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[[Category:Language]]
[[Category:Language]]
{{OSLang|[[File:icon-Java.png|64x64px|link=|alt=Java]]|Java is a modern, object-oriented programming language maintained by Oracle.}}
__NOTOC__
__TOC__


==Introduction==
We provide support for the Java language in all major operating systems. We also provide instructions on how to get your project started in a number of common development environments. Select your operating system and preferred development environment below, and follow the instructions to get your project running with Phidgets.


{{LanguageSupport|Java|the complete Phidget API, including events|all Phidget devices.|the {{Code|javac}} command line compiler as well as in integrated development environments(IDEs) such as [[#NetBeans | NetBeans]] and [[#Eclipse | Eclipse]]|}}
If you do not know which development environment you want to use, or your development environment of choice is not listed, we recommend starting with javac as the simplest path to getting your code running.


==Quick Downloads==
Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on [[Phidget Programming Basics]]. The guide will showcase the fundamentals of programming with Phidgets, with examples in Java.


{{QuickDownloads|Java|
== Setup Guide ==
{{APIQuickDownloads|http://www.phidgets.com/documentation/JavaDoc.zip}}|
{{ExampleQuickDownloads|http://www.phidgets.com/downloads/examples/JavaJNI.zip|}}|
{{ExtraLibraryQuickDownloads|http://www.phidgets.com/downloads/libraries/phidget21jar.zip|Java|(phidget21.jar)}}
{{WindowsQuickDownloads}}
{{MacQuickDownloads}}
{{LinuxQuickDownloads}}
}}


==Getting started with Java==
<div class="phd-deck-sequence">
 
{{PT3_JAVA_CHOOSE}}{{PT3_JAVA_WIN_JAVAC}}{{PT3_JAVA_MAC_JAVAC}}{{PT3_JAVA_LNX_JAVAC}}{{PT3_JAVA_SBC_JAVAC}}{{PT3_JAVA_WIN_NETBEANS}}{{PT3_JAVA_MAC_NETBEANS}}{{PT3_JAVA_LNX_NETBEANS}}{{PT3_JAVA_WIN_ECLIPSE}}{{PT3_JAVA_MAC_ECLIPSE}}{{PT3_JAVA_LNX_ECLIPSE}}{{PT3_JAVA_ANDROID_AS}}
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
{{ExampleCodeReasons}}
 
Instructions are divided up by operating system. Choose:
*[[#Windows(2000/XP/Vista/7)|Windows 2000 / XP / Vista / 7]]
*[[#OS X |OS X]]
*[[#Linux | Linux]] (including PhidgetSBC)
 
==Windows (2000/XP/Vista/7)==
 
===Description of Library Files===
Java programs on Windows depend on two files, which the installers in the [[#Libraries and Drivers | Quick Downloads]] section put onto your system:
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-time.  By default, it is placed in {{Code|C:\Windows\System32}}. 
* <b>{{Code|phidget21.jar}}</b> is the Phidget Java library for JDK <i><b>1.4.2</b></i> or higher. Your compiler has to know where this file is. By default, it is placed into {{Code|C:\Program Files\Phidgets}}. So, you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment.
 
If you do not want to use our installer, you can download the [http://www.phidgets.com/downloads/libraries/phidget21-x86.zip {{Code|phidget21.dll}}] as well as the [http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20120131.zip {{Code|phidget21.jar}}] and manually install them where you want; refer to our [[OS_-_Windows#Manual_File_Installation|Manual Installation Instructions]].
 
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.
 
You can program Phidgets with Java in command line with the {{Code|javac}} compiler as well as in IDEs such as NetBeans and Eclipse.
 
===Javac (Command Line)===
 
====Use Our Examples====
 
Download the [http://www.phidgets.com/downloads/examples/JavaJNI.zip example] and unpack them into a folder. Here, you can find an example program called HelloWorld which will work with any Phidget.  You can also find example programs for all the devices. {{FindYourDevice}} Please only use the simple examples. The full examples are intended for the [[#NetBeans | NetBeans IDE]].
 
Ensure that the {{Code|phidget21.jar}} is in the same directory as the source code.
 
