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==Quick Downloads==
Already know what you're doing? Here you go:
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS Installer Download]
*[[Software License]]
 
You may also be interested in the [[#Advanced Information|Advanced Information]] section of this guide located below.
 
==Getting Started with macOS==
==Getting Started with macOS==
Welcome to using Phidgets with iOS. If you haven't already, check out the [[:Category:UserGuide|user guide]] for your device. If you are ready to go, the first step in creating macOS applications with Phidgets is installing the Phidget libraries!
Welcome to using Phidgets with macOS!  


===Installing===
If you are ready to go, the first step in creating macOS applications with Phidgets is installing our libraries.
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To install the core Phidget files onto your system, follow these steps:
===Install===
To install our libraries, download the installer for your system:
*OS X 10.11+: [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg Installer Download]
*Mac OS X 10.5 - OS X 10.6: [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22_OS_X_10_5.dmg Installer Download]
*Mac OS X 10.7 - OS X 10.10: [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22_OS_X_10_7.dmg Installer Download]


Before installing our libraries, be sure to read our [[Software License]].


1.Download the Phidget installer for your system:
Next, open up the installer, and double click on ''Phidgets.pkg'' to install the libraries:
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS Installer Download]
 
 
2.Open up the installer, and double click on {{Code|Phidgets.pkg}} to install the libraries.
 
[[File:OSX Install 1.png|link=|alt=macOS Install|center]]
[[File:OSX Install 1.png|link=|alt=macOS Install|center]]


3.Continue with the installation.
When prompted, continue with the installation:
 
[[File:OSX Install 2.png|link=|alt=macOS Install|center]]
[[File:OSX Install 2.png|link=|alt=macOS Install|center]]


Once the installation is complete, you are ready to program with Phidgets. To find out what files got installed, please see [[#Description of Library Files | Description of Installer files]] in the Appendix section.
If you are using OS X 10.13 or newer you will also need to give explicit permission for the driver to function. You can read about this here[https://developer.apple.com/library/content/technotes/tn2459/_index.html].


Installing our libraries also installs the Phidget Control Panel App, which is explained in the next section.
The Phidgets libraries are now installed on your machine. Next, let's verify that the Phidget libraries are working properly.


====Phidget Control Panel====
===Verify===
The best way to verify that your libraries are working properly is to use the Phidget Control Panel. The Phidget Control Panel is a powerful tool that will help you develop your Phidgets applications. Get started by following the instructions below:


The Phidget Control Panel is a tool to quickly determine whether your system is able to communicate with Phidgets, and also acts as a debugging tool.


Once the Phidget libraries have been installed using the installer, open up the {{Code|Finder}} and find the Phidget Control Panel in the Applications list.
Open Finder and navigate to the Phidget Control Panel in the Applications list:
[[File:OSX Finder Apps.png|link=|900px|alt=macOS Finder Apps|center]]


[[File:OSX Finder Apps.png|link=|900px|alt=macOS Finder Apps]]


Double click on the {{Code|Phidgets}} icon to bring up the Phidget Control Panel.
Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:
[[File:OSX ControlPanel General.png|link=|alt=macOS Control Panel General|center]]


[[File:OSX ControlPanel General.png|link=|alt=macOS Control Panel General]]


The Phidget Control Panel can:
Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.
* Access and test Phidgets connected to your computer
[[File:OSX Control Panel Channel.png ‎|link=|alt=macOS Control Panel Channel|center]]
* Update device firmware
* Access other Phidgets over the network, and make your local Phidgets accessible over the Phidget Network Service
* Make use of the [[Phidget Dictionary]]
* View all [[OS_-_Phidget_SBC|SBCs]] on the network and view their webpages




'''For more information, visit the [[Phidget Control Panel#macOS|Phidget Control Panel]] page.'''
The Phidget Control Panel can be used for testing devices, updating firmware, enabling a network server, and more! Visit the [[Phidget Control Panel#macOS|Phidget Control Panel]] page if you want to delve a little deeper.


