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<metadesc>Communicate over USB with sensors, controllers and relays with Phidgets! Program in macOS using a wide variety of programming languages.</metadesc>
[[Category:OS]]
[[Category:OS]]
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Already know what you're doing? Here you go:
Already know what you're doing? Here you go:
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS Installer Download]
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS Installer Download]
*[[Software License]]
If you need older versions of the Phidget22 macOS libraries, [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22/ click here].
If you need Phidget21 macOS libraries, [{{SERVER}}/downloads/phidget21/libraries/macos/Phidget/ click here].


==Getting Started with macOS==
==Getting Started with macOS==
Welcome to using Phidgets with macOS. If you haven't already, check out the [[:Category:UserGuide|user guide]] for your device. If you are ready to go, the first step in creating macOS applications with Phidgets is installing the Phidget libraries!
Welcome to using Phidgets with macOS. If you are ready to go, the first step in creating macOS applications with Phidgets is installing our libraries!


===Install===
===Install===
 
To install our libraries, download the installer for your machine:
To install the core Phidget files onto your system, follow these steps:
 
 
1. Download the Phidget installer for your system:
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS installer download]
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS installer download]




2. Open up the installer, and double click on {{Code|Phidgets.pkg}} to install the libraries.
Next, open up the installer, and double click on ''Phidgets.pkg'' to install the libraries:
 
[[File:OSX Install 1.png|link=|alt=macOS Install|center]]
[[File:OSX Install 1.png|link=|alt=macOS Install|center]]


3. Continue with the installation.


When prompted, continue with the installation:
[[File:OSX Install 2.png|link=|alt=macOS Install|center]]
[[File:OSX Install 2.png|link=|alt=macOS Install|center]]


Success! You have finished installing the Phidgets software on your machine. Before you begin coding, let's verify that your Phidget is able to communicate with your machine.
If you are using OS X 10.13 or newer you will also need to give explicit permission for the driver to function.  You can read about this here[https://developer.apple.com/library/content/technotes/tn2459/_index.html].
 
The libraries are now installed on your machine. Next, let's verify that they are working properly.


===Verify===
===Verify===
The best way to verify that your libraries are installed and your Phidget is working is to use the Phidget Control Panel. The Phidget Control Panel is a powerful tool that will help you develop your Phidgets applications. Get started by following the instructions below:
The best way to verify that your libraries are working properly is to use the Phidget Control Panel. The control panel is a powerful tool that will help you develop your Phidgets applications. Get started by following the instructions below:




1. Open Finder and navigate to the Phidget Control Panel in the Applications list.
Open Finder and navigate to the Phidget Control Panel in the Applications list:
[[File:OSX Finder Apps.png|link=|900px|alt=macOS Finder Apps|center]]


[[File:OSX Finder Apps.png|link=|900px|alt=macOS Finder Apps|center]]


2. Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network.
Double-click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:
[[File:OSX ControlPanel General.png|link=|alt=macOS Control Panel General|center]]
[[File:OSX ControlPanel General.png|link=|alt=macOS Control Panel General|center]]


3. Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.
 
[[File:OSX Control Panel Channel.png ‎|link=|alt=macOS Control Panel Channel]]
Click on the arrow beside a device to expand it so that you can see all available channels. Double-click on one of these channels to open up a window that lets you interact with it:
[[File:OSX Control Panel Channel.png ‎|link=|alt=macOS Control Panel Channel|center]]




The Phidget Control Panel can be used for testing devices, updating firmware, enabling a network server, and more! Visit the [[Phidget Control Panel#macOS|Phidget Control Panel]] page if you want to delve a little deeper.
The Phidget Control Panel can be used for testing devices, updating firmware, enabling a network server, and more! Visit the [[Phidget Control Panel|Phidget Control Panel page]] for more information.
 


Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!
Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!