To compile in Windows command prompt:
<div class="source">
<syntaxhighlight lang=bash>
javac -classpath .;phidget21.jar example.java
</syntaxhighlight>
</div>
 
This will create Java bytecode in the form of {{Code|.class}} files. Type the following to run the program:
<div class="source">
<syntaxhighlight lang=bash>
java -classpath .;phidget21.jar example
</syntaxhighlight>
</div>
 
 
If you wish, you can compile the project as a {{Code|.jar}} so there are fewer files to maintain. The [http://www.oracle.com/java Java SDK] provides the {{Code|jar}} utility which packages all the {{Code|.class}} files into a single {{Code|.jar}} file.
To begin, you will have to provide a Manifest file to indicate the program entry point. With your favourite text editor, create a new file with the following content:
<div class="source">
<syntaxhighlight lang=text>
Manifest-Version: 1.0
Class-Path: phidget21.jar
Main-Class: example
</syntaxhighlight>
<br/>
</div> 
Ensure that the file ends in a single new line or a carriage return character.
Save the file as {{Code|example.mf}} and place it in the same directory as the other {{Code|.class}} files.
Next, create the .{{Code|jar}} with:
<div class="source">
<syntaxhighlight lang=bash>
jar -cfm example.jar example.mf *.class
</syntaxhighlight>
</div>
Afterwards, you can run the {{Code|.jar}} with:
<div class="source">
<syntaxhighlight lang=bash>
java -jar example.jar
</syntaxhighlight>
</div>
Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java library. Please see the [[#Use Our Examples| previous]] section for instructions.
 
In your code, you will need to include the Phidget Java library:
 
<div class="source">
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</div>
</div>


The project now has access to the Phidget function calls and you are ready to begin coding.
== Quick Downloads ==
 
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
 
===NetBeans===
 
 
=====Use Our Examples=====
 
You first download the [http://www.phidgets.com/downloads/examples/JavaJNI.zip examples], unpack them into a folder, and then find the source code for your device. {{FindYourDevice}} The full examples were written in NetBeans, so the rest of this section will use these examples. To use the simple examples, you will have to import the source code into a new NetBeans project.
 
[[File:Java NetBeans Open Project.PNG|link=|alt=Open Project]]
 
The only thing left to do is to run the examples! Click on Run &rarr; Run Project. The project, by default tries to find the {{Code|phidget21.jar}} in {{Code|..\..\lib}}.
 
[[File:Java NetBeans Run.PNG|link=|alt=Run]]
 
Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java library. To begin:
 
1. Create a new Java application project with a descriptive name such as PhidgetTest.
 
[[File:Java NetBeans New Project.PNG|link=|alt=New Project]]
 
2. Add a reference to the Phidget Java library. In the projects pane, right click {{Code|Libraries}} and add the {{Code|jar}}.
 
[[File:Java NetBeans Add Jar.PNG|link=|alt=Add Jar]]
 
3. Find and select {{Code|phidget21.jar}}.
 
[[File:Java NetBeans Add Jar 2.PNG|link=|alt=Add Jar]]
 
4. Then, in your code, you will need to include the Phidget Java library:
 
<div class="source">
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</div>
 
 
The project now has access to the Phidget function calls and you are ready to begin coding.
 
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
 
===Eclipse===
 
=====Use Our Examples=====
 
1. Download the [http://www.phidgets.com/downloads/examples/JavaJNI.zip examples] and unpack them into a folder. Here, you can find an example program called HelloWorld which will work with any Phidget.  You will also find example programs for all the devices. {{FindYourDevice}}
 
Please use the simple examples. The full examples were written in NetBeans, and are not compatible with Eclipse. The rest of this guide will assume that the simple examples are used. The example source code will be copied into your Eclipse project later on. Keep note of the file name of the example as a Java class will be created with the same name.
 
2. Generate a new Java project with a descriptive name such as PhidgetTest. Click next.
 
[[File:Java Eclipse New Project.PNG|link=|alt=New Project]]
 
3. On the next screen, go to the libraries panel and add an external {{Code|jar}}.
 
[[File:Java Eclipse Add Jar 1.PNG|link=|alt=Add Jar]]
 
4. Find and select {{Code|phidget21.jar}}.
 
[[File:Java Eclipse Add Jar 2.PNG|link=|alt=Add Jar]]
 
5. Add a new Java class to the project.
 
[[File:Java Eclipse New Class.PNG|link=|alt=New Class]]
 
6. Name this class with the same name as the simple example's name.
 
[[File:Java Eclipse New Class 2.PNG|link=|alt=New Class]]
 
7. Copy and paste the example source code over to the class you created.
 
[[File:Java Eclipse Source.PNG|link=|alt=Source Code]]
 
8. The only thing left to do is to run the examples!
 
[[File:Java Eclipse Run.PNG|link=|alt=Run]]
 
 
Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java library. Please see the [[#Use Our Examples 3| Use Our Examples]] section for instructions.
 
In your code, you will need to include the Phidget Java library:
 
<div class="source">
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</div>
 
The project now has access to the Phidget function calls and you are ready to begin coding.
 
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
 
==OS X==
 
The first step in using Java on Mac is to install the Phidget libraries.  Compile and install them as explained on the [[OS - OS X|main Mac OS page]].  That page also describes the different Phidget files, their installed locations, and their roles.
 
===Use Our Examples===
 
The commands to compile in a OS X and Windows terminal are slightly different. Rather than prefixing {{Code|phidget21.jar}} with a semi-colon( {{Code|;}} ), a colon( {{Code|:}} ) is used.  Make sure that the {{Code|phidget21.jar}} file is in the same directory as the code you are trying to compile. 
 