===Checking===
Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!


To confirm the libraries were installed and work correctly, you can check both the hardware and software components of the interface. It is worth checking the software side first, because if it works then you know the hardware side is also working.
==Programming==
Ready to write some code? Select one of the programming languages below:


====Software====
{{Programming_Languages_Table}}


If you have the Phidgets library installed on your system, you can verify that the software component is working by seeing if the Phidget device is listed in the {{Code|Phidgets}} tab of the Phidget Control Panel.


[[File:OSX ControlPanel General.png|link=|alt=macOS Control Panel General]]


Plug your Phidget into one of the computer's USB ports, and you should see it appear in the list of devices. The above screenshot shows that a PhidgetRFID and a PhidgetInterfaceKit are attached to the computer. If you are not able to see that the Phidget is in the list, there may be a hardware issue. Please see the [[#Hardware| hardware]] section for more details. You can click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.
==Advanced Information==
 
[[File:OSX Control Panel Channel.png ‎|link=|alt=macOS Control Panel Channel]]
 
You can use the control panel to test your device and make sure it's working as intended. These examples are limited in function though, so if you need a program that does more, you'll have to program it yourself. Continue on to the [[#Programming_Languages|programming]] section to get started.
 
====Hardware====
 
You can verify that your computer detects that the Phidget is plugged in through a USB connection by going to the macOS System Report. You can access the System Report by selecting {{Code|About This Mac}} under the Apple icon.
 
[[File:OSX About This Mac.png‎|link=|alt=macOS About This Mac]]
 
A new window will open up with your OS details. Click on the {{Code|System Report...}} button.
 
The System Report will show up. In the USB section, you will be able to find all connected USB devices.
 
[[File:OSX USB Devices.png ‎|link=|alt=macOS Attached USB Devices]]


In the above screenshot, The PhidgetInterfaceKit and PhidgetRFID (1024_0) are connected to the USB ports.  
===Installed Files===
These files were placed onto your system as part of the installation process:
{| class="wikitable"
|-
| align="center" style="background:#f0f0f0;"|'''File'''
| align="center" style="background:#f0f0f0;"|'''Description'''
| align="center" style="background:#f0f0f0;"|'''Location'''
|-
|Phidget22.framework||contains our library, which is used at run-time.||/Library/Frameworks
|-
|Phidget.kext||kernel extension.||/System/Library/Extensions
|-
|phidgetnetworkserver22||Phidget Network Server||/usr/local/bin
|-
|}


If you don't see the Phidget in the list, then take a look at the [[#Troubleshooting|troubleshooting]] section below, as well as the communications section of our [[General Troubleshooting#Communications Troubleshooting|general troubleshooting page]].
===Older Versions===
 
If you need older versions of the macOS libraries, [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22/ click here].
====Troubleshooting====
 
If the example programs '''do not''' work but USB '''does''' work (i.e. your computer can consistently see the device in [[#Hardware|hardware]]), take a moment to check the basics:
* You are using macOS X 10.5 or newer.
* No other programs, drivers, or processes are using that USB port in software (including other programs trying to use Phidgets)
* The Phidget libraries are the latest version (visit the [[#Quick Downloads| quick downloads section]] to download them)
 
If your problem doesn't seem to be fixed by these steps, make sure that the Phidget is seen '''consistently''' by USB (if it is erratic, try our [[General Troubleshooting|general troubleshooting guide]]).  If you are still having problems after using the troubleshooting guide, please {{ContactUs|ask us}}!
 
==Programming Languages==
Phidgets’ philosophy is that you do not have to be an electrical engineer in order to do projects that use devices like sensors, motors, motor controllers, and interface boards. All you need to know is how to program.
 
After you have installed the drivers above, you should pick a programming language, install libraries, and run the examples for that specific language. You can learn more about what is needed to program in a particular language by choosing the language of your preference below. If you need help choosing a language, please look at the [[Software Overview#Language Support |language comparison table]].
 
