Phidgets Rover Kit

Challenge

Now that you understand how to control the rover, complete the following tasks

  1. Create a square 1m x 1m in your classroom out of tape.
  2. Create a program that moves your rover around the square of tape.
  3. If your rover detects an object, it should spin 180° and move in the opposite direction.
  4. Try timing how long it takes your rover to move around the square and compare it to your classmates.

What's next

Congratulations of finishing the Rover challenge! Improve your rover further and learn how to add acceleration in this bonus project.

What are Phidgets?

Phidgets are programmable, modular USB devices, either sensors or controllers that you can connect together. Simply write code in your favorite language and solve real-world problems.

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