<div class="source">
<syntaxhighlight lang=bash>
javac -classpath .:phidget21.jar example.java
</syntaxhighlight>
</div>
 
Then, to run the program:
 
<div class="source">
<syntaxhighlight lang=bash>
java -classpath .:phidget21.jar example
</syntaxhighlight>
</div>
 
This method can be used on any of the simple examples.  If you are interested in using an IDE then refer to the [[Language - Java#Windows (2000/XP/Vista/7)|Windows]] section for information about setting up Phidgets projects in Eclipse or NetBeans.
 
===Write Your Own Code===
With the method just discussed, notice that you need to link the {{Code|phidget21.jar}} both at compile, and runtime.  An alternative is to make a jar file of your program which includes the Phidget Java library.  To do this first create a manifest file. A manifest is a text file used to define package related data.  Make a text file called {{Code|MyProgram.mf}}, where {{Code|MyProgram}} is replaced by the name of your main class.  Put the following lines into {{Code|MyProgram.mf}}:
 
<div class="source">
<syntaxhighlight lang=text>
Manifest-Version: 1.0
Class-Path: phidget21.jar
Main-Class: MyProgram
 
</syntaxhighlight>
</div>
 
'''Note:''' The manifest file should end with a carriage return. So, there should be an extra line at the bottom of the file.
 
After creating the manifest file, you can use the {{Code|jar}} function to create one self-contained file with your classes and the correct classpath.
 
<div class="source">
<syntaxhighlight lang=bash>
jar –cfm MyProgram.jar MyProgram.mf *.class
</syntaxhighlight>
</div>
 
If porting this for an external system, such as one that your customer would be running, the Phidget library would need to be compiled and distributed along with the {{Code|.jar}}.  Although we do not directly support this, if you are interested in how to construct this, we provide both a distribution example and information on cross-compiling:
* The [[Language - Android Java | Android Java]] libraries have an ARM-compiled {{Code|libphidget21.so}} file included, as an example of distributing a compiled libphidget21.so with the jar file
* The [[OS - Linux#Cross-Compiling with a Custom Toolchain|Linux page]] has more detail for compiling the Phidget C Libraries for an external target.
 
==Linux==
 
Java has excellent support on Linux - there is an established implementation of the Java compiler and interpreter, and several Integrated Development Environments (IDEs) including NetBeans and Eclipse.
 
The first step in using Java on Linux is to install the base Phidget libraries.  Compile and install them as explained on the main [[OS - Linux | Linux page]].  That Linux page also describes the different basic Phidget library files, their installed locations, and their roles.
 
You will also need the [http://www.phidgets.com/downloads/libraries/phidget21jar.zip Phidget Java Libraries (phidget21.jar)].
 
Once downloaded, the {{Code|phidget21.jar}} library file does not get 'installed' (i.e. do not run {{Code| java -jar phidget21.jar}}).  Rather, the library file gets put into the path of whatever program you write, and you will link it via both the java compiler and the java interpreter.  We walk you through this below.
 
We have two different types of Phidget examples in Java:
*Simple examples, to be run on the command line, and
*Full examples, to be run in NetBeans
 
Both are contained within the [http://www.phidgets.com/downloads/examples/JavaJNI.zip Phidget Java example download package].
 
===Description of Library Files===
 
The Phidget Java libraries depend on the C libraries being installed as explained on the main [[OS - Linux | Linux page]].  If you browse around within the phidget21.jar archive, you will find Java class files (too many to reasonably list here) that have names related to the devices they provide an API for.
 
These Java class files use the functions available in the ''dynamic'' Phidget21 C-language library on Linux.  Dynamic libraries end with {{Code|.so}}, and so the C library that the Phidget Java class files use is {{Code|/usr/lib/libphidget21.so}}.
 
===Javac (Command Line)===
 
====Use Our Examples====
 
Linux gets somewhat complicated in that two Java compilers exist: {{Code|openjdk}} and {{Code|gcj}}.  Furthermore, a given IDE can ''usually'' use either compiler. That being said, we only offer support here for openJDK and IDEs running openJDK.
 
To find out which type of compiler your computer has, use the {{Code|-version}} option on the command line.  You can use the same option for your runtime environment (interpreter):
 
<div class="source">
<syntaxhighlight lang=text>
$> java -version
java version "1.6.0_23"
OpenJDK Runtime Environment (IcedTea6 1.11pre) (6b23~pre11-0ubuntu1.11.10.1)
OpenJDK 64-Bit Server VM (build 20.0-b11, mixed mode)
 
$> javac -version
javac 1.6.0_23
</syntaxhighlight>
</div>
 
The good news is that you can have both {{Code|openjdk}} and {{Code|gcj}} on your machine, co-habitating happily.  There can be only one linked java and javac in {{Code|/usr/bin/}} however, and so this will correspond to whichever java compiler and interpreter you installed last.
 