We recommend the following languages for macOS, since they're the most commonly used:
 
* [[Language - C/C++|C/C++]]
* [[Language - C Sharp|C#]]
* [[Language - Python | Python]]
* [[Language - Java | Java]]
 
We also support the following languages for macOS:
 
* [[Language - Objective C | Objective-C]]
* [[Language - JavaScript | JavaScript]]
* [[Language - Swift | Swift]]
* [[Language - Max/MSP|Max/MSP]]
 
==Phidget Network Service==
 
The Phidget Network Service allows you to remotely control Phidgets over a network. For more information, please see the [[Phidget Network Service]]  page.
 
Drivers for the Phidget Network Service on macOS are already included in the [[#Quick Downloads | Drivers]] above. If you have the Phidget Control Panel app installed, you already have the Network Service installed.
 
There are two ways that you can connect to a Phidget hosted on another computer. The first method is by using the IP address/host name and port of the host computer. The second method makes the use of [http://en.wikipedia.org/wiki/Multicast_DNS mDNS], which allows Phidgets to be found and opened on the network by a server id instead of an IP address/host name. When using a server id, both the client and server will need to be running an implementation of zero configuration networking. The Phidget Network Service takes advantage of the [https://support.apple.com/kb/DL999?locale=en_US Bonjour] software, which is built-in to macOS. It is a tool developed by Apple to locate devices, such as Phidgets, on a network.
 
This section helps you install, check, and use the Network Service on macOS, but we also have an overview of the [[Phidget Network Service]] in general.
 
===Using the Network Service===
 
To use a Phidget over the  Network Service, you'll want to:
# Have two different computers connected to the same network. We will call the computer that has the Phidget directly connected to the USB port the '''host'''. The '''client''' will be the computer that runs a Phidget application to connect to the Phidget attached to the host. Please note that if you only have a single computer, you can also connect to the Phidget over the Network Service. The computer will simply act as both a host and client. This will allow you to bypass the [[General Phidget Programming # Details for Open() | one application per Phidget limitation]].
# Start the Network Service on the computer that directly connects to the Phidget
# Run your program on the remote computer that will control the Phidget over the network
 
First ensure that the Phidget drivers have been installed on both the host and client computers. Next, we will set up the Network Service and run the Phidget example program on the client. Please follow these steps:
 
1. On the host computer, double click on the [[File:Ph.jpg|link=]] icon in the Apps list to bring up the Control Panel. In the {{Code|Network Service}} tab, you can start, restart or stop the Network Service. You can also choose to have the Network Service start up automatically upon boot up by checking the box beside {{Code|Start automatically on boot}}. Otherwise, you will have to manually turn the Network Service on everytime you wish to use it. You'll need administrator privileges in order to make changes to these settings. You can see the status of the Network Service at the top of the window beside the Start/Stop button, where it will say "Network Service is running" or "Network Service is stopped".
 
[[File:macOS_ControlPanel_NetworkService_Setup_Stopped.jpg|link=|left|425px|alt=macOS Control Panel Network Service Setup]]
 
[[File:macOS_ControlPanel_NetworkService_Running.jpg|link=|425px|alt=macOS Control Panel Network Service Setup]]
 
2. Ensure that the Phidget is plugged in to the host.
 
3. On the client computer, open up the Phidget Control Panel. On the {{Code|Phidgets}} tab you will see the Phidget that is plugged into the host as one of the entries listed under the heading of {{Code|Remote Server: <Hostname>}}. Double click on one of the Phidget's objects to open the example application.
 