''If you do not see your device in the Phidget Control Panel, visit the [[General Troubleshooting|general troubleshooting page]].''
==Programming==
 
===Programming===
Ready to write some code? Select one of the programming languages below:
Ready to write some code? Select one of the programming languages below:


''Great choices for beginners:''
''Great choices for beginners:''
* [[Language - C/C++|C/C++]]
* [[Language - C|C]]
* [[Language - C Sharp|C#]]
* [[Language - C Sharp|C#]]
* [[Language - Python | Python]]
* [[Language - Python | Python]]
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==Phidget Network Server==
==Phidget Network Server==
The Phidget Network Server is an extremely useful tool that allows you to remotely control Phidgets over your network. If you haven't already, check out the [[Phidget Network Server]] page for a complete overview.


The Phidget Network Server allows you to remotely control Phidgets over a network. For more information, please see the [[Phidget Network Server]]  page.
===Try it Out!===
 
In order to try the Phidget Network Server out, you will need a host computer, and a client computer:
Drivers for the Phidget Network Server on macOS are already included in the [[#Quick Downloads | Drivers]] above. If you have the Phidget Control Panel app installed, you already have the Network Server installed.
*'''Host computer:''' the computer that is physically connected to the Phidgets via USB and is running the Phidget Network Server.
 
*'''Client computer:''' a computer running a Phidgets application that accesses Phidgets connected to the host computer.
There are two ways that you can connect to a Phidget hosted on another computer. The first method is by using the IP address/host name and port of the host computer. The second method makes the use of [http://en.wikipedia.org/wiki/Multicast_DNS mDNS], which allows Phidgets to be found and opened on the network by a server id instead of an IP address/host name. When using a server id, both the client and server will need to be running an implementation of zero configuration networking. The Phidget Network Server takes advantage of the [https://support.apple.com/kb/DL999?locale=en_US Bonjour] software, which is built-in to macOS. It is a tool developed by Apple to locate devices, such as Phidgets, on a network.
If you only have one computer, don't worry, your machine can act as both a host and a client.


This section helps you install, check, and use the Network Server on macOS, but we also have an overview of the [[Phidget Network Server]] in general.


===Using the Network Server===
Next, open the Phidget Control Panel on your host computer. Do this by double-clicking on the [[File:Ph.jpg|link=]] icon in your applications folder. Navigate to the Network Server tab, you will see the following:
[[File:macos_networkserver.png|link=|center]]


To use a Phidget over the  Network Server, you'll want to:
# Have two different computers connected to the same network. We will call the computer that has the Phidget directly connected to the USB port the '''host'''. The '''client''' will be the computer that runs a Phidget application to connect to the Phidget attached to the host. Please note that if you only have a single computer, you can also connect to the Phidget over the Network Server. The computer will simply act as both a host and client. This will allow you to bypass the [[General Phidget Programming # Details for Open() | one application per Phidget limitation]].
# Start the Network Server on the computer that directly connects to the Phidget
# Run your program on the remote computer that will control the Phidget over the network


First ensure that the Phidget drivers have been installed on both the host and client computers. Next, we will set up the Network Server and run the Phidget example program on the client. Please follow these steps:
From here, you can start or stop the Network Server. You can also decide when the Network Server will start.
[[File:macos_networkserver_run.png|link=|center]]


1. On the host computer, double click on the [[File:Ph.jpg|link=]] icon in the Apps list to bring up the Control Panel. In the {{Code|Network Server}} tab, you can start, restart or stop the Network Server. You can also choose to have the Network Server start up automatically upon boot up by checking the box beside {{Code|Start automatically on boot}}. Otherwise, you will have to manually turn the Network Server on everytime you wish to use it. You'll need administrator privileges in order to make changes to these settings. You can see the status of the Network Server at the top of the window beside the Start/Stop button, where it will say "Network Server is running" or "Network Server is stopped".


[[File:macOS_ControlPanel_NetworkService_Setup_Stopped.jpg|link=|left|425px|alt=macOS Control Panel Network Server Setup]]
Check the automatic start box and enter a server name. By enabling automatic startup, the Network Server will run immediately after macOS boots, so you won't have to manually start it again. You can verify the Network Server is running by looking at the label beside the start/stop button.


