1041 User Guide: Difference between revisions

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===Required Hardware===
===Required Hardware===


* A 1041 PhidgetSpatial 0/0/3
* A [{{SERVER}}/products.php?product_id=1041 1041 PhidgetSpatial 0/0/3]
* A USB Cable
* A USB Cable
* A computer
* A computer

Revision as of 13:52, 6 June 2017


Required Hardware

Connecting the Pieces

1049 0 Connecting The Hardware.jpg
  1. Connect the PhidgetSpatial to your computer using the USB cable.


Testing Using Windows

Phidget Control Panel

In order to demonstrate the functionality of the 1041, the Phidget Control Panel running on a Windows machine will be used.


The Phidget Control Panel is available for use on both macOS and Windows machines.

Windows

To open the Phidget Control Panel on Windows, find the Ph.jpg icon in the taskbar. If it is not there, open up the start menu and search for Phidget Control Panel

Windows PhidgetTaskbar.PNG

macOS

To open the Phidget Control Panel on macOS, open Finder and navigate to the Phidget Control Panel in the Applications list. Double click on the Ph.jpg icon to bring up the Phidget Control Panel.


For more information, take a look at the getting started guide for your operating system:


Linux users can follow the getting started with Linux guide and continue reading here for more information about the 1041.

First Look

After plugging the 1041 into your computer and opening the Phidget Control Panel, you will see something like this:

1041 Panel.jpg


The Phidget Control Panel will list all connected Phidgets and associated objects, as well as the following information:

  • Serial number: allows you to differentiate between similar Phidgets.
  • Channel: allows you to differentiate between similar objects on a Phidget.
  • Version number: corresponds to the firmware version your Phidget is running. If your Phidget is listed in red, your firmware is out of date. Update the firmware by double-clicking the entry.


The Phidget Control Panel can also be used to test your device. Double-clicking on an object will open an example.

Accelerometer

Double-click on the Accelerometer object {{{2}}} in order to run the example: [[Image:{{{1}}}_Accelerometer_Example.jpg|center|link=]]


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.
  • The measured values reported in g-force can be seen via labels as well as graphical dials. Try tilting the {{{1}}} in different directions to see the labels and graphics change.
  • An extremely accurate timestamp is also reported with the g-force values.


Testing Using Mac OS X

  1. Go to the Quick Downloads section on the Mac OS X page.
  2. Download and run the Phidget OS X Installer
  3. Click on System Preferences >> Phidgets (under Other) to activate the Preference Pane
  4. Make sure your device is properly attached
  5. Double click on your device's objects in the listing to open them. The Preference Pane and examples will function very similarly to the ones described above in the Windows section.

Testing Using Linux

For a general step-by-step guide on getting Phidgets running on Linux, see the Linux page.

Using a Remote OS

We recommend testing your Phidget on a desktop OS before moving on to remote OS. Once you've tested your Phidget, you can go to the PhidgetSBC, or iOS pages to learn how to proceed.

Technical Details

The PhidgetSpatial 0/0/3 has a 3-Axis accelerometer that can measure ±8 g’s (±78 m/s2) per axis. It will measure both dynamic acceleration (change in velocity) and static acceleration (gravity vector). The Phidgetspatial 3-Axis 0/0/3 is internally calibrated.

Further Reading

For more information on testing and calibrating this device, check the Accelerometer Primer.

What to do Next

  • Programming Languages - Find your preferred programming language here and learn how to write your own code with Phidgets!
  • Phidget Programming Basics - Once you have set up Phidgets to work with your programming environment, we recommend you read our page on to learn the fundamentals of programming with Phidgets.