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[[Category:OS]]
[[Category:OS]]
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==Getting Started with macOS==
Welcome to using Phidgets with macOS!


==Quick Downloads==
If you are ready to go, the first step in creating macOS applications with Phidgets is installing our libraries.
Already know what you're doing? Here you go:
|{{TOC limit|2}}
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS Installer Download]
|}
 
==Getting Started with macOS==
Welcome to using Phidgets with macOS. If you haven't already, check out the [[:Category:UserGuide|user guide]] for your device. If you are ready to go, the first step in creating macOS applications with Phidgets is installing the Phidget libraries!


===Install===
===Install===
To install our libraries, download the installer for your system:
*OS X 10.11+: [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg Installer Download]
*Mac OS X 10.5 - OS X 10.6: [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22_OS_X_10_5.dmg Installer Download]
*Mac OS X 10.7 - OS X 10.10: [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22_OS_X_10_7.dmg Installer Download]


To install the core Phidget files onto your system, follow these steps:
Before installing our libraries, be sure to read our [[Software License]].
 
 
1. Download the Phidget installer for your system:
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS installer download]
 
 
2. Open up the installer, and double click on {{Code|Phidgets.pkg}} to install the libraries.


Next, open up the installer, and double click on ''Phidgets.pkg'' to install the libraries:
[[File:OSX Install 1.png|link=|alt=macOS Install|center]]
[[File:OSX Install 1.png|link=|alt=macOS Install|center]]


3. Continue with the installation.  
When prompted, continue with the installation:
[[File:OSX Install 2.png|link=|alt=macOS Install|center]]


[[File:OSX Install 2.png|link=|alt=macOS Install|center]]
If you are using OS X 10.13 or newer you will also need to give explicit permission for the driver to function.  You can read about this here[https://developer.apple.com/library/content/technotes/tn2459/_index.html].


Success! You have finished installing the Phidgets software on your machine. Before you begin coding, let's verify that your Phidget is able to communicate with your machine.
The Phidgets libraries are now installed on your machine. Next, let's verify that the Phidget libraries are working properly.


===Verify===
===Verify===
The best way to verify that your libraries are installed and your Phidget is working is to use the Phidget Control Panel. The Phidget Control Panel is a powerful tool that will help you develop your applications using Phidgets. Get started by following the instructions below:
The best way to verify that your libraries are working properly is to use the Phidget Control Panel. The Phidget Control Panel is a powerful tool that will help you develop your Phidgets applications. Get started by following the instructions below:




1. Open Finder and navigate to the Phidget Control Panel in the Applications list.
Open Finder and navigate to the Phidget Control Panel in the Applications list:
[[File:OSX Finder Apps.png|link=|900px|alt=macOS Finder Apps|center]]


[[File:OSX Finder Apps.png|link=|900px|alt=macOS Finder Apps|center]]


2. Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network.
Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:
[[File:OSX ControlPanel General.png|link=|alt=macOS Control Panel General|center]]
[[File:OSX ControlPanel General.png|link=|alt=macOS Control Panel General|center]]


3. Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.
 
[[File:OSX Control Panel Channel.png ‎|link=|alt=macOS Control Panel Channel]]
Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.
[[File:OSX Control Panel Channel.png ‎|link=|alt=macOS Control Panel Channel|center]]




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Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!
Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!


''If you do not see your device in the Phidget Control Panel, visit the [[General Troubleshooting|general troubleshooting page]].''
==Programming==
 
===Programming===
Ready to write some code? Select one of the programming languages below:
Ready to write some code? Select one of the programming languages below:


''Great choices for beginners:''
{{Programming_Languages_Table}}
* [[Language - C/C++|C/C++]]
* [[Language - C Sharp|C#]]
* [[Language - Python | Python]]
* [[Language - Java | Java]]
''Also supported:''
* [[Language - Objective C | Objective-C]]
* [[Language - JavaScript | JavaScript]]
* [[Language - Swift | Swift]]
* [[Language - Max/MSP|Max/MSP]]


==Phidget Network Server==


The Phidget Network Server allows you to remotely control Phidgets over a network. For more information, please see the [[Phidget Network Server]]  page.


