view and download code samples that are tailored to your specific device.

Language java codesample.png

Phidget Programming Basics

To learn more about the structure of the example code, visit our Phidget Programming Basics guide.

Deploying Applications

The following files are required for your Java application:

  • phidget22.jar
  • phidget22.dll
  • phidget22java.dll

The files can be found in the Development Files. The .jar file is in lib/java, and the dll files are in lib/c/x64.

Java will look for these files in several locations, including the classpath and the working folder of the project.

API

Phidget22 API