[[File:macOS_ControlPanel_NetworkService_Running.jpg|link=|425px|alt=macOS Control Panel Network Server Setup]]


2. Ensure that the Phidget is plugged in to the host.  
Now that you have the Network Server running on your host computer, the next step will be accessing the Phidgets connected to your host computer from your client computer. Follow the steps below:


3. On the client computer, open up the Phidget Control Panel. On the {{Code|Phidgets}} tab you will see the Phidget that is plugged into the host as one of the entries listed under the heading of {{Code|Remote Server: <Hostname>}}. Double click on one of the Phidget's objects to open the example application.


[[File:macOS_ControlPanel_NetworkService_List.PNG|link=|alt=macOS Control Panel Network Server]]
Open the Phidget Control Panel on your client computer. You will see something like this:
[[File:macos_controlpanel_remote.png|link=|center]]


4. The example application will open up, and you will be able to communicate with the Phidget over the Network Server.


[[File:macOS_network_Example.jpg|link=|alt=macOS Control Panel Example]]
As you can see from the image above, Phidget servers are listed under the following heading:
*Remote Server: Servername


5. You can confirm that this Phidget is truly being used of the Network Server by stopping the Network Server while the example application is still open. On the host's Phidget Control Panel, go to the {{Code|Network Server}} tab and hit {{Code|Stop Network Server}} to terminate the Network Server. Now, take a look at the example application on the client. Since the application can no longer find this Phidget over the Network Server, all of the information disappears and the window says that "Nothing" is attached to this channel.


[[File:macOS_ControlPanel_NetworkService_Disconnected.PNG|link=|alt=macOS Control Panel Network Server Stopped]]
You now have access to the Phidgets that are connected to your host computer. Try double-clicking one of them to bring up an example:
===Debugging the Network Server===
[[File:macos_controlpanel_remoteexample.png|link=|center]]


In addition to enabling [[General Phidget Programming#Logging|logging]] in your Phidget code, you can get additional debugging information from the Network Server itself.  This additional debugging can be found in the log file.


You can find the Network Server log file at {{Code|/Library/Logs/}}. The easiest way to view this file is to run the Console, which you can launch by searching for it in spotlight. Click the magnifying glass in the top right corner of the screen or hit Command+Space and search for Console.
Note the label in the example indicating a remote connection. This means the example is using the Phidget Network Server in order to communicate with the device.


[[File:macOS_Console_log.PNG|link=|900px|alt=MacOS Console]]
===What's Next?===
Now that you have seen the Phidget Network Server in action, you may be interested in implementing an application that takes advantage of all it's features. Luckily, every programming language we support comes with example code on how to do this! Jump to [[#Programming|programming languages]] above.


Under {{Code|/Library/Logs/}}, you can find {{Code|phidgetNetworkService22.log}}. Errors related to the Control Panel can instead be found in {{Code|phidgetcontrolpanel22.log}} in {{Code|~/Library/Logs/}}.


Each message in the log file will list the type of the message, the time and date, the place in the libraries the message came from, and a description. This can be very useful for figuring out why certain parts of one of the examples or the Network Server are not working properly.
For more information about the Network Server tab on the Phidget Control Panel, visit the Visit the [[Phidget Control Panel|Phidget Control Panel]] page.


==Advanced Information==
==Advanced Information==
These files that were placed onto your system as part of the installation process:
===Installed Files===
*{{Code|Phidget22.framework}} contains the actual Phidget library, which is used at run-time. It is placed into {{Code|/Library/Frameworks}}.
These files were placed onto your system as part of the installation process:
*{{Code|Phidget.kext}} is the kernel extension. It is placed into {{Code|/System/Library/Extensions}}.
{| class="wikitable"
*{{Code|phidgetnetworkserver22}} is the Phidget Network Server.  It is placed into {{Code|/usr/local/bin}}.
|-
| align="center" style="background:#f0f0f0;"|'''File'''
| align="center" style="background:#f0f0f0;"|'''Description'''
| align="center" style="background:#f0f0f0;"|'''Location'''
|-
|Phidget22.framework||contains our library, which is used at run-time.||/Library/Frameworks
|-
|Phidget.kext||kernel extension.||/System/Library/Extensions
|-
|phidgetnetworkserver22||Phidget Network Server||/usr/local/bin
|-
|}

Revision as of 17:55, 3 January 2018

Quick Downloads

Already know what you're doing? Here you go:

If you need older versions of the Phidget22 macOS libraries, click here.

