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Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

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Language - Android Java

From Phidgets Legacy Support

Icon-Android.png Android Java is the main language used to program for the Android OS.


Introduction

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use Android specifically.

Android is capable of using nearly the complete Phidget API, including events, and only excepting a few open() calls outlined later. We also provide example code in Android for the Phidget Interface Kit and two Hello World examples.

Android can be developed with Eclipse on Windows, Mac OS, and Linux.

You can compare Android with our other supported languages.

Quick Downloads

Just need the Android documentation, drivers, libraries, and examples? Here they are:

Documentation

Example Code

Libraries and Drivers


Getting Started with Android Java (Eclipse)

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

As Android development is primarily done on Eclipse, and Eclipse is relatively platform-independent, we provide instructions for Eclipse rather than by operating system.

For basic differences on installing and setting up Eclipse on your development system, you can try the Android Operating System page. However, your best bet for information about general use of Eclipse on your development operating system (Windows, Mac, or Linux) will be the Eclipse support page or the Internet at large.

Phidgets can run directly plugged in to Android devices with a USB port and system 3.1 or later.

Otherwise, Android can control a Phidget remotely over a network, by using the Phidget Webservice

Hence, we split instructions up by Android OS version number.

Android Under 3.1 (and/or no USB Port)

These types of phones and tablets can use Phidgets only over the Phidget Webservice.

Use Our Examples

Unpack the Phidget Examples for Android.

Import one of the Existing Eclipse Projects:

  • File → Import... → General → Existing Projects Into Workspace → (Next)
  • Select root directory → Browse to find and select an existing example such as the InterfaceKitExample

Select all files, click Finish

Right-click on project in Package Explorer (To open this, use Window → Show View → Package Explorer)

Select Run As... → Android Application

This will bring up the Android Virtual Device manager window. If your Android hardware is plugged in to your debugging computer, you will see the hardware as an option on which to run the example. Otherwise, make sure you have an Android Virtual Device (AVD) set up to run the example on (you can do this by clicking New... on the right side).

Write Your Own Code

When you download and unzip the Phidget Library for Android, it will contain three things:

  1. A libs/ folder
  2. A jar file containing the general Phidget java library (phidget21.jar)
  3. A jar file for directly driving USB devices from a USB port on the Android device (PhidgetsUSB.jar)

To install libraries to run a Phidget remotely over a network using the Webservice:

  • Add libs/ and phidget21.jar to your project
  • Add the following to your AndroidManifest.xml file:
    <uses-permission android:name="android.permission.INTERNET"></uses-permission>

Before you can use the Phidget, you must include a reference in the code to the library. In Android Java:

  // This contains all of the devices and the exceptions
  import com.phidgets.*;
 
  // This contains all of the event listeners
  import com.phidgets.event.*;

Remember to add your libraries and .jar files to where Java can find them. In Eclipse, jar files and library files can be added to a project by:

  • Project → Properties → Java Build Path → Libraries (tab) → Add JAR
  • Project → Properties → Java Build Path → Libraries (tab) → Add Library

Android 3.1+ with USB Port

Use Our Examples

Unpack the Phidget Examples for Android.

Import one of the Existing Eclipse Projects:

  • File → Import... → General → Existing Projects Into Workspace → (Next)
  • Select root directory → Browse to find and select an existing example such as the InterfaceKitExample

Select all files, click Finish

Right-click on project in Package Explorer (To open this, use Window → Show View → Package Explorer)

Select Run As... → Android Application

This will bring up the Android Virtual Device manager window. If your Android hardware is plugged in to your debugging computer, you will see the hardware as an option on which to run the example. Otherwise, make sure you have an Android Virtual Device (AVD) set up to run the example on (you can do this by clicking New... on the right side).


Write Your Own Code

Step One: Include the Phidget Libraries in your Source
import com.phidgets.*;
import com.phidgets.event.*;
Step Two: Link the Phidget Libraries to your Project

When you download and unzip the Phidget Library for Android, it will contain three things:

  1. A libs/ folder
  2. A jar file containing the general Phidget java library (phidget21.jar)
  3. A jar file for directly driving USB devices from a USB port on the Android device (PhidgetsUSB.jar)

Move the libs folder and the phidget21.jar file to your project folder.