If you do not have {{Code|openjdk}} installed already (this is the default Java installation for most Linux machines, so you will probably know), and you choose to install it for Phidget purposes, it is important is that the {{Code|java}} version be greater than the {{Code|javac}} version.  Otherwise, your runtime environment will consider the stuff your compiler produces to be newfangled nonsense.  So when installing Java from a repository, you should install both the jdk and the jre.  These are, unfortunately, usually separate packages in a repository (e.g. {{Code|openjdk-7-jre}} and {{Code|openjdk-7-jdk}}).
 
The simple examples in Java are meant to be compiled and run on the command line.  The example package includes a {{Code|Makefile}} so you can either make all of the examples at once, with:
 
<div class="source">
<syntaxhighlight lang=bash>
make all
</syntaxhighlight>
</div>
 
...Or you can make them individually.  You can either use:
* The HelloWorld example, which will work with any Phidget, or
* The example with the name that corresponds to the family (software object) of your Phidget hardware. 
{{FindYourDevice}}  Once you've identified the right example - say, {{Code|HelloWorld.java}} - compile it on the command line with:
 
<div class="source">
<syntaxhighlight lang=bash>
javac -classpath .:phidget21.jar HelloWorld.java
</syntaxhighlight>
</div>
 
To run the example on a Linux machine [[OS - Linux#Setting udev Rules| without your udev USB rules set]], you will need to run the Java example as root:
 
<div class="source">
<syntaxhighlight lang=bash>
sudo java -classpath .:phidget21.jar HelloWorld
</syntaxhighlight>
</div>
 
====Write Your Own Code====
 
You'll note that the Phidget Java library file {{Code|phidget21.jar}} needs to be explicitly linked at both points in the compile and run process.  Alternatively, you can make a jar file which includes the Phidget Java library.  This process takes two steps, the first of which is creating a text file called {{Code|MyProgram.mf}}, where {{Code|MyProgram}} is replaced by the name of your main class in both the filename and the text below:
 
<div class="source">
<syntaxhighlight lang=text>
Manifest-Version: 1.0
Class-Path: phidget21.jar
Main-Class: MyProgram
 
</syntaxhighlight>
</div>
 
'''Note:''' The manifest file should end with a carriage return. So, there should be an extra line at the bottom of the file.
 
After creating the manifest file, you can use the {{Code|jar}} function to create one self-contained file with your classes and the correct classpath.
 
<div class="source">
<syntaxhighlight lang=bash>
jar –cfm MyProgram.jar MyProgram.mf *.class
</syntaxhighlight>
</div>
 
If porting this for an external system, such as one that your customer would be running, the Phidget library would need to be compiled and distributed along with the {{Code|.jar}}.  Although we do not directly support this, if you are interested in how to construct this, we provide both a distribution example and information on cross-compiling:
* The [[Language - Android Java | Android Java]] libraries have an ARM-compiled {{Code|libphidget21.so}} file included, as an example of distributing a compiled libphidget21.so with the jar file
* The [[OS - Linux#Cross-Compiling with a Custom Toolchain|Linux page]] has more detail for compiling the Phidget C Libraries for an external target.
 
===NetBeans===
 
We offer in-depth tutorials on using our examples in NetBeans and Eclipse in the [[#NetBeans|Windows NetBeans]] and [[#Eclipse|Windows Eclipse]] sections.
 
As our full examples are written with NetBeans, but NetBeans is not part of the standard Linux package repository, we offer installation instructions here before referring to the Windows sections.
 
====Installation====
 
Although Eclipse is standard in the Debian/Ubuntu package repository, NetBeans is no longer standard.  What is more, Netbeans does not install by default into a folder within your path.  As our Phidget full Java examples are written using NetBeans, we provide basic installation instructions here so you can actually run them.
 
To install NetBeans:
 
1. Download the install script from website: [http://netbeans.org/downloads/ http://netbeans.org/downloads/]<br>
2. Change the permissions of the downloaded file to be executable.  Usually, this is something like:
:{{Code|chmod +x netbeans-7.1-ml-javase-linux.sh}}<br>
3. Run the downloaded file as a script. (This will result in a GUI interaction that walks you through installation.)<br>
4. To find the location where the NetBeans installation occurred, run:<br>
:{{Code|updatedb}}
:{{Code|locate netbeans | grep bin}}<br>
5. Usually, the location of the binary is {{Code|/usr/local/netbeans-7.1/bin/netbeans}}, where 7.1 is the installed version.
 
====Use Our Examples====
 
Once you have NetBeans installed, running our examples will be very similar to the process described in the [[#NetBeans|Windows NetBeans]] section.
 