If you need Phidget21 macOS libraries, click here.

Getting Started with macOS

Welcome to using Phidgets with macOS. If you are ready to go, the first step in creating macOS applications with Phidgets is installing our libraries!

Install

To install our libraries, download the installer for your machine:


Next, open up the installer, and double click on Phidgets.pkg to install the libraries:

macOS Install


When prompted, continue with the installation:

macOS Install

If you are using OS X 10.13 or newer you will also need to give explicit permission for the driver to function. You can read about this here[1].

The libraries are now installed on your machine. Next, let's verify that they are working properly.

Verify

The best way to verify that your libraries are working properly is to use the Phidget Control Panel. The control panel is a powerful tool that will help you develop your Phidgets applications. Get started by following the instructions below:


Open Finder and navigate to the Phidget Control Panel in the Applications list:

macOS Finder Apps


Double-click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:

macOS Control Panel General


Click on the arrow beside a device to expand it so that you can see all available channels. Double-click on one of these channels to open up a window that lets you interact with it:

macOS Control Panel Channel


The Phidget Control Panel can be used for testing devices, updating firmware, enabling a network server, and more! Visit the Phidget Control Panel page for more information.


Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!

Programming

Ready to write some code? Select one of the programming languages below:

Great choices for beginners:

Also supported:

Phidget Network Server

The Phidget Network Server is an extremely useful tool that allows you to remotely control Phidgets over your network. If you haven't already, check out the Phidget Network Server page for a complete overview.

Try it Out!

In order to try the Phidget Network Server out, you will need a host computer, and a client computer:

  • Host computer: the computer that is physically connected to the Phidgets via USB and is running the Phidget Network Server.
  • Client computer: a computer running a Phidgets application that accesses Phidgets connected to the host computer.

If you only have one computer, don't worry, your machine can act as both a host and a client.


Next, open the Phidget Control Panel on your host computer. Do this by double-clicking on the Ph.jpg icon in your applications folder. Navigate to the Network Server tab, you will see the following:

Macos networkserver.png


From here, you can start or stop the Network Server. You can also decide when the Network Server will start.

Macos networkserver run.png


Check the automatic start box and enter a server name. By enabling automatic startup, the Network Server will run immediately after macOS boots, so you won't have to manually start it again. You can verify the Network Server is running by looking at the label beside the start/stop button.


Now that you have the Network Server running on your host computer, the next step will be accessing the Phidgets connected to your host computer from your client computer. Follow the steps below:


Open the Phidget Control Panel on your client computer. You will see something like this:

Macos controlpanel remote.png


As you can see from the image above, Phidget servers are listed under the following heading:

  • Remote Server: Servername


You now have access to the Phidgets that are connected to your host computer. Try double-clicking one of them to bring up an example:

Macos controlpanel remoteexample.png


Note the label in the example indicating a remote connection. This means the example is using the Phidget Network Server in order to communicate with the device.

What's Next?

Now that you have seen the Phidget Network Server in action, you may be interested in implementing an application that takes advantage of all it's features. Luckily, every programming language we support comes with example code on how to do this! Jump to programming languages above.


For more information about the Network Server tab on the Phidget Control Panel, visit the Visit the Phidget Control Panel page.

Advanced Information

Installed Files

These files were placed onto your system as part of the installation process:

File Description Location
Phidget22.framework contains our library, which is used at run-time. /Library/Frameworks
Phidget.kext kernel extension. /System/Library/Extensions
phidgetnetworkserver22 Phidget Network Server /usr/local/bin