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Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

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Language - C Sharp: Difference between revisions

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* <b><code>phidget21.dll</code></b> contains the actual Phidgets library, which is used at run-time.  If you used our installer, it's already correctly placed in <code>C:\Windows\System32</code>.  It can be manually installed - check our [[Manual Installation instructions]].
* <b><code>phidget21.dll</code></b> contains the actual Phidgets library, which is used at run-time.  If you used our installer, it's already correctly placed in <code>C:\Windows\System32</code>.  It can be manually installed - check our [[Manual Installation instructions]].
You will also need one of the following two files, depending on the .NET framework version you are targeting:
You will also need one of the following two files, depending on the .NET framework version you are targeting:
* <b><code>Phidget21.NET.dll</code></b> is the Phidgets library for .NET framework <i><b>2.0</b></i> or higher. Your compiler has to know where this file is. By default, our installer puts this file into <code>C:\Program Files\Phidgets</code>. So, you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file [[#Libraries | here]].  
* <b><code>Phidget21.NET.dll</code></b> is the Phidgets library for .NET framework <i><b>2.0</b></i> or higher. Your compiler has to know where this file is. By default, our installer puts this file into <code>C:\Program Files\Phidgets</code>. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file [[#Libraries | here]].  
* <b><code>Phidget21.NET1.1.dll</code></b> is the Phidgets library for .NET framework <i><b>1.1</b></i>. Your compiler has to know where this file is. By default, our installer puts this file into <code>C:\Program Files\Phidgets</code>. So, you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file [[#Libraries | here]].  
* <b><code>Phidget21.NET1.1.dll</code></b> is the Phidgets library for .NET framework <i><b>1.1</b></i>. Your compiler has to know where this file is. By default, our installer puts this file into <code>C:\Program Files\Phidgets</code>. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file [[#Libraries | here]].  
You can optionally install the following files:
You can optionally install the following files:
* <b><code>Phidget21.NET.XML</code></b> provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, our installer puts this file into <code>C:\Program Files\Phidgets</code>. If you do not want to use our installer, you can get the file [[#Libraries | here]] and place it in the same directory as <code>Phidget21.NET.dll</code>.
* <b><code>Phidget21.NET.XML</code></b> provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, our installer puts this file into <code>C:\Program Files\Phidgets</code>. If you do not want to use our installer, you can get the file [[#Libraries | here]] and place it in the same directory as <code>Phidget21.NET.dll</code>.

Revision as of 20:20, 31 January 2012

Icon-CSharp.pngC# is a modern, object-oriented programming language developed by [Microsoft].

Introduction

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use C# specifically.

C# is capable of using the complete Phidget API, including events. We also provide example code in C# for all Phidget devices.

C# can be developed with the .NET or Mono framework. Both of the frameworks are supported on Windows. For Linux and Mac OS X, only the Mono framework can be used.{{{5}}}

You can compare C# with our other supported languages.

Quick Downloads

Just need the C# drivers, libraries, and examples? Here they are:

C# API Documentation:

C# Example Code:

Libraries and Drivers:

Getting started with C#

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

Instructions are divided up by operating system. Choose:

Windows(2000/XP/Vista/7)

Libraries

Description

C# programs on Windows depend on the following files, which the installers above put onto your system:

  • phidget21.dll contains the actual Phidgets library, which is used at run-time. If you used our installer, it's already correctly placed in C:\Windows\System32. It can be manually installed - check our Manual Installation instructions.

You will also need one of the following two files, depending on the .NET framework version you are targeting:

  • Phidget21.NET.dll is the Phidgets library for .NET framework 2.0 or higher. Your compiler has to know where this file is. By default, our installer puts this file into C:\Program Files\Phidgets. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file here.
  • Phidget21.NET1.1.dll is the Phidgets library for .NET framework 1.1. Your compiler has to know where this file is. By default, our installer puts this file into C:\Program Files\Phidgets. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file here.