====Write Your Own Code====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java library. Please see the [[#NetBeans| Windows NetBeans]] section for instructions if you are unfamiliar with NetBeans.
 
In your code, you will need to include the Phidget Java library:
 
<div class="source">
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</div>
 
The project now has access to the Phidget function calls and you are ready to begin coding.
 
The [[#Follow the Examples|teaching]] section - which describes the examples - also has further resources for programming your Phidget.
 
==Follow the Examples==
 
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.  This teaching section has resources for you to learn from the examples and write your own.
 
Your main reference for writing Java code will be our Java API information, with syntax for all of our functions:


{{UsingAPhidgetInCodeGeneral|both of which are available in Java|[http://www.phidgets.com/documentation/JavaDoc.zip Java API]}}
If you already know what you're doing and just need the files, you can find them all below.


===Example Flow===
=== Documentation ===


{{ExamplePseudocode|In Java, it is easiest if you name these '''event''' functions the same as in our examples.  You can change the main function pointer variable name, but none of the other names. Our examples show how to immediately hook these functions into the events that will call them <br> <br>
*{{Phidget22API}} (select Java from the drop-down menu)
In the example code, the event functions common to all Phidgets are called things like '''AttachHandler()''' and '''DetachHandler()''', etc.<br>
But some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.  Some 'get data' functions are also specific to each device.
|Creating a Phidget software object in Java - when you are not using the Manager - is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a {{Code|SpatialPhidget}} object.  The device-specific examples show how to do this and other API functions.<br><br>
The software object provides device specific methods which are available from the API for your specific Phidget.|
[http://www.phidgets.com/documentation/JavaDoc.zip Java API]}}


===Code Snippets===
=== Example Code ===


When programming in Java, you're in luck.  All of our code snippet examples on our [[General Phidget Programming]] page are in both C++ and Java.  Therefore, we do not include any here, because that page is much more in-depth, and you won't have to have two pages open at once.  So head over there, and start writing code!
*{{SampleCode|Java|Java Examples}}


==Common Problems and Solutions/Workarounds==
===Libraries===


None yet.
*[https://cdn.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip phidget22.jar]
{{AllQuickDownloads}}

Latest revision as of 22:07, 17 October 2023


We provide support for the Java language in all major operating systems. We also provide instructions on how to get your project started in a number of common development environments. Select your operating system and preferred development environment below, and follow the instructions to get your project running with Phidgets.

If you do not know which development environment you want to use, or your development environment of choice is not listed, we recommend starting with javac as the simplest path to getting your code running.

Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on Phidget Programming Basics. The guide will showcase the fundamentals of programming with Phidgets, with examples in Java.

Setup Guide

Java - Select Development Environment

Select your Development Environment:

Windows

MacOS

Linux

PhidgetSBC

Android

Language - Java

Windows with Javac

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Javac is a command line-based compiler for java programs that compiles java code into bytecode class files.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Windows (see Part 1 of this user guide)

● The Java Development Kit from Oracle

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button to download a sample Java file.

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your program. We recommend you copy phidget22.jar from the following location:

C:\Program Files\Phidgets\Phidget22\phidget22.jar

Your folder should look something like this:

Compile and Run

Once you are ready to run your program, open the command prompt at the folder location. Next, enter the following command in the command prompt:

javac -classpath .;phidget22.jar example.java

Finally, enter the following command to run the program:

java -classpath .;phidget22.jar example

The project is now using Phidgets!

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

«
»

Language - Java

MacOS with Javac

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Javac is a command line-based compiler for java programs that compiles java code into bytecode class files.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for MacOS (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● A copy of phidget22.jar

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button to download a sample Java file.

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your program:

Compile and Run

Once you are ready to run your program, open the terminal at the folder location. Next, enter the following command in the terminal:

javac -classpath .:phidget22.jar example.java

Finally, enter the following command to run the program:

java -classpath .:phidget22.jar example

The project is now using Phidgets!

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

«
»

Language - Java

Linux with Javac

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Javac is a command line-based compiler for java programs that compiles java code into bytecode class files.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Linux (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● A copy of phidget22.jar

Installing Java

In order to use Java, you will need to download and install the JDK. You can do this by entering the following command in the terminal (where VERSION is replaced with your preferred version number):

apt-get install openjdk-VERSION-jdk

Before continuing, ensure your JDK version matches your JRE version:

javac -version
java -version

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button to download a sample Java file.

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your program:

Compile and Run

Once you are ready to run your program, open the terminal at the folder location. Next, enter the following command in the terminal:

javac -classpath .:phidget22.jar example.java

Finally, enter the following command to run the program:

java -classpath .:phidget22.jar example

The project is now using Phidgets!

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

PhidgetSBC with Javac

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Javac is a command line-based compiler for java programs that compiles java code into bytecode class files.