Drivers for the Phidget Network Server on macOS are already included in the [[#Quick Downloads | Drivers]] above. If you have the Phidget Control Panel app installed, you already have the Network Server installed.
==Advanced Information==
 
There are two ways that you can connect to a Phidget hosted on another computer. The first method is by using the IP address/host name and port of the host computer. The second method makes the use of [http://en.wikipedia.org/wiki/Multicast_DNS mDNS], which allows Phidgets to be found and opened on the network by a server id instead of an IP address/host name. When using a server id, both the client and server will need to be running an implementation of zero configuration networking. The Phidget Network Server takes advantage of the [https://support.apple.com/kb/DL999?locale=en_US Bonjour] software, which is built-in to macOS. It is a tool developed by Apple to locate devices, such as Phidgets, on a network.
 
This section helps you install, check, and use the Network Server on macOS, but we also have an overview of the [[Phidget Network Server]] in general.
 
===Using the Network Server===
 
To use a Phidget over the  Network Server, you'll want to:
# Have two different computers connected to the same network. We will call the computer that has the Phidget directly connected to the USB port the '''host'''. The '''client''' will be the computer that runs a Phidget application to connect to the Phidget attached to the host. Please note that if you only have a single computer, you can also connect to the Phidget over the Network Server. The computer will simply act as both a host and client. This will allow you to bypass the [[General Phidget Programming # Details for Open() | one application per Phidget limitation]].
# Start the Network Server on the computer that directly connects to the Phidget
# Run your program on the remote computer that will control the Phidget over the network


First ensure that the Phidget drivers have been installed on both the host and client computers. Next, we will set up the Network Server and run the Phidget example program on the client. Please follow these steps:
===Installed Files===
These files were placed onto your system as part of the installation process:
{| class="wikitable"
|-
| align="center" style="background:#f0f0f0;"|'''File'''
| align="center" style="background:#f0f0f0;"|'''Description'''
| align="center" style="background:#f0f0f0;"|'''Location'''
|-
|Phidget22.framework||contains our library, which is used at run-time.||/Library/Frameworks
|-
|Phidget.kext||kernel extension.||/System/Library/Extensions
|-
|phidgetnetworkserver22||Phidget Network Server||/usr/local/bin
|-
|}


1. On the host computer, double click on the [[File:Ph.jpg|link=]] icon in the Apps list to bring up the Control Panel. In the {{Code|Network Server}} tab, you can start, restart or stop the Network Server. You can also choose to have the Network Server start up automatically upon boot up by checking the box beside {{Code|Start automatically on boot}}. Otherwise, you will have to manually turn the Network Server on everytime you wish to use it. You'll need administrator privileges in order to make changes to these settings. You can see the status of the Network Server at the top of the window beside the Start/Stop button, where it will say "Network Server is running" or "Network Server is stopped".
===Older Versions===
 
If you need older versions of the macOS libraries, [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22/ click here].
[[File:macOS_ControlPanel_NetworkService_Setup_Stopped.jpg|link=|left|425px|alt=macOS Control Panel Network Server Setup]]
 
[[File:macOS_ControlPanel_NetworkService_Running.jpg|link=|425px|alt=macOS Control Panel Network Server Setup]]
 
2. Ensure that the Phidget is plugged in to the host.
 
3. On the client computer, open up the Phidget Control Panel. On the {{Code|Phidgets}} tab you will see the Phidget that is plugged into the host as one of the entries listed under the heading of {{Code|Remote Server: <Hostname>}}. Double click on one of the Phidget's objects to open the example application.
 
