Phidget Network Server: Difference between revisions

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[[Image:NetworkServer_Local_Remote.jpg|link=|800px]]
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As can be see in this example, there is a Phidget with four channels connected to a local computer. When the local computer attaches to channel 1, a remote computer is unable to attach to channel 1; furthermore, the local computer cannot attach a second user channel to channel 1 using the network server because channel 1 is already attached locally. On the other hand, both computers are able to attach to channel 2 remotely, because channel 2 hasn't been attached locally by the local computer. Both the local computer and the remote computer could attach several user channels to channel 2.
As can be see in this example, there is a Phidget with four channels connected to a local computer. The local computer has enabled the Phidget Network Server.  When the local computer attaches to channel 1, a remote computer is unable to attach to channel 1; furthermore, the local computer cannot attach a second user channel to channel 1 using the network server because channel 1 is already attached locally. On the other hand, both computers are able to attach to channel 2 remotely, because channel 2 hasn't been attached locally by the local computer. Both the local computer and the remote computer could attach several user channels to channel 2.


==Using The Network Server==
==Using The Network Server==

Revision as of 16:56, 11 July 2017

General Overview

The Phidget Network Server is a feature of Phidgets that makes it possible to control or interact with Phidgets connected to other computers. To understand how it works, let's first take a look at what a system looks like without the Network Server enabled:



Phidgets without NetworkServer.jpg


Begin with a local computer with the Phidget software installed and a number of Phidgets and/or VINT Hubs connected. Connected to the VINT Hubs could be VINT devices.


All of these connected Phidgets have various channels that can be attached, which would allow a program running on the local computer to control or read data from them.


Since the Network Server is disabled in this diagram, the local computer is the only one that will be able to access the connected Phidgets.


Enabling the Phidget Network Server will allow software on a remote computer to connect to the local computer and receive the list of available Phidget devices attached. The channels from the remote computer will appear to be local to the local computer.

NetworkServer PhidgetServer.jpg

Software can set the IsLocal and IsRemote properties of a channel to control if remote or local channels should be considered during matching.

Specifying IsLocal would instruct the Phidget software to only match Phidgets physically connected to the local computer.

Specifying IsRemote would instruct the Phidget software to only match Phidgets exported by a remote computer.

Phidget device channels normally can only be attached to a single user channel; however, device channels that are exported by the Phidget Network Server may attach to more than one remote user channel. There are some exceptions (for example motor controllers) where safety could be an issue.

NetworkServer Local Remote.jpg

As can be see in this example, there is a Phidget with four channels connected to a local computer. The local computer has enabled the Phidget Network Server. When the local computer attaches to channel 1, a remote computer is unable to attach to channel 1; furthermore, the local computer cannot attach a second user channel to channel 1 using the network server because channel 1 is already attached locally. On the other hand, both computers are able to attach to channel 2 remotely, because channel 2 hasn't been attached locally by the local computer. Both the local computer and the remote computer could attach several user channels to channel 2.

Using The Network Server

Each Operating System page has a section on how to use the Network Server on that operating system:

The operating systems pages have complete examples on how to set up a network server process and using it to remotely control or gather data from Phidgets. The pages also tell you how to start and stop the Network Server on your computer, and how to run it with or without mDNS (Bonjour, avahi, etc).

Connecting to a Network Server

There are two ways to gain access to a Phidget server that's being hosted on your network. If the server is broadcasting itself on mDNS, you can simply enable automatic server discovery in your program. In C#, for example, you would call the Net.EnableServerDiscovery(ServerType.Device) method in your program. Net is the object that is used for Phidget Networking. You can find a full list of methods and properties in the Phidget22 API by selecting "Networking API" in the drop-down menu.

If the Phidget server is not broadcasting itself on mDNS, you can connect to it by adding it specifically. In C#, for example, you would do this by calling the Net.AddServer() method. AddServer takes a number of parameters that help specify the server to connect to (e.g. IP address, port, password). For more details on how to use AddServer, take a look at the "Networking API" in the Phidget22 API.

Network Server on a Phidget Single Board Computer

The Phidget Single Board Computer (SBC) can provide a compact, inexpensive way to easily run the Network Server. It runs the Network Server in the background automatically from the moment you turn it on, and allows you to read from and control all Phidgets attached to it:

Network server sbc.jpg

In this example, a Phidget SBC physically connected to a VINT Hub which is connected to a VINT device. The SBC itself has its own channels corresponding to the on-board ports it has. By using the network server, it makes all of these channels available to any device connected to the same wireless network.

This is convenient because it allows the Phidgets and sensors to be in a remote location, like mounted on a wall or inside some kind of assembly, rather than sitting on your computer desk. The channels of this system could be conveniently accessed by a home computer on the network, a phone running some Phidgets code, or even another Phidget SBC in a different location.

The SBC runs Linux, which provides a full operating system on which to develop code, serve web pages, and control Phidgets.

For more information on controlling Phidgets with your phone, have a look at the mobile section of our languages page, or read this article where we use iOS to control a robot full of Phidgets.

Examples

Below are some quick examples showing how simple it is to open a Phidget remotely over the Network Server. In each example, a light sensor Phidget is being remotely opened on port 0 of a VINT Hub with serial number 37299.

C/C++
PhidgetLightSensorHandle ch;
PhidgetLightSensor_create(&ch);

Phidget_setDeviceSerialNumber((PhidgetHandle) ch, 37299);
Phidget_setHubPort((PhidgetHandle) ch, 0);
Phidget_setIsRemote((PhidgetHandle) ch, 1);

Phidget_open((PhidgetHandle) ch);
C#
LightSensor ch = new LightSensor();

ch.DeviceSerialNumber = 37299;
ch.HubPort = 0;
ch.IsRemote = true;

ch.Open();
Java
LightSensor ch = new LightSensor();

ch.setDeviceSerialNumber(37299);
ch.setHubPort(0);
ch.setIsRemote(true);

ch.open();
Python
ch = LightSensor()

ch.setDeviceSerialNumber(37299)
ch.setHubPort(0)
ch.setIsRemote(1)

ch.open();

For more information, have a look at the Phidget22 API and select your language from the drop-down menu. You can learn more about opening Phidgets on the Programming Basics page.

Troubleshooting

When using the Network Server, both the client and server should have the same version of the Network Server installed. The easiest way to ensure this is to update your libraries on both ends.

For other troubleshooting tips, try our General Troubleshooting page, in its Network Server section.

Further Reading

Phidget Programming Basics - Here you can find the basic concepts to help you get started with making your own programs that use Phidgets.

Data Interval/Change Trigger - Learn about these two properties that control how much data comes in from your sensors.

Using Multiple Phidgets - It can be difficult to figure out how to use more than one Phidget in your program. This page will guide you through the steps.

Polling vs. Events - Your program can gather data in either a polling-driven or event-driven manner. Learn the difference to determine which is best for your application.

Logging, Exceptions, and Errors - Learn about all the tools you can use to debug your program.

Best Phidgets Practices - Good programming habits that will save you from common problems when writing code for your Phidgets.