Requirements

If you haven't already, check out the user guide in order to set up the following:

● Networking

● Administrator password


This guide will cover development using an external machine. For development using the SBC itself, go back and select Javac - Linux as your environment.

Introduction

To begin, this video will help you get started:

Developing With An External Computer

There are two main ways in which you can access your SBC from an external computer:

● SBC Web Interface

● Secure Shell (SSH)


Since the SBC User Guide covers the web interface in detail, this guide will cover SSH.

SSH

If you are unfamiliar with SSH, it is a simple yet powerful tool that allows you to log into a remote machine in order to execute commands. You can also transfer files using the associated SCP tool.

In order to use SSH, you need the following:

● The SBC's IP address (e.g. 192.168.3.195) or the link local address (e.g. phidgetsbc.local)

● The administrator password

● SSH enabled on the SBC

SSH

You can enable SSH on the SBC Web Interface as shown below:

SSH on Windows

To use SSH on Windows, we recommend PuTTY. Use the images below as a guide for configuring PuTTY (use the IP address or the link local address interchangeably):

SSH on Windows

After clicking open, simply login as root and provide the administrator password:

To transfer files between your SBC and Windows machine, we recommend either of these programs:

WinSCP

PuTTY PSCP

You will follow a similar process to access the SBC as described for SSH.

SSH on Linux and macOS

SSH is available on Linux and macOS by default. To run SSH, open the terminal and type:

ssh root@phidgetsbc.local

Or, something like this (you will need to know the IP address of your SBC):

ssh root@192.168.3.195

You will then be prompted for the password in order to gain access to the SBC:

SSH on Linux and macOS

To copy a file from the SBC to your development machine using SCP, open the terminal and type:

scp root@phidgetsbc.local:/path/to/source /path/to/destination

You can reverse this if you want to transfer a file from your development machine to your SBC:

scp /path/to/source root@phidgetsbc.local:/path/to/destination

Installing Packages For Development

The simplest way to set up Java on the SBC is via the install buttons on located on the SBC Web Interface (System->Packages). Check Include full Debian Package Repository before installing.

You will need to run commands on the SBC to install support for Python. You can either use SSH to issue the commands, or you can connect directly to the SBC via a monitor and keyboard.

Installing Packages For Development

When developing for Java, ensure your development machine and your SBC have the same version of Java. Check your Java version by entering this command:

java -version

If you need to update the version of Java on your SBC, use the following commands:

apt-get install default-jre-headless
su
update-alternatives --config java

You're now ready to begin programming! Continue through this guide for code examples and directions on where to go next.

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button to download a sample Java file.

Setting up a New Project

When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

When developing on an external computer, you will write, compile, and test your programs on that machine. When you are ready, you will then upload your programs to the SBC to run them.

Setting up a New Project

Once your code is written, follow these steps to get your program running on the SBC:

1. Place phidget22.jar on your development machine in a directory that you will use to compile your Java files.

2. Compile your ProgramName.java file. If you are using a Windows machine, type the following into the command prompt:

javac -classpath .;phidget22.jar ProgramName.java

3. If you are using a Linux or macOS machine, type the following into the terminal:

javac -classpath .:phidget22.jar ProgramName.java

You should now have a number of .class files in your project directory

Setting up a New Project

4. Using the SBC Web Interface, create a new project:

Setting up a New Project

5. Transfer all the .class files from the development machine to the SBC, either using the SBC Web Interface or a tool like WinSCP.

The project directory will be:

/usr/userapps/ProjectName

Setting up a New Project

6. Use SSH to access the SBC terminal and go to the project folder:

cd /usr/userapps/ProjectName

You can now run the program with the command:

java ExampleName

Success! The program is running on your SBC.

Running a Program Automatically

Click on the sections below for various automation options:

-----

Running a Program from the SBC Web Interface

To quickly test whether a program can be run automatically, you can try starting it from the SBC Web Interface.

1. To start the program, navigate to Projects->ProjectName->Startup Settings in the SBC Web Interface.

2. Select your program in the drop-down menu labeled Executable/Class Name.



3. Click the Start button on the SBC web interface.


4. You'll note that as it runs, there are two links below the Stop button which can be used to view the program output:

  • stdout: view the program output like you would in a terminal or command prompt
  • stderr: view the program error output

Run on Boot

Running on boot ensures that your program will never miss an event. As long as the SBC is running, your code will be running. This section assumes you have written and compiled your program on an external computer, and have uploaded it to the SBC Web Interface.


To have your program run on boot, navigate to Projects->ProjectName->Startup Settings in the SBC Web Interface. After selecting your project, copy the settings from the image below:



We will review some of the options that are shown in the image above:

  • Startup Order: lower numbers boot first. Booting later means more programs are available for use, booting earlier means other programs can use your program.
  • Run as a daemon: starts the program as a daemon. Unless you have explicitly written your program as a daemon, leave this checked, or else your SBC may hang on boot.
  • Executable/Class name: your main Java class or C file.
  • Arguments: any command line arguments the program needs.

