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Rotation Sensor not updating its value more than once in Unity 3D

Posted: Mon May 14, 2018 3:43 am
by AndrewSolesbury
Hi All,

I am trying to get some basic rotational sensor Phidgets up and running in Unity and seem to be having an issue where the sensor value is pulled only on the first loop and never after.

I have tried using the trigger funtion method as well as pulling the value directly in the Unity Update function.

Has anyone seen this in their applications?

Thanks,

Andrew