[[File:macOS_ControlPanel_NetworkService_List.PNG|link=|alt=macOS Control Panel Network Service]]
 
4. The example application will open up, and you will be able to communicate with the Phidget over the Network Service.
 
[[File:macOS_network_Example.jpg|link=|alt=macOS Control Panel Example]]
 
5. You can confirm that this Phidget is truly being used of the Network Service by stopping the Network Service while the example application is still open. On the host's Phidget Control Panel, go to the {{Code|Network Service}} tab and hit {{Code|Stop Network Service}} to terminate the Network Service. Now, take a look at the example application on the client. Since the application can no longer find this Phidget over the Network Service, all of the information disappears and the window says that "Nothing" is attached to this channel.
 
[[File:macOS_ControlPanel_NetworkService_Disconnected.PNG|link=|alt=macOS Control Panel Network Service Stopped]]
 
===Debugging the Network Service===
 
In addition to enabling [[General Phidget Programming#Logging|logging]] in your Phidget code, you can get additional debugging information from the Network Service itself.  This additional debugging can be found in the log file.
 
You can find the Network Service log file at {{Code|/Library/Logs/}}. The easiest way to view this file is to run the Console, which you can launch by searching for it in spotlight. Click the magnifying glass in the top right corner of the screen or hit Command+Space and search for Console.
 
[[File:macOS_Console_log.PNG|link=|900px|alt=MacOS Console]]
 
Under {{Code|/Library/Logs/}}, you can find {{Code|phidgetNetworkService22.log}}. Errors related to the Control Panel can instead be found in {{Code|phidgetcontrolpanel22.log}} in {{Code|~/Library/Logs/}}.
 
Each message in the log file will list the type of the message, the time and date, the place in the libraries the message came from, and a description. This can be very useful for figuring out why certain parts of one of the examples or the Network Service are not working properly.
 
==Advanced Information==
These files that were placed onto your system as part of the installation process:
*{{Code|Phidget22.framework}} contains the actual Phidget library, which is used at run-time.  It is placed into {{Code|/Library/Frameworks}}.
*{{Code|Phidget.kext}} is the kernel extension.  It is placed into {{Code|/System/Library/Extensions}}.
*{{Code|phidgetnetworkservice22}} is the Phidget Network Service.  It is placed into {{Code|/usr/local/bin}}.

Revision as of 16:24, 1 March 2019

Getting Started with macOS

Welcome to using Phidgets with macOS!

If you are ready to go, the first step in creating macOS applications with Phidgets is installing our libraries.

Install

To install our libraries, download the installer for your system:

Before installing our libraries, be sure to read our Software License.

Next, open up the installer, and double click on Phidgets.pkg to install the libraries:

macOS Install

When prompted, continue with the installation:

macOS Install

If you are using OS X 10.13 or newer you will also need to give explicit permission for the driver to function. You can read about this here[1].

The Phidgets libraries are now installed on your machine. Next, let's verify that the Phidget libraries are working properly.

Verify

The best way to verify that your libraries are working properly is to use the Phidget Control Panel. The Phidget Control Panel is a powerful tool that will help you develop your Phidgets applications. Get started by following the instructions below:


Open Finder and navigate to the Phidget Control Panel in the Applications list:

macOS Finder Apps


Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:

macOS Control Panel General


Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.

macOS Control Panel Channel


The Phidget Control Panel can be used for testing devices, updating firmware, enabling a network server, and more! Visit the Phidget Control Panel page if you want to delve a little deeper.

Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!

Programming

Ready to write some code? Select one of the programming languages below:

Core Languages Mobile Languages Other Languages
C Sharp C# Objective C Objective C LabVIEW LabVIEW
C/C++ C/C++ Swift Swift Max/MSP Max/MSP
Python Python Android Android Java
Java Java
Visual Basic .NET Visual Basic .NET
JavaScript JavaScript


Advanced Information

Installed Files

These files were placed onto your system as part of the installation process:

File Description Location
Phidget22.framework contains our library, which is used at run-time. /Library/Frameworks
Phidget.kext kernel extension. /System/Library/Extensions
phidgetnetworkserver22 Phidget Network Server /usr/local/bin

Older Versions

If you need older versions of the macOS libraries, click here.