After saving your changes, your program will run automatically whenever your SBC boots.


Run on a Schedule

Running your program on a schedule allows you to perform your task once a week, or once a minute without worrying about memory management issues or instability problems that may arise. It executes, and then gets cleaned up. To run your program on a schedule, we recommend using Cron. Cron can automatically schedule programs (known as jobs, or cron jobs). Cron simply reads a crontab file and runs whatever programs are listed, with whatever timing they are listed with. Cron runs continuously in the background, but the cron jobs only run as long as they naturally would, and then they exit.


Let's set up your first cron job. We will use nano to edit the crontab file, but feel free to use whatever editor you prefer.


First, set your editor to nano:

export EDITOR=nano

Next, edit your crontab file:

crontab -e

Finally, schedule your cron job:

#cron job that will run at 5AM every week:
0 5 * * 1 /root/code/myprogram argument1


After entering your task, simply save and exit the file.


What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

Windows with NetBeans

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

NetBeans is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Windows (see Part 1 of this user guide)

● The Java Development Kit from Oracle

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

To start, open NetBeans and create a new project. Select Java Application then click Next:

Setting up a New Project

If necessary, download and activate the recommended features:

Setting up a New Project

Follow the steps to install the plugins:

Setting up a New Project

Give your project a name and finish creating the project:

Setting up a New Project

Next, add a reference to phidget22.jar by right-clicking on the libraries folder:

Setting up a New Project

You can find phidget22.jar at the following location:

C:\Program Files\Phidgets\Phidget22\phidget22.jar

Your project now has access to Phidgets!

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

MacOS with NetBeans

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

NetBeans is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for MacOS (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● You will need a copy of phidget22.jar

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

To start, open NetBeans and create a new project. Select Java Application then click Next:

Setting up a New Project

Give your project a name and finish creating the project:

Setting up a New Project

Next, add a reference to the phidget22.jar you downloaded above by right-clicking on the libraries folder:

The project now has access to Phidgets.

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

Linux with NetBeans

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

NetBeans is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Linux (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● You will need a copy of phidget22.jar

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

To start, open NetBeans and create a new project. Select Java Application then click Next:

Setting up a New Project

Give your project a name and finish creating the project:

Setting up a New Project

Next, add a reference to phidget22.jar by right-clicking on the libraries folder:

Setting up a New Project

Locate phidget22.jar and click OK.

The project now has access to Phidgets.

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

Windows with Eclipse

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Eclipse is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Windows (see Part 1 of this user guide)

● The Java Development Kit from Oracle

Setting up a New Project

To start, open Eclipse and create a new Java project. Give it a name and click Next:

Setting up a New Project

On the Libraries tab, click Add External JARs and add phidget22.jar to your project as an external jar:

Setting up a New Project

Create a new Class in your project:

Setting up a New Project

Name the class, and be sure to check the public static void main box.

Your project now has access to Phidgets!

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

MacOS with Eclipse

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Eclipse is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for MacOS (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● You will need a copy of phidget22.jar

Setting up a New Project

To start, open Eclipse and create a new Java project. Give it a name and click Next:

Setting up a New Project

On the Libraries tab, click Add External JARs and add phidget22.jar to your project as an external jar:

Setting up a New Project

Create a new Class in your project:

Setting up a New Project

Name the class, and be sure to check the public static void main box.

Your project now has access to Phidgets!

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

Linux with Eclipse

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Eclipse is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Linux (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● You will need a copy of phidget22.jar

Setting up a New Project

To start, open Eclipse and create a new Java project. Give it a name and click Next:

Setting up a New Project

On the Libraries tab, click Add External JARs and add phidget22.jar to your project as an external jar:

Setting up a New Project

Create a new Class in your project:

Setting up a New Project

Name the class, and be sure to check the public static void main box.

Your project now has access to Phidgets!

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

Android with Android Studio

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Android Studio is a graphical IDE for Android java programs.

Creating A New Project

When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java libraries for Android Java.

To start, create a new project in Android Studio:

Creating A New Project

Once you have a new project, be sure to switch the side bar to Project view.

Creating A New Project

Next, download the Phidget22 Android Java libraries, extract the contents, and open the resulting folder.

Creating A New Project

Copy the .jar files into the app/libs/ folder of your project. If you are only going to use network Phidgets in your app, then you don't need to copy Phidget22usb.jar into your project.

Right click the jar files you just copied and select Add As Library.

Creating A New Project

Create a directory called jnilibs under app/src/main

Creating A New Project

Copy the remaining folders from the Phidget22 library (containing versions of libphidget22java.so) into the directory you just created.