You can optionally install the following files:

  • Phidget21.NET.XML provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, our installer puts this file into C:\Program Files\Phidgets. If you do not want to use our installer, you can get the file here and place it in the same directory as Phidget21.NET.dll.
  • Policy.2.1.Phidget21.NET.dll is the policy assembly for Phidget21.NET.dll. Our installer places this file in the Global Assembly Cache(GAC) directory. It directs any programs compiled against version 2.1.0 or higher of Phidget21.NET.dll to use the most recent installed version. If you do not want to use our installer, you can get the file here.

Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.

Visual Studio

Visual Studio 2005/2008/2010

Please start by downloading the C# Examples. These examples were written in Visual Studio 2005 and 2008, but Visual Studio 2010 will easily upgrade them.

Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see Microsoft Visual Studio for more information.

Use Our Examples

To run the examples, you first download them from above and unpack them into a folder. To load all projects in Visual Studio, go to File → Open → Project, and open AllExamples/AllExamples.sln or AllExamples/AllExamples_vs2008.sln for Visual Studio 2005 and 2008, respectively.

If you are opening the Phidget examples in Visual Studio 2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 or 2008 project.

VS2005 Conversion Wizard.PNG

This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.

The only thing left to do is to run the examples! Click on Debug → Start Debugging. Please note that the projects, by default try to find the Phidget21.NET.dll in the C:\Program Files\Phidgets. If you have it installed in another location, please change the path accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to Phidget21.NET.dll. Please see the next section for details.

CSharp VS2005 Run.PNG

Once you have the C# examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. To begin:

  • Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.


CSharp VS2005 New Project.PNG


  • Add a reference to the .NET Phidgets library.


CSharp VS2005 Add Reference.PNG

  • Under the .NET tab, select Phidget21.NET.dll.

If you used our installer, these files are installed in C:\Program Files\Phidgets, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file.
CSharp VS2005 Add Reference 2.PNG

Then, in your code, you will need to include the Phidget library:

  using Phidgets;
  using Phidgets.Events;

The project now has access to the Phidget21 function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Visual Studio 2003

Start by downloading the C# Examples.

As the examples were written in newer versions of Visual Studio, Visual Studio 2003 is not able to open the examples. Fortunately, you can import the simple examples to a Visual Studio 2003 project. It will be difficult to import the full examples as you will need to recreate the GUI components. In the next section, it will be assumed that the simple examples are used.

Use Our Examples

Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices. If you are not sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your C# project later on.

Next, a new project will need to be created.

  • Generate a new Visual C# console application project with a descriptive name such as PhidgetTest.


CSharp VS2003 New Project.PNG

  • Add a reference to the .NET Phidgets library.


CSharp VS2003 Add Reference 1.PNG

  • Under the .NET tab, select Phidget21.NET1.1.dll. If you used our installer, by default, this file is placed in C:\Program Files\Phidgets. If it is in another location, please change the path accordingly.


CSharp VS2003 Add Reference 2.PNG

To import the simple example program into your project, please:

  • Open up Class1.cs.
  • Traverse to the example and locate the Program.cs file.


CSharp VS2003 Source Code.PNG

  • Copy and paste the contents from that file into Class1.cs.
  • Comment out the following line as it is not supported in .NET 1.1:

  using System.Collections.Generic;


CSharp VS2003 Source Code 2.PNG

Then, in your code, you will need to include the Phidget library:

  using Phidgets;
  using Phidgets.Events;

The project now has access to the Phidget21 function calls and you are ready to begin coding.

Now, you can run the example. Click on Debug → Start.

CSharp VS2003 Run.PNG

Once you have the C# examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. Please see the previous section for instructions.

Mono

This section will provide instructions on how to compile using the mcs compiler. Other compilers such as gmcs, smcs, and dmcs all work in the same way. Start by downloading the C# Examples.