In Eclipse, jar files and library files can be added to a project by:

  • Project → Properties → Java Build Path → Libraries (tab) → Add JAR
  • Project → Properties → Java Build Path → Libraries (tab) → Add Library

To install libraries to run a Phidget directly (Android 3.1 and later, with USB port on device):

  • Add libs/, phidget21.jar, and PhidgetsUSB.jar to your project
Step Three: Give your Program Permission to use USB

Add the following to your AndroidManifest.xml file:

    <uses-feature android:name="android.hardware.usb.host" />

Before you can use the Phidget, you must include a reference in the code to the library. In Android Java:

  // This contains all of the devices and the exceptions
  import com.phidgets.*;
 
  // This contains all of the event listeners
  import com.phidgets.event.*;

Remember to add your libraries and .jar files to where Java can find them. In Eclipse, jar files and library files can be added to a project by:

  • Project → Properties → Java Build Path → Libraries (tab) → Add JAR
  • Project → Properties → Java Build Path → Libraries (tab) → Add Library

Follow the Examples

Code Snippets

Before writing code of your own, it may help to read about General Phidget Programming before proceeding. We cover all of the following concepts (open, attach, etc) there in-depth.


Step One: Initialize and Open

In your code, you can open and connect to a Phidget using open() or openAny().

When using a Phidget over a network, you can open the remote Phidget using one of the supported Java API calls:

void open(int serial, java.lang.String ipAddress, int port)
void open(int serial, java.lang.String ipAddress, int port, java.lang.String password)
void openAny(java.lang.String ipAddress, int port)
void openAny(java.lang.String ipAddress, int port, java.lang.String password)
void openLabel(java.lang.String label, java.lang.String ipAddress, int port)
void openLabel(java.lang.String label, java.lang.String ipAddress, int port, java.lang.String password)

When using a Phidget when it is directly plugged in to an Android 3.1 or later tablet, you can use one of these supported Java API calls:

void open(int serial)
void openAny()
void openLabel(java.lang.String label)

This leaves these Java API calls, which are unsupported on Android:

void open(int serial, java.lang.String serverID)
void open(int serial, java.lang.String serverID, java.lang.String password)
void openAny(java.lang.String serverID)
void openAny(java.lang.String serverID, java.lang.String password)
void openLabel(java.lang.String label, java.lang.String serverID)
void openLabel(java.lang.String label, java.lang.String serverID,
java.lang.String password)

Next, the program needs to try and connect to the Phidget through an open call. The open will tell the program to continuously try to connect to a Phidget, based on the parameters given, even trying to reconnect if it gets disconnected. This means that simply calling open does not guarantee you can use the Phidget immediately. We can handle this by using event driven programming and tracking the AttachEvents and DetachEvents, or by calling waitForAttachment. WaitForAttachment will block indefinitely until a connection is made to the Phidget, or an optional timeout is exceeded.

 
  ik.openAny();
  ik.waitForAttachment();

The parameters can be used to open the first Phidget of a type it can find, open based on its serial number, or even open across the network. The API manual lists all of the available modes that open provides. One important thing to remember is that when working with Phidgets, a local connection will reserve the device until closed. This prevents any other instances from retrieving data from the Phidget, including other programs. The one connection per device limit does not apply when exclusively using the Phidget Webservice. At the end of your program, don’t forget to call close to free any locks on the Phidget.

 
  ik.close();
  ik = null;

Event Driven Programming

We recommend the use of event driven programming when working with Phidgets. In Java, we hook an event handler with the following code:

 
  ik.addSensorChangeListener(new SensorChangeListener()
  {
      public void sensorChanged(SensorChangeEvent se)
      {
        //Insert your code here
        System.out.println(se.getValue());
      }
  });

With this method, the code inside sensorChanged will get executed every time the PhidgetInterfaceKit reports a change on one of its analog inputs. The items from the event, such as the index or reported value, can be accessed from the SensorChangeEvent object properties. Some events such as Attach and Detach belong to the base Phidget object and thus are common to all types of Phidgets. Please refer to the API manual for a full list of events and their usage.

Working Directly With the Phidget

Some values can be directly read and set on the Phidget. Simply use the instance’s properties or call member functions such as getSensorValue(int index) or setOutputState(int index, boolean newVal) for PhidgetInterfaceKits. These methods can be used inside a polling loop as an alternative to event driven programming.

Working With Multiple Phidgets

Other Phidgets

Common Problems and Solutions/Workarounds

This section contains some Android Java and Eclipse-specific common problems. For more answers about using Phidgets, visit our forums, FAQ, or contact us.

Eclipse Error: Unable to get view server protocol version from device emulator

Likely Fix: Project → Clean... → Clean All (If that does not work, clean again and restart Eclipse)

Eclipse Error: Android requires compiler compliance level 5.0 or 6.0. Found 'X.Y' instead

Likely Fix: This may happen when running the examples. The javac and java version on the example do not match those on your computer.

  • Find the version of java and javac on your computer (for example, java -version on the command line)
  • In Eclipse, open the Package Explorer (Window → Show View → Package Explorer)
  • Find the project, right-click and select Properties
  • In Properties → Java Compiler → (Checkbox) Enable Project Specific Settings → Set Compiler Compliance Level = Java Version → Apply
  • When told this requires rebuild, say Rebuild Now