Creating A New Project

To allow the use of the network and/or USB connections, the following lines must be added to your AndroidManifest.xml file:

<!-- Required for network access -->
<uses-permission android:name="android.permission.INTERNET" />

<!-- Required for USB access -->
<uses-feature android:name="android.hardware.usb.host" />

Finally, to import the Phidget22 library into your code, add the following line to the rest of your imports:

import com.phidget22.*;

The project now has access to Phidgets. Next, we'll walk through the steps for writing your own code.

Write Code

By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.

Your main reference for writing Android Java code will be:

● The Phidget22 API

● The Java example code

Write Code

Step One: Initialize and Open

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

DigitalInput device;

Next, we need to initialize the method(s) that the Android device can communicate with the Phidget. This is done either by enabling Network Server Discovery, and/or allowing direct USB connections as follows:

//Enable server discovery to list remote Phidgets
this.getSystemService(Context.NSD_SERVICE);
Net.enableServerDiscovery(ServerType.DEVICE_REMOTE);

//Allow direct USB connection of Phidgets
com.phidget22.usb.Manager.Initialize(this);

Write Code

To support remote (network) Phidgets on Android API versions earlier than API version 16, or to connect to Phidget Network Servers with passwords, you will need to add the specific server to your program:

//Add a specific network server to communicate with Phidgets remotely
Net.addServer("ServerName", "192.168.1.105", 5661, "password", 0);

After the connection methods are established, the Phidget object needs to be initialized and opened:

device = new DigitalInput();
device.open();

Write Code

Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:

try{
    device = new DigitalInput();
    device.open();
}catch (PhidgetException e) {
    e.printStackTrace();
}

For more information on error handling with Phidgets, see this page.

Write Code

Step Two: Wait for Attachment (plugging in) of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:

ch = new DigitalInput();
ch.open(5000); //wait for attach for 5 seconds, if not time out

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.

Write Code

To use events, we have to modify our code:

ch = new DigitalInput();
device.addAttachListener(new AttachListener() {
    public void onAttach(final AttachEvent attachEvent) {
        AttachEventHandler handler = new AttachEventHandler(device);
        synchronized(handler)
        {
            runOnUiThread(handler);
            try {
                handler.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
});
ch.open();

Write Code

Next, we have to declare the function that will be called when an attach event is fired - in this case the function AttachEventHandler will be called.

class AttachEventHandler implements Runnable { 
    Phidget device;

    public AttachEventHandler(Phidget device) {
        this.device = device;
    }

    public void run() {
        TextView attachedTxt = (TextView) findViewById(R.id.attachedTxt);
        attachedTxt.setText("Attached");

        //notify that we're done
        synchronized(this)
        {
	    this.notify();
        }
    }
}

Write Code

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

ch = new DigitalInput();
device.addStateChangeListener(new DigitalInputStateChangeListener() {
	public void onStateChange(DigitalInputStateChangeEvent stateChangeEvent) {
        DigitalInputStateChangeEventHandler handler = 
            new DigitalInputStateChangeEventHandler(device, stateChangeEvent);
	runOnUiThread(handler);
    }
});
ch.open();

This code will connect a function and an event. In this case, the DigitalInputStateChangeEventHandler function will be called when there has been a change to the devices input.

Write Code

Next, we need to create the DigitalInputStateChangeEventHandler function itself:

class DigitalInputStateChangeEventHandler implements Runnable {
    Phidget device;
    DigitalInputStateChangeEvent stateChangeEvent;

    public DigitalInputStateChangeEventHandler(Phidget device,
       DigitalInputStateChangeEvent stateChangeEvent)
    {
        this.device = device;
        this.stateChangeEvent = stateChangeEvent;
    }

    public void run() {
        CheckBox stateBox = (CheckBox) findViewById(R.id.stateBox);
        stateBox.setChecked(stateChangeEvent.getState());
    }
}

If events do not suit your needs, you can also poll the device directly for data using code like this:

boolean state = ch.getState();

Write Code

Step Four: Close and Delete

At the end of your program, be sure to close your device.

ch.close();

Once the device is closed, to completely clean up after using Phidgets, you must uninitialize the USB connection as follows:

//Disable USB connection to Phidgets
com.phidget22.usb.Manager.Uninitialize();

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

Common Problems, Solutions and Workarounds

My Phidget Detached When I Rotated My Phone

You are likely using one of our examples, or handling the opening and closing of Phidgets in a similar way. In either case, chances are you are opening and closing Phidgets in your main activity. This is not recommended for practical applications, as the entire activity can be destroyed and re-created many times through its lifecycle due to configuration changes such as rotating the screen. This is a reality of the Android operating system, and must be addressed in whatever way best suits your application. A good option to keep your Phidgets connected would be to implement a Started Service or a Foreground Service, depending on your application, and open your Phidgets there.

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Quick Downloads

If you already know what you're doing and just need the files, you can find them all below.

Documentation

Example Code

Libraries