Use Our Examples

Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. Please only use the simple examples. The full examples uses Windows Forms, which Mono and the Gtk# toolkit are not completely compatible with. Locate the Program.cs file as this contains the example source code. Copy the file into your working directory, and rename it to example.cs.

To compile and build an executable, run:

mcs /out:example.exe /lib:"C:\Program Files\Phidgets" /r:phidget21.NET.dll example.cs

If you have the Phidget21.NET.dll installed in another location, please change the path accordingly.

Afterwards, you will have an executable named example.exe that you can run. Place the Phidget21.NET.dll in the same directory as the executable and type the following to run the program:

mono example.exe

Once you have the C# examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. Please see the previous section for instructions.

In your code, you will need to include the Phidget library:

  using Phidgets;
  using Phidgets.Events;

The project now has access to the Phidget21 function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

MonoDevelop

Start by downloading the C# Examples. These examples were written in Visual Studio 2005 and 2008, but are also compatible with MonoDevelop.

Use Our Examples

Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices.

To run the examples, you first download them from above and unpack them into a folder. To load all projects in MonoDevelop, go to File → Open, and open AllExamples/AllExamples.sln

This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.


CSharp MonoDevelop Win Start Up.PNG

The only thing left to do is to run the examples! Right click the project, and click on Run With and select the target framework. Please note that the projects, by default try to find the Phidget21.NET.dll in the C\Program Files\Phidgets. If you have it installed in another location, please change the path accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to Phidget21.NET.dll. Please see the next section for details.



CSharp MonoDevelop Win Run As.PNG

Once you have the C# examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. To begin:

  • Create a new C# empty project with a descriptive name such as PhidgetTest.


CSharp MonoDevelop Win New Project.PNG

  • Add a reference to the .NET library.


CSharp MonoDevelop Win Reference.PNG

  • Select Phidget21.NET.dll. If you used our installer, by default, this file is placed in C:\Program Files\Phidgets. If it is in another location, please change the path accordingly.


CSharp MonoDevelop Win Reference 2.PNG

Then, in your code, you will need to include the Phidget library:

  using Phidgets;
  using Phidgets.Events;

The project now has access to the Phidget21 function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Mac OS X

C# has excellent support on Mac OS X through the Mono framework.

The first step in using C# on Mac is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OS X page also describes the different Phidget files, their installed locations, and their roles....

Linux

C# has support on Linux through the Mono framework.

The first step in using C# on Linux is to install the Phidget libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.

Follow The Examples

By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.

Next, comes our API information. These resources outline the C# Phidget functions:

  • C# API (This is the complete set of functions you have available for all Phidgets)
  • Device Specific APIs - The one for your Phidget can be found in its user guide.

To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in C#.

Example Flow

The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the C# API for specific syntax:

// ----- Event and Other Functions -----

Create any Language-Specific Functions (exception handling)

Create General Attach, Detach, and Error Handling Functions:

On attach: Print Hello Message
On detach: Print Goodbye Message

 

In C#, you can name these event functions whatever you like. You will then pass them as function pointers to the Phidget library below in the Main Code section. This hooks them into the actual events when they occur.
In the example code, the event functions common to all Phidgets are called things like AttachHandler() and DetachHandler(), etc.

Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit. Other functions are given in the examples to show you more detail on using your Phidget. For example, DeviceInitialize() will show what needs to be set up for your Phidget before using it.

// ----- Main Code -----

Create Manager Software Object
Hook Event Functions created above to Device
Open Device

Wait for 'Enter' key character input
Handle on-going attach and detach events
Print Hello and Goodbye messages
Exit upon input

Close Device

Delete Device

 

Creating a Phidget software object in C# is specific to the Phidget. For a Phidget Spatial, for example, this would involve creating a Spatial object. The examples show how to do this and other API functions.

The object provides device specific methods and properties which are available from the API for your specific Phidget.

Code Snippets

Common Problems and Solutions/Workarounds

Here you can put various frequent problems and our recommended solutions.