[[File:macOS_ControlPanel_NetworkService_List.PNG|link=|alt=macOS Control Panel Network Server]]
 
4. The example application will open up, and you will be able to communicate with the Phidget over the Network Server.
 
[[File:macOS_network_Example.jpg|link=|alt=macOS Control Panel Example]]
 
5. You can confirm that this Phidget is truly being used of the Network Server by stopping the Network Server while the example application is still open. On the host's Phidget Control Panel, go to the {{Code|Network Server}} tab and hit {{Code|Stop Network Server}} to terminate the Network Server. Now, take a look at the example application on the client. Since the application can no longer find this Phidget over the Network Server, all of the information disappears and the window says that "Nothing" is attached to this channel.
 
[[File:macOS_ControlPanel_NetworkService_Disconnected.PNG|link=|alt=macOS Control Panel Network Server Stopped]]
===Debugging the Network Service===
 
In addition to enabling [[General Phidget Programming#Logging|logging]] in your Phidget code, you can get additional debugging information from the Network Service itself.  This additional debugging can be found in the log file.
 
You can find the Network Service log file at {{Code|/Library/Logs/}}. The easiest way to view this file is to run the Console, which you can launch by searching for it in spotlight. Click the magnifying glass in the top right corner of the screen or hit Command+Space and search for Console.
 
[[File:macOS_Console_log.PNG|link=|900px|alt=MacOS Console]]
 
Under {{Code|/Library/Logs/}}, you can find {{Code|phidgetNetworkService22.log}}. Errors related to the Control Panel can instead be found in {{Code|phidgetcontrolpanel22.log}} in {{Code|~/Library/Logs/}}.
 
Each message in the log file will list the type of the message, the time and date, the place in the libraries the message came from, and a description. This can be very useful for figuring out why certain parts of one of the examples or the Network Service are not working properly.
 
==Advanced Information==
These files that were placed onto your system as part of the installation process:
*{{Code|Phidget22.framework}} contains the actual Phidget library, which is used at run-time.  It is placed into {{Code|/Library/Frameworks}}.
*{{Code|Phidget.kext}} is the kernel extension.  It is placed into {{Code|/System/Library/Extensions}}.
*{{Code|phidgetnetworkserver22}} is the Phidget Network Server.  It is placed into {{Code|/usr/local/bin}}.

Revision as of 16:24, 1 March 2019

Getting Started with macOS

Welcome to using Phidgets with macOS!

If you are ready to go, the first step in creating macOS applications with Phidgets is installing our libraries.

Install

To install our libraries, download the installer for your system:

Before installing our libraries, be sure to read our Software License.

Next, open up the installer, and double click on Phidgets.pkg to install the libraries:

macOS Install

When prompted, continue with the installation:

macOS Install

If you are using OS X 10.13 or newer you will also need to give explicit permission for the driver to function. You can read about this here[1].

The Phidgets libraries are now installed on your machine. Next, let's verify that the Phidget libraries are working properly.

Verify

The best way to verify that your libraries are working properly is to use the Phidget Control Panel. The Phidget Control Panel is a powerful tool that will help you develop your Phidgets applications. Get started by following the instructions below:


Open Finder and navigate to the Phidget Control Panel in the Applications list:

macOS Finder Apps


Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:

macOS Control Panel General


Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.

macOS Control Panel Channel


The Phidget Control Panel can be used for testing devices, updating firmware, enabling a network server, and more! Visit the Phidget Control Panel page if you want to delve a little deeper.

Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!

Programming

Ready to write some code? Select one of the programming languages below:

Core Languages Mobile Languages Other Languages
C Sharp C# Objective C Objective C LabVIEW LabVIEW
C/C++ C/C++ Swift Swift Max/MSP Max/MSP
Python Python Android Android Java
Java Java
Visual Basic .NET Visual Basic .NET
JavaScript JavaScript


Advanced Information

Installed Files

These files were placed onto your system as part of the installation process:

File Description Location
Phidget22.framework contains our library, which is used at run-time. /Library/Frameworks
Phidget.kext kernel extension. /System/Library/Extensions
phidgetnetworkserver22 Phidget Network Server /usr/local/bin

Older Versions

If you need older versions of the macOS libraries, click here.